Meta-Suggestions list 1.8 Edition (5th edition)

Is it really bigger than most rooms? Seems small in PZ. I agree I want more sizes but smaller are needed before the larger. Unless we get aquariums then definitely get larger ones for smaller schooling fish
The standard bedroom size is 3mx3m as an example. Obviously not all houses are uniform of course, just as not all zoo exhibits are uniform, but 4mx4m is a reasonable size for iguanas, anacondas, and so on. It seems small in PZ because it's cluttered, and because the 3D walls take up a lot of room, but ultimately each side is 4m long (and 4m tall).
 
Maybe the current size is fine for couple of big snakes, but if you want to add more you might need a bigger space.
Again, though, most large snakes and lizards are not social animals, or at least don't need to be (such as iguanas, or more recently, alligators; they can be in big groups, but they can also be on their own without any real trouble). The green anaconda for instance isn't usually kept in groups larger than one, so for the purpose of the game the average is fine.

I'm not saying larger exhibit sizes wouldn't be nice, but I dispute the notion that they're "needed".
 
Meat in water kinda flakes around with a lot of gross juice drops and meat flakes floating around. So it's realistic but not in a way that is nice or appealing to a game like this IMO.
Yeah, understandable. Just thought it would make more sense for a cat to eat meat other than fish. Oh well
 
Eh... meerkat and prairie dogs have tiny underground tunnel systems, which the game treats as nonexistant, with the tunnel rntrances being practical teleportation items from a coding perspective.

Aardvarks, wolves and hyenas are not tunnelling, but burrowing. For them to realistically burrow they would need to be able to change the actual terrain scape, not just dig an entrance object like the meerkat.
I don't agree with that. There's no reason why they can just dig an entrance which they can re-use and the entrance model would look like a burrow entrance instead of a tunnel entrance. It's honestly as simple as that in my eyes, you don't need to change the actual terrain for that to work.

Besides, even if you'd want that, people need to understand that any action you can achieve by clicking you can also achieve through other means like an animal doing something. From a coding perspective you can let animals adjust the terrain.
 
  • American alligator bio no longer references saltwater crocodile.
With 1.7.1, these two points have been fixed
I have just read the changes to the American alligator social needs tab, and think the wording still sounds as if the animal in question is a solitary and highly territorial animal like the saltwater crocodile. The new group sizes make sense, as large male alligators can get territorial to an extent, and institutions that keep a lot of adult males in the same enclosure make sure they have enough space, but the wording still needs a revision.

In Planet Zoo:
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ADW:
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Well. I don't know if my suggestion could be possible, but i have to try.
The fact is I am handicap with a cerebral palsy, In my case, it means I only can use one hand, as my other one is paralyzed. I bought Planet Zoo thinking I can play it only with my mouse, as I used to play with other similar games in the past, but sadly I realized you have to use the keyboard at the same time as the mouse to play planet zoo properly ( even if i try to configure my mouse in a way that i was able to avoid some keyboard commands, it is very hard to play). So after trying, i sadly stopped playing because it was really annoying and kind of frustrating to struggle even just to place an object properly.
So, that being said, I suggest to enable some kind of easy play mode or something similar for people like me, who have reduced capabilities/ are handicap.
I know we could be a minority and it won't be profitable for you, but It will mean the world for some of us.
 
I think many People will make animal changes wishes. I have only one wish what also comes from my side And it have something to do with the Francise Mode.

Make Francise Mode great again! back in Beta I was a early beginner and i had Problems to tome to Points or animals. But now its gotten for me Impossible To Play more than maybe a half hour without the Stupid disconnects! In Beta this worked really fine but get worse in the full Game. I suggest that no one here in the thread ever mentioned this but it would be great when someone could fix it for the Future of the Modern Gaming of Planet Zoo. When not now when then ? Now we have the Time to mentionen this and make it great again !
 
Honestly I try not to ask for a lot because I’m sure there’s a lot on guys’ plates already but there are certain animals that for one reason or another been completely left out and some of these are very popular animals such as Black Rhinos, African Leopards, any type of flying bird, Capybaras, King Cobras, Green Anacondas, Sloths(mainly the three toed variant) and most of all the Emperor Penguin which I have been asking for since the game was first ever announced.
I keep asking and asking and asking and each time I just feel completely ignored and ripped off, especially in the Aquatic Pack with the King Penguin that wasn’t the Emperor Penguin at all. I know you’re going to do an aviation gimmick for this holiday season, but is it too to ask to have the Emperor Penguin in the game ASAP? Also I have made a series of pack ideas on YouTube that should give you guys ideas for your next pack including animals and new additions to certain things.
 
Gameplay ideas (for franchise and challenge mode or even a new game mode called Zoo manager mode (or difficulty level if you wish)). I really think that the game is not challenging at all in regards to gameplay. It becomes boring after a while. It must need to be necessary to make an effort to keep things running. After building for a while if I do everything correctly I can just abandon the game for hours and things just keep running, money accumulates and nothing happens. It just looks like a mini train maquette game and not a management game.
  • Fulfil certain husbandry and conservation targets to be able to acquire certain species (for example elephants or pandas). It does not make sense that a beginners zoo with enough CCs is capable to adopt pandas, elephants or big cats without having a fully trained, qualified and experienced team for example. In real-world zoos these species are incredibly hard to obtain and keep. It is too easy currently in the game. You get a fine or the animals are taken away if you do not fulfil these criteria. This would represent not just a new financial and management challenge but as well your animals would be there to reach goals (conservation goals) not just to be actors on the stage/scenario (habitat) you built for them:
- You need to have 3 five start keepers and 1 five star vet to be able to adopt an elephant or 5 five start keepers and 2 five start vets to adopt pandas.​
- You have to research about the species before you can adopt it. Eg: you have to reach level 3 of research to be able to adopt elephants and level 5 for pandas​
- You have to participate in in-situ conservation projects to be able to adopt that species. Eg: you must pay for the panda conservation project in the wild (1Million per year or a percentage of your annual income/donations for that species) to be allowed to keep the animals in your zoo. If you do not pay the animals will be taken to another zoo and your reputation get hurt.​
- reproduction targets. Eg: you must be able to breed an elephant in five years​
- Release into the wild one animal of these species every 10 years.​
  • Keep up with the welfare standards or get punished:
- If the inspector finds animals in bad welfare in 2 visits in a row you are not allowed to adopt new animals until those problems get fixed and the inspector makes the next visit​
- Veterinarian procedures must cost money! Costs with drugs, surgery, treatments, etc are usually a big part of a zoo's budget​
  • Animal breeding must be harder and realistic. Currently, it is way too easy and boring to breed animals. It does not feel rewarding and it even gets ignored in the way how easy and numerous it is:
- In real life, animals constantly lose offspring. Absorptions, dead newborns, low survival of cubs, etc. If the female suffers an episode of disease, hunger, fight, thirsty, stress etc, it increases the chances of losing its pregnancy. AND it also happening randomly because, well sometimes it happens. Animals have reproductive issues like we humans do. Some animals can be diagnosed as infertile after a couple of vet checks. Maybe a new function for the vet could be "check fertility"​
- Pair compatibility: Sometimes, the male and the female you adopted simply do not like each other and will not breed. You will have to get new ones. Bad luck it happens.​
- Make it more realistic: birds and reptiles must lay eggs. Mammals must nurse on their mothers!! Simple. ZT2 had it why not PZ?? It would be really cool if we could get models for "adolescent animals" a stage between infant and adult.​
  • High season and Low season: The number of guests should be lower in some months of the year.
  • A system of small counter the clock challenges or non refuse challenges as we had in Zoo tycoon would be nice. eg: Adopt this animal that was seized at the airport. other eg. The local government banned circuses, adopt all the animals from the circus, or the local circus got bankrupt. The correct system of challenges/missions are a joke.
  • Staff management should be harder. I never had staff quitting their job or really being annoyed by anything. Staff should be able to use vehicles, like small jeeps or golf carts. It would make them faster and save energy. We could even build "staff roads" for these vehicles.

Other:
  • Camels and Bison need to be resized!
  • Some object hitboxes need to be fixed: notoriously the arches and doors. How many times I have built a large stable or shelter and simply the animals do not enter in there because they have a huge hitbox.
  • I would love to see animal gates (like in JWE) that you could use to manage your animal among multiple habitats.
  • I feel that the model and animations of the okapi are somehow not correct. It looks like a too light and gracile animal, like if it was a gazelle or antelope. They can reach over 200kg and they are quite big.
  • More shops, foods and drinks!
  • More rides and attractions: eg paddling boats for guests to have fun in the lake.
  • Guest Binoculars
  • Multiple Habitat gates
 
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Gameplay ideas (for franchise and challenge mode or even a new game mode called Zoo manager mode (or difficulty level if you wish)). I really think that the game is not challenging at all in regards to gameplay. It becomes boring after a while. It must need to be necessary to make an effort to keep things running. After building for a while if I do everything correctly I can just abandon the game for hours and things just keep running, money accumulates and nothing happens. It just looks like a mini train maquette game and not a management game.
  • Fulfil certain husbandry and conservation targets to be able to acquire certain species (for example elephants or pandas). It does not make sense that a beginners zoo with enough CCs is capable to adopt pandas, elephants or big cats without having a fully trained, qualified and experienced team for example. In real-world zoos these species are incredibly hard to obtain and keep. It is too easy currently in the game. You get a fine or the animals are taken away if you do not fulfil these criteria. This would represent not just a new financial and management challenge but as well your animals would be there to reach goals (conservation goals) not just to be actors on the stage/scenario (habitat) you built for them:
- You need to have 3 five start keepers and 1 five star vet to be able to adopt an elephant or 5 five start keepers and 2 five start vets to adopt pandas.​
- You have to research about the species before you can adopt it. Eg: you have to reach level 3 of research to be able to adopt elephants and level 5 for pandas​
- You have to participate in in-situ conservation projects to be able to adopt that species. Eg: you must pay for the panda conservation project in the wild (1Million per year or a percentage of your annual income/donations for that species) to be allowed to keep the animals in your zoo. If you do not pay the animals will be taken to another zoo and your reputation get hurt.​
- reproduction targets. Eg: you must be able to breed an elephant in five years​
- Release into the wild one animal of these species every 10 years.​
  • Keep up with the welfare standards or get punished:
- If the inspector finds animals in bad welfare in 2 visits in a row you are not allowed to adopt new animals until those problems get fixed and the inspector makes the next visit​
- Veterinarian procedures must cost money! Costs with drugs, surgery, treatments, etc are usually a big part of a zoo's budget​
  • Animal breeding must be harder and realistic. Currently, it is way too easy and boring to breed animals. It does not feel rewarding and it even gets ignored in the way how easy and numerous it is:
- In real life, animals constantly lose offspring. Absorptions, dead newborns, low survival of cubs, etc. If the female suffers an episode of disease, hunger, fight, thirsty, stress etc, it increases the chances of losing its pregnancy. AND it also happening randomly because, well sometimes it happens. Animals have reproductive issues like we humans do. Some animals can be diagnosed as infertile after a couple of vet checks. Maybe a new function for the vet could be "check fertility"​
- Pair compatibility: Sometimes, the male and the female you adopted simply do not like each other and will not breed. You will have to get new ones. Bad luck it happens.​
- Make it more realistic: birds and reptiles must lay eggs. Mammals must nurse on their mothers!! Simple. ZT2 had it why not PZ?? It would be really cool if we could get models for "adolescent animals" a stage between infant and adult.​
  • High season and Low season: The number of guests should be lower in some months of the year.
  • A system of small counter the clock challenges or non refuse challenges as we had in Zoo tycoon would be nice. eg: Adopt this animal that was seized at the airport. other eg. The local government banned circuses, adopt all the animals from the circus, or the local circus got bankrupt. The correct system of challenges/missions are a joke.
  • Staff management should be harder. I never had staff quitting their job or really being annoyed by anything. Staff should be able to use vehicles, like small jeeps or golf carts. It would make them faster and save energy. We could even build "staff roads" for these vehicles.

Other:
  • Camels and Bison need to be resized!
  • Some object hitboxes need to be fixed: notoriously the arches and doors. How many times I have built a large stable or shelter and simply the animals do not enter in there because they have a huge hitbox.
  • I would love to see animal gates (like in JWE) that you could use to manage your animal among multiple habitats.
  • I feel that the model and animations of the okapi are somehow not correct. It looks like a too light and gracile animal, like if it was a gazelle or antelope. They can reach over 200kg and they are quite big.
  • More shops, foods and drinks!
  • More rides and attractions: eg paddling boats for guests to have fun in the lake.
Yes please! I miss ZT2s challenge mode... still my best time while playing any zoo game. It made your zoo feel alive. The building of PZ with the behavior and challenge mode of Zt2 would be a dream
 
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Remove giant anteaters as a walkthrough habitat, they are incredibly dangerous and would absolutely never, ever be allowed as one in a real zoo.
The issue I take with this is that if Giant Anteaters should be removed as walk-through habitats then Red Kangaroos should also be removed as walk-through habitats because kangaroos are similarly dangerous in that they have attacked, injured, and killed people in the wild.
 
I second that we need more generic pathways. Too many of them are far too stylized. There are some nice paths from Planet Coaster I wish they'd port over such as cobblestone and that beige colored path. Just ones that can fit any biome or theme. Right now I almost always use the concrete or the brick path.

I would also like some wire fence pieces similar to the mesh fences we have. These are very common in zoos and so far we don't have any pieces that do the trick. Same goes for iron bar fence pieces.
 
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