Mighty Jingles: EDO is grindy, buggy and confusing

The guy needs to git gud.

The G1 suits and weapons are fine as they are. Seriously. I've died a couple of times in Odyssey CZs. It hasn't ever been because the suits are crap; it's been an unlucky spawn or my own mistake, such as not paying attention to a flank.
 
On the other hand we keep getting threads which are basically "make ED grindy again" from people who already have all the spaceships and want newer players to have to grind more for credits like they had to in the old days.

To be fair, those threads are because credit earnings have massively increased since launch. A player can get the funds for a (stock) Anaconda in a couple of hours if they know what they're doing. And looking at the price of Odyssey things, Frontier clearly have no idea what to do with credits or how to balance them. 32k Cr for a FTL capable starship versus 500,000Cr and a load of random materials for a standard scope for your rifle.

There's a happy medium somewhere between having everything now, and having to slog through hours just to earn the ability to install a standard scope on your mass produced rifle.
 
Nope it’s 100% true.
You can filter missions and get the materials you need, you can also trade materials with the bartender. That’s a fact.

G1 suits and weapons are just fine for most missions so please explain where it’s untrue and false?
You can't just filter a mission and magically get materials you need? You need to grind through a million mission boards and even still you're not going to get everything through mission rewards... Level 1 suits are useless against the AI and don't make for fun gameplay. I have 6 billion credits a fleet carrier every ship in the game, multiple corvettes and cutters stacked out.. why am I hiding behind rocks as a little human now, none of it makes sense.
 
Sure, Jingles does not know all the options he has, which are known to frequent forum followers.
He's just one of those many players, i.e. the majority, that want to play the game without finding out first how to do things best.

And he's a strong influencer with more than 600k subscribers.
I think the majority of players enjoy the surprise and the work involved in finding out for themselves rather than taking the hand of some goofball on Internet
 
On the one hand we have people complaining about bullet sponges, on the other we have people complaining they’re The Terminator...

Your ships and credits. Give them to me. :D

On topic, not having watched the video and not having yet experienced the "grind" for Odyssey stuff, i would still say there is probably something to what Jingles is saying from the perspective an uniformed regular player just looking to make upgrades, without reading guides or asking on forums "what is the best way to get X".

Even with regular engineering these days there are some materials or data that are downright frustrating to find even if you know where they should appear. Its only thanks to material/data traders that regular engineering no longer requires sacrificing a chicken to RNGesus in order to find what you need.

I guess this at least is a saving grace of the on-foot engineering, that they did include a trader for those goods.

My main concern at the moment is the sheer quantities of stuff you require to G5 your suits, which from the numbers i've seen are massively inflated from what you need to engineer ships. And on top, as i understand it, you can't simply swap out modifications on suits, so if you want the same suit for different purposes, you can't do it like you can with ships, and swap out modules, you need another suit of the same type.

From this perspective, it seems like FD have gone out of their way to make it a lot grindier than it could have been.
 
You can't just filter a mission and magically get materials you need? You need to grind through a million mission boards and even still you're not going to get everything through mission rewards... Level 1 suits are useless against the AI and don't make for fun gameplay. I have 6 billion credits a fleet carrier every ship in the game, multiple corvettes and cutters stacked out.. why am I hiding behind rocks as a little human now, none of it makes sense.
That is not true, you can filter the missions and only get the missions with materials and find the missions with the materials you need, if it’s not there then there is the bartender, of course you need to do the missions to get whatever it is you need, is it grind free? Nope however it’s much simpler now to search for what you need, and then just take those missions.

G1 is not useless, just watch many of the videos where people explain and show you how to do it, and many of them it’s G1 suit and weapons.

I got some videos where I even forget to turn on my shields. FPS game style is not like when you play in horizon and can hide in a huge ships tanking everything they fire at you. I even made one where I do a combat zone I my flight suit and the water pistol.
 
It's not the suit.
Talking big in the forums about how skilled you are at a weak FPS where your main advantage is finger dexterity doesn't make you look like you think it makes you look.

No self respecting FPS enthusiast would say this gameplay is good, or fun. There's no way you can go up against 5 AI throwing grenades in G1 gear without alot of unfun gameplay, if you can, show me a sweet video superstar. All your cool dude forum talk is just talk until then.
 
Then I would suggest tetris,
Uuuhh. META people please accept that not everyone plays games like they're spreadsheets.

Games should not be designed around the kinds of players who do everything and anything optimally, often at the expense of their own fun-- which also includes things like tricking out the AI constantly just to win, and to hell with immersion. There's enough high-end content to satisfy such people, so we don't need the meat of the game to be built around such design.

The very best upgrades certainly, as I believe it or not agree that the extreme players should be rewarded for their efforts. Small upgrades right at the very type will matter, after all 1% is meaningful to the one-percenters (and yes that's just a term, I dfon't know what percentage of players account for this playstyle but it's surely a low one).
 
That is not true, you can filter the missions and only get the missions with materials and find the missions with the materials you need, if it’s not there then there is the bartender, of course you need to do the missions to get whatever it is you need, is it grind free? Nope however it’s much simpler now to search for what you need, and then just take those missions.

G1 is not useless, just watch many of the videos where people explain and show you how to do it, and many of them it’s G1 suit and weapons.

I got some videos where I even forget to turn on my shields. FPS game style is not like when you play in horizon and can hide in a huge ships tanking everything they fire at you. I even made one where I do a combat zone I my flight suit and the water pistol.
I actually don't understand the bartender trading mechanic, not sure why they couldn't just keep the Odyssey trading mechanic which was much more intuitive. (kind of). I actually don't find it simpler to find what I need to upgrade a suit or weapon, i have always used inara for that, it has never been good. You're proving my point in that you can survive a combat zone with a flight suit- the FPS is broken and not fun--I'm talking the AI near an impact site or irregular marker, or base guards, not the tutorial or CZ-- you stand no chance in a G1 suit with the current balance and gameplay mechanic. I understand you guys enjoy the game or whatever, but trust me you'll enjoy it more when its fixed.
 
If you feel you have a message for me, use plain text. So much nonsense is spouted in videos that I just get tired of it. In a well-formatted text, I can usually see very quickly which way the cat is jumping. Videos too often end in frustration for me and with the feeling that someone has wasted my time. At some point, everyone learns their lesson and then just lets it go.
And yet you enjoy Elite dangerous with 0 well formatted text- where anything you learn about the game is done through tutorial videos on youtube?
 
I actually don't understand the bartender trading mechanic, not sure why they couldn't just keep the Odyssey trading mechanic which was much more intuitive. (kind of). I actually don't find it simpler to find what I need to upgrade a suit or weapon, i have always used inara for that, it has never been good. You're proving my point in that you can survive a combat zone with a flight suit- the FPS is broken and not fun--I'm talking the AI near an impact site or irregular marker, or base guards, not the tutorial or CZ-- you stand no chance in a G1 suit with the current balance and gameplay mechanic. I understand you guys enjoy the game or whatever, but trust me you'll enjoy it more when its fixed.
There are many things broken, however combat and here I’m talking about, running and gunning only is ok. G1 is ok.

This is G1 plasma rifle and pistol not sure about the suit but at that time it was probably G1 too.

Source: https://youtu.be/gWkWhrDlqdk?t=0m30s
 
There are many things broken, however combat and here I’m talking about, running and gunning only is ok. G1 is ok.

This is G1 plasma rifle and pistol not sure about the suit but at that time it was probably G1 too.

Source: https://youtu.be/gWkWhrDlqdk?t=0m30s
Cool video, but it proves my point--this is not fun gameplay, you spend most of your time running away and getting your shields taken out in one shot--there's no way to use cover other than hiding behind random geo-the AI cluelessly follows you, automatically regenerating shields with no cost--switching weapons for damage type is stupid, the reason for weapon switching in other proper FPS's is usually for range/damage purposes--no looting bodies for materials is a waste of a kill as well. Most of you arguing me are arguing for a system that will be hopefully unrecognizable in a year so dont get super attached
 
Cool video, but it proves my point--this is not fun gameplay, you spend most of your time running away and getting your shields taken out in one shot--there's no way to use cover other than hiding behind random geo-the AI cluelessly follows you, automatically regenerating shields with no cost--switching weapons for damage type is stupid, the reason for weapon switching in other proper FPS's is usually for range/damage purposes--no looting bodies for materials is a waste of a kill as well. Most of you arguing me are arguing for a system that will be hopefully unrecognizable in a year so dont get super attached
Well I had fun, to me this was fun.
 
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