Micromanagement =/= Challenge

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I'd like this thread to be used only for constructive criticism and opinion sharing, not for complaining or pessimism
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I love this game, and I played it for hundreds of hours, but there is a ceratin aspect of it's design which slowly takes away from my enthusiasm to play the game. Or rather a few aspects combined together.

I find that the main challenge in this game, after playing for a while, is not at all in managing your zoo, but in micro-managing stuff which should really be autonomous.So while I do fight to keep my zoo afloat, it is not because I need to think of a better design, but because there are a million events which require my attention at any given moment. I say events, and not problems, because these are things that should happen, like births, not problems in the design of the zoo.

A few ideas:
  • Self sustaining zoos - A workzone which sustains itself. If I have all the staff, the staff center, and habitats designed properly, I should not get any of the following messages, as they should be solved on their own:
    • X is hungry/thirsty
    • Facility Y has broken down
    • Habitat Z is not clean.
  • Stuff like animal dying and animal getting sick I should get notified about, but I shouldn't be required to manually call a vet.
  • LESS CLICKING - the game now has ridiculous amount of clicking for navigating the different parts of the game. A few examples of clicking that is not necessary:
    • Maunally filtering habitat requirements according to biome and contienent. There could be a button in the animal tab that sets the proper filters for you.
    • clicking an animal in an exhibit menu should open it's own menu, not just take me to it's location.
    • move/trade a few animals simultanously. Now you need 3-10 clicks per animals (10 if you want to set a price manually).
    • Display an animal's ranking (gold, silver...) in ALL menus, so that you wouldn't have to open every animal's menu just to see it's ranking.
    • More "select all" options all over the game. Select all staff, select all animals...
  • breeding can be automated to an extent. You can choose to release an animal to the wild once it grows up, send it to trade center, etc...
  • guests should stay happy without you managing every little bit of the path. They shouldn't require food and drink stands every 10 meters, they shoulkd be able to withstand a 50 meter walk with no animals without becoming angry, and they shouldn't break so much stuff.
A lot of the micromanagement is required because of the fast pace of the game, but even if it were slower these are still things that should not bother the zoo manager. The managing should be much more about zoo design and attempting to make profit, and making the guests happy in the long term.
 
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