Game Discussions Microsoft Flight Simulator

That VL3 is a quirky little bird. Very nice view, a hyper fast RPM, and all my spatial awareness is thrown off. It's fast. It's displays are too small for my old doggie eyes. The 152's analog gauges are easier.

I tried it out on Midway Island. It comes in hot. Nearly 8000 feet of runway there, and the VL3 wants to go swimming...
 
The Icon seaplane is a wacky bird. It operates at lower altitudes and airspeeds than the VL3. It's easier to fly, but the instruments drive this old Cold Warrior mad. What is this flying luxury SUV?!?

I tried both land and water takeoffs and landings at Midway. Being at sea level, it's an even playing field, and has lots of room. The Icon works well at both land and sea operations, but, once again, going heads-down to read things is a pain. It has great views. Especially the one where you look down at your RPM's, (red) and find yourself way in the yellow airspeed arc...and look up again to see the terrain/ocean coming up. :(
 
The Diamond DA440 (single) has instruments I can read! It also has better cockpit positioning.

I took it around Midway several times. It also passed the Eastern Island Challenge, landing on the outlines of the old runways.

It's finicky with it's throttle and trim. The flaps indicators are all but hidden. Much hotter than any of the Cessna's. It's got good speed. It does tend to float a bit in ground effect. Recommend practicing a bit before moving up.
 
The Robin DR400 Cadet is a very forgiving airplane. It's a good starting plane, for those finishing the 152 tutorial.

All the instruments are quite readable. Very steady flight characteristics. For a low wing aircraft, I got beautiful, greaser landings.

No glass cockpit, but it's a nice plane.
 
Im finally flying smooth thanks to reducing sensativity to -90% on the xbox controllers thumb sticks and adding 10% dead zone.

Im really addicted to the cloud surfing in the Citation. Now i just have to work on my landings...

If you enable developer mode. in the options at the top you can toggle fps overlay which gives you real time info on usage and memory. Using this and seeing my cpu was the bottleneck, I locked fps to thirty and was able to really up my quality settings and take advantage of the processing headroom this created.

Been recording videos for myself to capture the special moments and noticed fps was dropping to chop levels. Locking into thirty changed that and now it seems to record as smooth as I experience it.

Coming from playing quality mode xbox games in 4k, the 30 lock feels fine to me.

Ordered some ram, I hope I see some benefit from it in the game.
 
Everything I have read on every flightsim forum & in videos suggests that 30fps is the aim point for flight sims.

It's not like a regular game where high FPS is important and stable 60fps is a requirement. 30fps is more than adequate.

Yes 30 fps is talked a lot about in flight sims - people got so het-up about fps when they were trying to eke out the best anti-aliasing, weather detail, etc etc that there used to be some funny exchanges on the fora. (People quoting USA TV refresh rates vs UK ones being the source of much acrimony.)

Personally, I am of the school that says smoothness is much more important - 30fps with no stuttering or scenery popping is much better than 60 with occasional "jumps" as buffers fill (or whatever the technical reason is for graphical jumps). I remember being very pleased to get Heathrow Extreme and Active Sky working with high AI levels and smooth graphics with approx 25 fps flying an LDS 767-300 in FSX back in the day. ;)
 
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I know this isn't a fair comparison, but strictly from my perspective, it will take me 100+ times longer to exhaust all the variety found on this one little planet earth in Flight Simulator than it did with the billions of planets in ED. Video killed the radio star, and I think MSFS killed the ED star, for me at least. That's not to say I'll never play ED again, but it's a good thing I made Explorer Elite before MSFS dropped.
 
I know this isn't a fair comparison, but strictly from my perspective, it will take me 100+ times longer to exhaust all the variety found on this one little planet earth in Flight Simulator than it did with the billions of planets in ED. Video killed the radio star, and I think MSFS killed the ED star, for me at least. That's not to say I'll never play ED again, but it's a good thing I made Explorer Elite before MSFS dropped.

But you'll miss exploring all those different coloured skies in Odyssey. :eek: ;)
 
I don't understand - 30 is half of 60, so you'll still get vsync, assuming your monitor defaults to 60 or 120 some multiple of 30 when not freesyncing.
 
I know this isn't a fair comparison, but strictly from my perspective, it will take me 100+ times longer to exhaust all the variety found on this one little planet earth in Flight Simulator than it did with the billions of planets in ED. Video killed the radio star, and I think MSFS killed the ED star, for me at least. That's not to say I'll never play ED again, but it's a good thing I made Explorer Elite before MSFS dropped.

Me too. The FSS killed exploration in Elite for me, but Bing Maps provided me a much more detailed and fleshed out world to explore now. And no blue blob mini game to suffer through! 😄

I don't see me playing much Elite from here on out...
 
GSync, not VSync. ;)
I must be missing something. Isn't GSync just a fancy version of vsync for variable framerate? And shouldn't your monitor fall back to standard vysnc when your FPS drops to 30? I can see the issue if you can hit the 40s and GSync can't go that low (in my case I just set refresh to 144 and vsync at 48), but otherwise I'm still confused why 30 fps is a problem... Perhaps this GSync isn't what I thought it was - I'll happily accept education if I'm wrong.
 
Me too. The FSS killed exploration in Elite for me, but Bing Maps provided me a much more detailed and fleshed out world to explore now. And no blue blob mini game to suffer through! 😄

I don't see me playing much Elite from here on out...

Got rid of it again, and this time I'm not even looking back... only sideways. :)
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