Might as well toss my half-groat out there:
Bulletin Boards / Missions? 7/10. They really do get better with higher faction rep, but in the end it's all for naught if dozens of people completing dozens of missions for a faction goes totally unnoticed by the wider game's simulation.
Exploration? 3/10. Truly heartbreaking for me. I thought I'd get my own starship Enterprise based on the descriptions in the design docs and what I ended up with is going "bong" a few times and watching a widget spin for 15-30 seconds.
Mining? 5/10. Without something to break the monotony of having to run into every. single. piece. of. ore. each of which is already a mere fraction of a cargo item, it's going to annoy far more people than it satisfies. Give us slow moving pick-up drones at least.
Trading? 7/10. Given time for the prices to work out and the NPC trade algorithm not flooding stations, it'll do. More station types with varying needs would be enjoyable, though.
Outfitting? 8/10. Compared to what it was, it's a lot nicer now. Again, having no specialized stations or corporate HQs makes everything feel very generic.
Graphics? 10/10. Not the UI specifically, but the graphics in general. This is a stunningly beautiful game, and a testament to what can be done with boring real world data to make a truly exceptional experience.
Sound? 9/10. I like almost all of it, except the now very crabby, petulant computer voice.
Combat? 7/10. Against NPCs it devolves into jousting more than I like, but it's still fun. More weapon variety would be nice even if in the end it was reduced to just DPS numbers.
Multiplayer? 3/10. Even now I'm lucky if the person in my Private Group remains visible after a certain amount of time, let alone actually doing anything with him. I really only do co-op stuff online so of course this is just my narrowly focused opinion.
Social? 2/10. Social? There's not enough here to be social about yet.
Piracy/Bounty Hunting? 6/10. Maybe when those missions work like they're supposed to I'll think more highly of it. Bounty hunting is fun enough, piracy has been more of a take it or leave it for me.
Smuggling? 3/10. Find a platform with a black market. Mission accomplished with zero risk.
Overall: 7/10. There's a lot of room to make this a fantastic game, and I think they will make strides toward that. Without changing some major structural features that I don't think they'll change, however, I don't think it's going to ever be what I wished it was when I first bought Premium Beta.
Bulletin Boards / Missions? 7/10. They really do get better with higher faction rep, but in the end it's all for naught if dozens of people completing dozens of missions for a faction goes totally unnoticed by the wider game's simulation.
Exploration? 3/10. Truly heartbreaking for me. I thought I'd get my own starship Enterprise based on the descriptions in the design docs and what I ended up with is going "bong" a few times and watching a widget spin for 15-30 seconds.
Mining? 5/10. Without something to break the monotony of having to run into every. single. piece. of. ore. each of which is already a mere fraction of a cargo item, it's going to annoy far more people than it satisfies. Give us slow moving pick-up drones at least.
Trading? 7/10. Given time for the prices to work out and the NPC trade algorithm not flooding stations, it'll do. More station types with varying needs would be enjoyable, though.
Outfitting? 8/10. Compared to what it was, it's a lot nicer now. Again, having no specialized stations or corporate HQs makes everything feel very generic.
Graphics? 10/10. Not the UI specifically, but the graphics in general. This is a stunningly beautiful game, and a testament to what can be done with boring real world data to make a truly exceptional experience.
Sound? 9/10. I like almost all of it, except the now very crabby, petulant computer voice.
Combat? 7/10. Against NPCs it devolves into jousting more than I like, but it's still fun. More weapon variety would be nice even if in the end it was reduced to just DPS numbers.
Multiplayer? 3/10. Even now I'm lucky if the person in my Private Group remains visible after a certain amount of time, let alone actually doing anything with him. I really only do co-op stuff online so of course this is just my narrowly focused opinion.
Social? 2/10. Social? There's not enough here to be social about yet.
Piracy/Bounty Hunting? 6/10. Maybe when those missions work like they're supposed to I'll think more highly of it. Bounty hunting is fun enough, piracy has been more of a take it or leave it for me.
Smuggling? 3/10. Find a platform with a black market. Mission accomplished with zero risk.
Overall: 7/10. There's a lot of room to make this a fantastic game, and I think they will make strides toward that. Without changing some major structural features that I don't think they'll change, however, I don't think it's going to ever be what I wished it was when I first bought Premium Beta.