COMPLETED CG Mine Resources for Torval Mining Ltd (Mining)

Which has no effect on the CG
It has, if blatant poor design will lead to people hauling trit with A-B loops instead mining any stuff for CG, because some "glorious" mind in fdev had idea "let's make MINING CG, which allow HAULING bought stuff with 150k/u profits.
But honestly, nothing new, frontier isn't good in planning their events.
 
I think it's absolutely fine that the CG event doesn't allow you to use purchased resources.
The event is therefore for the company of miners, not traders.
Nobody says that a CG always has to appeal to all players and, to be honest, I don't want to know how many times the miners who were notified felt like they were being taken for a ride, because they could simply buy resources for a CG, that they had to work hard for, a few systems away and then make good money with them.
This is also about a special reward for "MINER" that you have to earn, would it be fair to get it through trading?
The players who get hold of this reward can at least rightly claim to have earned it, instead of using AFK aids such as docking computer and super cruise assistant to earn the whole thing on the side from the office, or even while watching TV, washing up, vacuuming or otherwise rocking their balls in single-player boredom mode".
I admit I'm also a fan of events that have to do with trading, after all I'm mainly a "trader" in this game (and have been since 1984).
But as a "trader" I can also use this event to "trade", because the "price" for the tritium is not bad and tempting for every trader, but the reward for the "mining event" must not be reduced by the trade and should be reserved for the miners.

For me, the guys at Frontier have really thought things through here, I'm glad they're not using "CG traders on the bulletin board or the contacts who really only accept the mined resources instead of crying that the usual "trading" scam can't achieve the CG goal this time.


Just my 2 Cent
 
ok, if it isn't about credits- why next time mining CG has increased prices of stuff, which you can buy in amount of hundreds at once, instead mining?

Good MINING CG should have 2 things
#1 accept only mined stuff for progress (and here frontier did good job, now I want to see similar thing for mining missions ;) )
#2 be about commodities which cannot be bought from market
And with number 2 frontier failed. Again. So this CG simply isn't good MINING CG.

Why ?
The fact that tritium is listed here is just a consolation for all those who would cry that a "pure mining event" does not appeal to and serve the whole community.
In this way, all players have the possibility to make good profit, and Miners, have a hard job if they realy want this new mining laser.
 
Hi @Paul_Crowther please can you confirm if U17 has affected asteroid rings?
I had spent a great amount of time creating a few Painite maps in Hyades Sector DB-X d1-112 but they no longer work. I checked to see if there is any change in Legacy Horizons but there isn't so it's only Odyssey and Live Horizons where the asteroid contents and positions have changed.
I'm not going to ask the impossible (resetting asteroid rings to pre-U17) but just confirmation that things have changed would be great.
Thank you!
 

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That'll do.......for now.
Dumped off my mined Painite and Praseodymium and still got loads of Plat and Osmium from my 3 mining sessions (256T Anaconda).
Then got 1Bn from 9 T9 loads of (bought) Tritium from my FC which obvs won't count for CG but hey, 1Bn eh?
Now on way back to my Painite HS on Harma A 7.
 
Hi @Paul_Crowther please can you confirm if U17 has affected asteroid rings?
I had spent a great amount of time creating a few Painite maps in Hyades Sector DB-X d1-112 but they no longer work. I checked to see if there is any change in Legacy Horizons but there isn't so it's only Odyssey and Live Horizons where the asteroid contents and positions have changed.
I'm not going to ask the impossible (resetting asteroid rings to pre-U17) but just confirmation that things have changed would be great.
Thank you!
I really wouldn't bother - only if you are after top 10 cmdrs (why?) - My pristine Painite HS on Harma A 7 gets me 260+T (256 cargo + 4-10T in Refinery hoppers) in 45mins (I include Painite, Pras, Plat and Osm) and the odd Core I come across with no map, just prospect and surface/core mine.

I also include Gold and Pall but am considering ignoring these also.
 
I really wouldn't bother - only if you are after top 10 cmdrs (why?) - My pristine Painite HS on Harma A 7 gets me 260+T (256 cargo + 4-10T in Refinery hoppers) in 45mins (I include Painite, Pras, Plat and Osm) and the odd Core I come across with no map, just prospect and surface/core mine.

I also include Gold and Pall but am considering ignoring these also.
I rather wonder how one can be surprised that the conditions in an asteroid belt/ring change
I would be more surprised if such a map wasn't completely pointless after a few weeks or months and the asteroids that you have mapped, which are in constant motion, orbit around a planet, should actually crash into each other and shatter... (just saying, I know that's not how the engine handles it) ... no longer exist.
The life of a belt ... aehm miner ... is not always one and the same path, not always one and the same asteroid.
People should get more used to the fact that mining can also involve a bit of "searching" and "exploring" the hotspots.
The servers are maintained and restarted every week and I, at least, wouldn't be surprised if such "variables" were then redistributed a little. The same hotspots ? yes ... but exactly the same positions and count of the asteroids/materials in them ? Aehm nope ...
 
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I am fine with the CG setup. If you want to make some money and not end the CG early you can do that. If you want the CG to end quickly you can do that as well. Let each player make up their own mind how to proceed. Myself I made about a billion since the CG started. That will do. It will cover the FC maint for a good while
 
It looks like you have to mine the metals yourself. I had plenty and abandoned 100t of painite for a team member to turn in. None of it counted, even though it was all mined and not stolen.

Tidy profit, though.

<edit> They were signed up for the CG for those wondering. 132t counted and the number didn't change. </edit>
 
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It looks like you have to mine the metals yourself. I had plenty and abandoned 100t of painite for a team member to turn in. None of it counted, even though it was all mined and not stolen.

Tidy profit, though.
That would depend on how you gave it to them, IIRC the only way to pass mined goods to another CMDR is to abandon them and let them collect them by scooping or collector limpet, if you use a carrier you have to sell them and they loose their mined status.
 
That would depend on how you gave it to them, IIRC the only way to pass mined goods to another CMDR is to abandon them and let them collect them by scooping or collector limpet, if you use a carrier you have to sell them and they loose their mined status.
Yes, that's what I did. I abandoned the painite and they used limpets to gather them. Lost 3t in the process, but the 97t that they collected didn't count for them.
 
Well based on the fact that carrier jump times are as of now 35 minutes...and that most miners are likely to not even fill their carrier before they have had enough of the mining to go dump at the CG station, most of the carrier traffic is likely due to tritium filling and dumping...making a Mining CG not about mining for most CMDRs... :(

The goal of a CG should be either:
  • Bring the community together to further the story arc of the universe. Creating the (possibly false) idea that players have agency in the outcome. ie: side with Aegis or Azimuth.
  • Change the galaxy based on result, like adding the stations to the bridge to colonia, etc..
  • Get new players to try new activities in the game.

I think the current CG falls in the 3rd category, it should be designed to get new players to try mining...and I think it failed at doing that.
Here is what I think a "Mining CG" should look like, hopefully FDEV see this and takes notes for next time.

Minerals requested should either be:
a) what we expect a new miner to keep mining if he chooses to go mining after the CG, ie: Platinum, so that the mining feeling is representative of how fast mining can be, having new players mine non hotspot minerals is going to take them much longer and feel much more boring than it actually is, making sure they don't go mining ever again.​
b) Pick a ring type and request the 4 most common minerals, ex: Hydrogen Peroxide + Lithium Hydroxide + Methane Clathrate + Methanol Monohydrate all from Icy Rings, so that it's easy to find them and fill up cargo. making sure to not include buyable minerals and avoiding the high price ones, like Low Temp diamonds in this case, those would just be a bonus you can also grab for extra credits while doing the CG.​
The price the CG should pay for minerals should be in line with actual mining, with maybe a slight cg bonus since it lasts only for a week. For example a) pay around 300-350k/t for platinum, and for example b) since it might be even faster to mine than platinum if you can mine the 4 most common minerals in the ring, then the price can be a little lower, like 200-250k/t.
Even if the minerals requested can't be bought at stations, requiring them to be "mined" to count for the CG is good, as it avoids people like me that buy Platinum near mining locations to resell when prices are high to just dump 20k Platinum on the first day of the CG to guarantee top 10%. it's a mining CG after all, not a I have a carrier CG.

A CG with Core mining could also be interesting to have commanders at least try it, there I would suggest cores found in Rocky rings, and should pay between 500k/t to 800k/t to align with normal core mining prices, a bit less if the cg reward is nice or more if there is not much incentives to participate other then the credits.

About CG rewards, throwing in a pre-engineered laser is fine, but unless the item is not available at tech brokers or is a unique paint job, or the galaxy/stations/story is going to be impacted, than there is not a lot of incentives to contribute a lot, I think the credits reward should reflect that, obviously if the CG is about something like hauling commodities and they pay 30k+ profits per ton, then the top participants are already gonna make loads of money, but if the CG is hauling commodities that you buy for 100credits and the CG pays like 3k then there is no good money to be made there (compared to hauling something else) so in that case the money reward should probably be something like 500Millions for the top 10% or top 25% participants at tier 5...

my2c.
 
It looks like you have to mine the metals yourself. I had plenty and abandoned 100t of painite for a team member to turn in. None of it counted, even though it was all mined and not stolen.

Tidy profit, though.

<edit> They were signed up for the CG for those wondering. 132t counted and the number didn't change. </edit>
FWIW, it seems like you have to relog to main menu after selling for it to display.. :D
 
FWIW, it seems like you have to relog to main menu after selling for it to display.. :D
Yeah, I noticed that with my progression. Theirs is still at 132t, but should go up when they return. I'm still there offloading the rest of my tritium. Total of 21k tons. Takes a while when you can't get the carrier up close.
 
So, I think I’ve got this right. Mined only tritium. However, if you have previously mined tritium and stored it on your carrier, that tritium is still valid.

Has anyone tried pirated commodities, just after they’ve been mined? Just curious to see if they’re valid too!
 
So, I think I’ve got this right. Mined only tritium. However, if you have previously mined tritium and stored it on your carrier, that tritium is still valid.
Yes if you didn’t sell it to or buy it from the carrier it should still have the mined tag.

Has anyone tried pirated commodities, just after they’ve been mined? Just curious to see if they’re valid too!
From several earlier posts that changes the tag from mined to stolen.
 
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