Mind numbingly boring hauling

It's just another thing to do in the game. Like every other feature of the game, it's not for everybody.
There is no in-game reason to colonize; it ties in to no other game loops; it enhances no other gameplay; it provides no actual benefit. Colonization doesn't even benefit further colonization! Like many aspects of this game, there is a ton of potential in the concept of colonization but the implementation is essentially busy work.

Unfortunately, they were quite clear that Colonization is "feature complete", despite the "beta" label they're slapping on it, so I don't have confidence that there are any changes on the horizon that will better integrate colonization into the rest of the game. I would love to be proven wrong on that, though.
 
I can take hauling in small doses only. A few years back hauling in ED drove me to take a long break and haul instead in Euro and American Truck Simulator. I figured if I was gonna haul stuff I might as well have changes of scenery, weather, day and night, traffic, accidents and navigation to contend with. There's also the challenge of trying to fit into crowded loading docks and transporting super heavy loads in mountainous terrain etc. Hauling in ED is just, FC to station and back OVER and OVER again in a straight line. If I have a bunch of stuff to watch on Youtube it's not terrible I guess. 🤣
 
There is no in-game reason to colonize; it ties in to no other game loops; it enhances no other gameplay; it provides no actual benefit. Colonization doesn't even benefit further colonization! Like many aspects of this game, there is a ton of potential in the concept of colonization but the implementation is essentially busy work.

Unfortunately, they were quite clear that Colonization is "feature complete", despite the "beta" label they're slapping on it, so I don't have confidence that there are any changes on the horizon that will better integrate colonization into the rest of the game. I would love to be proven wrong on that, though.
Even so, it's the first feature they've introduced for many years that makes me want to play the game 🤷‍♂️
 
Fdev gotta listen to their arx paying community.
This hauling 200 trips malarkey has consequences. Burn out !
But l say to thee cmdrs.
Chill. It's not a race. Do your colony in a time befitting your personality. Your not beholden, it's not a grind.
Take your pretty time.
@CMDR Dream Shift

M8 I feel your pain. Come Join us at Hodur. Have some fun!
 
Even so, it's the first feature they've introduced for many years that makes me want to play the game 🤷‍♂️
I started typing out a response pointing out out the reasons I think it doesn't even make sense to participate in colonization even if hauling is your favorite thing to do in the game, but you know what? Good for you; welcome back.
 
System colonisation needs some supporting features such as:
  • The ability for us to setup our own missions/contracts for other players to complete (e.g We could say haul X amount of Steel to Colony ship in Y location for reward Z)
  • The ability to reliably hire NPC's/Players to do hauling.
All carrier to colony ship hauling has to be done by the system architect as we cannot set sufficient price delta to incentivise other players - click here for context figures. Colonisation's grind is so high (without the necessary frameworks to support it) that it leaves system architects very little time to do anything other than hauling.

Alternatives:
  • At least some long requested QoL features such as configurable key-bind for supercruise assist and faster way to load up cargo onto ship from carrier storage would ease the lobotomy inducing grind.
  • A cheaper alternative (from a dev POV) is reducing the material requirements for system col ... but that will enrage certain pro-grind sections of the community 🤷‍♂️

Either way - something needs to be done to balance this. System colonisation has the potential to be so much more than reskinned hauling
Yeah this is why I'm no longer participating in colonization. It was an...experience 😂 just not my sort of thing. People that realllly love hauling do love it though. It's my fault for not asking myself what I had expected it to be. I assumed a builder, in either the traditional RTS sense, or perhaps maybe even in a more sandbox/ NMS/ Starfield way. Something where you can fit modules together in different combinations and create interesting things, or more strategically, like placing turrets etc.
 
Fdev gotta listen to their arx paying community.
This hauling 200 trips malarkey has consequences. Burn out !
But l say to thee cmdrs.
Chill. It's not a race. Do your colony in a time befitting your personality. Your not beholden, it's not a grind.
Take your pretty time.
@CMDR Dream Shift

M8 I feel your pain. Come Join us at Hodur. Have some fun!
It can become a race against time when you do something silly (like I did) and make an orbis your primary port. Now that it's built I can relax and take my time. Will definitely be going for an outpost as my primary in the next system I colonise...
 
So I said I was going to finish my first claim last night and I failed (I still have 25 days, though). I put YouTube on PiP and just tried to zone it out...unfortunately I fell asleep at around the 95% mark :D ... totally in a "praying to my controller" position, while lightly bumping my cutter into the colonization ship.

My opinion has solidly slid into "this is pretty boring"...I'll probably much more enjoy interacting with what gets built rather than building for building's sake.

Unless FDev make some way to more easily involve the Fleet Carrier or come out with the Panther Clipper already...I really don't see that a lot of people will be fully decking out their systems after the honeymoon. Rather, I think we'll see more focus on pure expansion.
 
TBH, exactly as crafting/building in every other game. You collect the stuff needed, then click a "Build!" button in UI, and the thing appears out of thin air (sometimes you also need to click-and-hold the left mouse button for a few seconds to "weld" the thing up). The only major difference is that Trailblazers has the order reversed: you first click the "Build!" button, then go collecting the stuff needed🤪

Well no in other games you're actually doing the crafting.

Imagine how cool it would be that when you drop off materials at the System Colonization Ship it actually results in sections of the base/settlement being completed. And then you literally transport that section to the construction site and put it in place yourself. Some sort of mechanic like that would actually make it feel like we were actually building something.

Instead we're just dumping things into a hold and then it magically results in a thing being created but we can't observe this taking place or really have any part in the process.
 
There is no in-game reason to colonize; it ties in to no other game loops; it enhances no other gameplay; it provides no actual benefit. Colonization doesn't even benefit further colonization! Like many aspects of this game, there is a ton of potential in the concept of colonization but the implementation is essentially busy work.

Unfortunately, they were quite clear that Colonization is "feature complete", despite the "beta" label they're slapping on it, so I don't have confidence that there are any changes on the horizon that will better integrate colonization into the rest of the game. I would love to be proven wrong on that, though.

It has so much untapped potential. It is a bit shocking that it's "feature complete" when it's in this state.....why would they declare that? It's crazy.
 
Imagine how cool it would be that when you drop off materials at the System Colonization Ship it actually results in sections of the base/settlement being completed. And then you literally transport that section to the construction site and put it in place yourself. Some sort of mechanic like that would actually make it feel like we were actually building something.
...aaand queue in countless forum threads going "Why do I have to play a forklift driver??? Colonization [EXPLETIVE]!!!11!" 🤪 I mean, I've built a lot of stations/bases/ships in Space Engineers 2,5x2,5x2,5 meter block at a time--it gets tedious after a while in Survival mode.

Just give us a ~5000 ton cargo capacity ship named after some big cat and all gud (oops, Panther Clipper delayed another 6 months!:p)
 
Colonisation is motivation to haul for me for the moment.

20k tons so far today, haul baby, haul.
Wait until you've constructed a T3 star port, a few tier 2 settlements, a tier 3 settlement and their corresponding space installations that are required to be built before their settlement counterparts...next thing you know? You're in a psychiatric ward with padded rooms, saying, "Haul baby! Haul!" Or, more likely? You'll be skipping around in circles and saying, "I'm hauling! I'm hauling!!!" As you rattle off the names of all the commodities and drooling out of the corner of your mouth LOL
I need a lobotomy after that nonsense. I'll never haul again.
 
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Yeah you will. You did it. By your own admission. You seek your peers admiration.
And you shall have it cmdr.
That's alot of hauling.
Kudos to you.
Now go do some more.
 
i finished my coriolis last night and decided it was time for a break from hauling... however already i am thinking of what to build next (either asteroid mining base in my (hopefully the ice with tritium hot spot) ring or some infrastructure to support my coriolis base to get it making some interesting stuff.

at least there is no time constraint now.
 
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i was burned out because of the 4 week limit... however i do see the need for the 4 week limit so i am not complaining. going forward however i can take my time.

would i like more options with colonisation ? yes
would i like hirable npcs to help out ? yes
would i like to be able to build logically symbiotic systems supporting each other to help with development and what not passively at a low level? yes

but at the same time my toys are in my pram with it being as it is!. there are other things i would rather have and indeed the things i would like to improve for colonisation are actually things i have always wanted for improving other features in the game as well, and i had expected them to come as well.
 
i was burned out because of the 4 week limit... however i do see the need for the 4 week limit so i am not complaining. going forward however i can take my time.

would i like more options with colonisation ? yes
would i like hirable npcs to help out ? yes
would i like to be able to build logically symbiotic systems supporting each other to help with development and what not passively at a low level? yes

but at the same time my toys are in my pram with it being as it is!. there are other things i would rather have and indeed the things i would like to improve for colonisation are actually things i have always wanted for improving other features in the game as well, and i had expected them to come as well.
"Burned out" from a fun and exciting new feature added to a game you enjoy playing?

I'm just wondering why so few people see how weird it is that a new feature was added that's so boring and tedious that engaging with it drives you to "burn out" and need to take a break from engaging in the new feature.

...that's really weird, right? It's almost like you're not playing a game at all, but doing busy work, or a chore.
 
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