Game Discussions Microsoft Flight Simulator

Some smart folks deducted that dramatic FPS loose in same planes is due to coding of how glass instruments are displayed. You can mod the file to get better FPS:

log in with your ms account to see the full topic or download the file (recommended to download the prepared files to put in community addon folder):

or edit as follows:

MS Store version:
C:\Users\YOURNAME\AppData\Local\Packages\Microsoft.FlightSimulator_RANDOMCODE\LocalCache\Packages\Official\OneStore\asobo-vcockpits-instruments\html_ui\Pages\VCockpit\Instruments\Shared\BaseInstrument.js
OR
%localappdata%\Packages\Microsoft.FlightSimulator_RANDOMCODE\LocalCache\Packages\Official\OneStore\asobo-vcockpits-instruments\html_ui\Pages\VCockpit\Instruments\Shared\BaseInstrument.js
Steam version:
C:\Users\YOURNAME\AppData\Local\Packages\Microsoft.FlightSimulator_RANDOMCODE\LocalCache\Packages\Official\Steam\asobo-vcockpits-instruments\html_ui\Pages\VCockpit\Instruments\Shared\BaseInstrument.js
OR
%localappdata%\Packages\Microsoft.FlightSimulator_RANDOMCODE\LocalCache\Packages\Official\Steam\asobo-vcockpits-instruments\html_ui\Pages\VCockpit\Instruments\Shared\BaseInstrument.js
To edit the BaseInstrument.js file I suggest to use a code editor as Notepad++ or Sublime Text (both free).
Backup the file making a copy on your desktop to restore it in case you encounter any problem.
This is the part to be edited (line 235 in my case but may be different):
CanUpdate() {
var quality = this.getQuality();
if (quality == Quality.high) {
if ((this.frameCount % 3) != 0) {
return false;
}
}
if (quality == Quality.medium) {
if ((this.frameCount % 8) != 0) {
return false;
}
}
else if (quality == Quality.low) {
if ((this.frameCount % 32) != 0) {
return false;
}
}
else if (quality == Quality.hidden) {
if ((this.frameCount % 128) != 0) {
return false;
}
}
else if (quality == Quality.disabled) {
return false;
}
return true;
}

if you don’t have this part (it wasn’t present in my case), just paste it in:
if (quality == Quality.high) {
if ((this.frameCount % 3) != 0) {
return false;
}
}
 
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Some smart folks deducted that dramatic FPS loose in same planes is due to coding of how glass instruments are displayed. You can mod the file to get better FPS:


Is this the fps decrease of the glass cockpit mod? Incredible how resourceful the community is.
 
Is this the fps decrease of the glass cockpit mod? Incredible how resourceful the community is.

Yes! Shame such a obvious problem had to be forwarded to the dev team by post beta customers but lets hope they will fix it.
On one hand I`m ecstatic as I gain (no joke) 15-20FPS inside of 787. On the other its infuriating that ppl had to find this "hack" to make 787 playable.
*again if you log in to the ms flight forum you can download mod files and just drop them in to your community folder.
 
Unfortunately my initial attempts to do this have been thwarted by a bug. :(

Loading any of the .pln files for the trips results in a GetIdByName() error and then CTD. At least on my system. Your mileage may vary.

You can set up the trips manually (he gives all the details) but that's a faff and less than ideal, and I haven't really figured out how to add waypoints into a trip. Will probably leave it now until the next patch.
Now that is not good. I heard some players have had good success playing that trip, but as you said, YMMV. I haven’t had time to check it yet. The original bush trips are also waiting there...
 
Still enjoying flying, but seriously...

The load times are excruciating. And not sure if it's just me, but I think that if I set up a flight plan directly from the map - so selecting the airport visually from its map marker, not going by the type in fields at the top - then the flight will never load, the blue bar keeps going right to the end, which it doesn't usually, and the flight never loads.

I think the load times are to be improved in the next patch later this month, and I have to say, I hope so. :)
 
And not sure if it's just me, but I think that if I set up a flight plan directly from the map - so selecting the airport visually from its map marker, not going by the type in fields at the top - then the flight will never load, the blue bar keeps going right to the end, which it doesn't usually, and the flight never loads.

I often do it this way, and I never had it fail to load so far. Then again, it is a bit of lottery when it comes to bugs and issues so far, so I'm sure others will have experiences something similar. So far I had one crash, and other than some erratic performance issues things pretty much works well. Most annoying recurring bug is missing comm options after fully powering down during a multi-airport trip.
 
So, things are progressing well in FS2020/FSE. Got up to about $40k, and flown around for the first time in a Cessna 208. Got pretty comfortable before too long, but not sure if I will enjoy larger aircraft. Rather prefer short distance flights, anyway. Now the plan is to save up to buy a plane, and fly it to a specific place I have in mind. Given I don't like larger aircraft, and you really want more the ability to ferry more than one passenger at the least, the C152 and C172 are obvious candidates. Its a big difference between FSe and OnAir; in FSE each aircraft has an extensive log, status and such, given it a unique personality in a way. You cant just summon a brand-new aircraft as you can in onAir.
 
I have discovered many interesting things about the manual and rolling caches. I will leave this tidbit - until Microsoft fixes the manual cache editor, it is better to have a LARGE rolling cache and a SMALL manual cache, big enough to fit a single region / city (about 20 GB seems to do the trick). Manually load the next photogrammetry city you're flying to next, go visit it and fly around, and then when you go to your next city, you can either delete that region or create a new manual cache for it. In fact, if you have the storage, you can create as many manual caches as you need for all your favorite cities! Your rolling cache will keep a copy of where you previously visited, even if it was in a manual cache that you later delete, as long as there is free room in that cache. Think of rolling cache as L1 and manual cache as L2.

* claims based on experimentation, not inside information. There may be other forces at play, but I cannot think of any.
 
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Always something weird with this sim....
 

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So how many of you that use TrackIR/Tobii also stretch your necks up to peek over the dashboard when trying to find the runway on approach? :)
 
I'd like so much to, but the EDTracker is only 3DoF. 😭
That said, just being able to turn your head to follow the runway on your approach circuit as in my video above is a huge, huge addition. As well as being able to glance down to check switches and indicators out of the fixed forward fov.
 
I'd like so much to, but the EDTracker is only 3DoF. 😭
That said, just being able to turn your head to follow the runway on your approach circuit as in my video above is a huge, huge addition. As well as being able to glance down to check switches and indicators out of the fixed forward fov.

True, I can no longer imagine playing any flight game without a functioning "neck". It's such a game changer IMO, all the fight sims and even some driving sims suddenly become so much better.
 
Well I can still switch from one mode to the other, but yes after years of using it you'll always feel a wooden neck when you play "normal"...I often opt not to use it in Elite when I'm buckyballing or SRV racing, since a fixed forward view helps me in keeping my reference points aligned while I race the ship/SRV around...but if I can choose, it's tracking all the way. I love autodocking in my T-9 while looking around almost as much as I love getting to altitude above clouds in a VL-3 while doing the same.
 
I've never used it. The EDtracker I bought back in the day never worked, and then VR came along so never saw the point in TrackIR. 🤷‍♀️
 
I'm scared to think of FS20 in VR. Scared may not be the correct term actually, but the right one may not be suited for a family friendly forum. :sneaky:
 
So how many of you that use TrackIR/Tobii also stretch your necks up to peek over the dashboard when trying to find the runway on approach? :)
Yes I use TrackIR but when that is paused the VFR view suffices, it is much higher than the instrument view.


I forgot to mention that there is an option for raising your eyepoint in the camera menu by enabling the "upper position":

msfs upper fixed cockpit.jpg
 
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