Yup, and they are bad, really bad.. shoot you like there is no tomorrow.
they got me twice, 1 time i died, second time i barley escaped.
You can also see it on the comms.. "Someone took the bait" or something simulair.
When I first started playing, I jumped into a SSS and saw all these gold canisters and I was like "oh wow, Score!" Proceeded to scoop it up and was wailed on by a Conda and two vipers. Didn't last long as I was in a sidey at the time. Never done that again, lol. Lesson learned.
When I get a better ship (currently in a cobra ) I'll take the fight to them![]()
Only a conda and two vipers? I've come across variants of that encounter that have either 6-8 elite vultures. Or 3-4 elite anacondas
Keep forgetting to test this.
In other Signal Sources after a while the NPCs will get bored and jump out. I keep meaning to play the stealth game with them and see if they leave all the lovely goldz for me.
If I get time, will have a punt tonight.
Yup, and they are bad, really bad.. shoot you like there is no tomorrow.
they got me twice, 1 time i died, second time i barley escaped.
You can also see it on the comms.. "Someone took the bait" or something simulair.
Trust me, those "Trap" Pirates are nasty, somehow MUCH more aggro then others, and much, much more powerfull.
A5 shields zapped away in merly seconds
Exactly! I as doing all this after only being involved with the game for less than two weeks. The way my A grade shields were taken out so quickly, just as you describe, really lowered my confidence in my ship to have what it takes to handle ANY level of combat!That insecurity only grew worse over time, when even after upgrading my shields several times specifically to counter these pirates, even adding several shield boosters, yet seeing very little improvement, I really lost interest in pursuing any combat oriented activities/missions.
In fact, I just recently began to attempt some combat related missions after buying my Vulture. I still find it very hard to shake the opinion that most of these ships in ED are incredibly WEAK defensively speaking, and give you very little headroom for prolonged combat encounters. I personally find no comfort/solice in this in-game reality. For one thing, it doesn't make a whole lot of sense from a practical standpoint, that shields that cost so much $$ would offer so little real protection when called upon to do what they were built to do... PROTECT YOUR HULL AND YOUR LIFE!
He vissited a Strong Signal, entirely different beast. Also the fighter ship's are good, my scout can take as much punishment as a Viper with it's current setup. The Vultur with that oversized class 5 shield generator is a tough bird, even a downgraded A4 with a couple Booster's is a strong shield. Then there are the armor relient ship's like the Diamondback's, the Cobra, and Federal Dropship which are made useless because more armor doesn't protect internall's which mean they'll likely die before your hull does.
If you drop into the RES areas, you most definitely will get hassle from other ships. I would suggest finding a planet with a metal rich ring and slowly fly towards the ring. Make sure you are some distance from any RES zones and as soon as you can start to see the rocks, come to a stop and exit SC. You can now boost into the ring and start mining. Remember to put your scanner on maximum range. If you do see another ship, just boost away from it. I rarely see any other ships if I do this and that is why I use a Type 6 with no shields.
...Then there are the armor relient ship's like the Diamondback's, the Cobra, and Federal Dropship which are made useless because more armor doesn't protect internall's which mean they'll likely die before your hull does.