Mineing nerf

Let's be real for a moment. First of all, it's still not certain whether mining's gonna get nerfed. AFAIK, that's just a proposal at this point. And even if it is, who needs to make 100 million credits+ per hour? What the heck are they doing with all those credits? 🤔
I'm making a point.
Seems a bit silly to me, that people are banging on about mining being 'nerfed', but have they tested it?
Or are they looking at an 'influencer' using click bait titles, who has only the same information as us?
Meh. :(
 
I'm making a point.
Seems a bit silly to me, that people are banging on about mining being 'nerfed', but have they tested it?
Or are they looking at an 'influencer' using click bait titles, who has only the same information as us?
Meh. :(
I'm guessing the latter. The clue is in the fact that OP can't spell mining. 😃
 
Or are they looking at an 'influencer' using click bait titles, who has only the same information as us?
Pretty much that one.

The only real "nerf" which has happened is that you can't sell 1209842139857238795t of void opals for the same amount to the same market, without tanking the price in the process.

Unfortunately, the exact effects of selling to low demand are hard to tell, because FD didn't seed the minerals on a market for purchase anywhere, which would've been the easiest way to test these effects, rather than actually getting us to mine several cutter-sized cargo holds full of Voipals to tank the market and observe the effects :/

Unfortunately as well, some of the pirate attack states are now drying up in the beta, so it's hard to find a place where it's still PA/CL/Inv. The fact the Trading focused-feedback forum on the Beta hasn't lit up with "OMG FD WHAT HAVE YOU DONE" should tell you everything's fine :)

The change being tested is literally:
Obtain high-end minerals from Deep Core Mining and check sale prices at various locations. Check that the prices are more realistic in relation to the locations demand, and that the price they offer you will be less if the demand is lower.

The change is literally just prices being lower if there's no demand, which is how it should be.
 
The ironic thing is that while out exploring over the last few hours I have found overlapping LTD hotspots and overlapping VO hotspots. Tried laser mining the overlapping LTD hotspots, that was a bit disappointing: not many 'roids with diamonds, and not a lot of diamonds in those 'roids. But the overlapping VO hotspots are heaving with core 'roids! 😃
 
A lot of people don't like open because of ganking, not theoretical mining nerfs. Tho AFAIK many people are still playing in open (i.e. there are still threads popping up complaining that the OP got ganked!) And FD made a huge proft last financial year (66 million pounds), so they are obviously generating plenty of revenue (66 million pounds more than they are spending). So I'm having trouble finding any facts in what you wrote. Best not to post anything if it's all nonsense! 😃

1. My point is when you make the game harder. People stop playing
2. 66 million pounds is nothing. Didn't GTAV make a 1 billion dollars. Besides most of that money came from Fdev's new IP.
 
Is there actually a nerf? I haven't heard or been mining in the game for a while...

But something that's been looming over that is.. as people drop off from lack of dev support of the game, less people are going to be running edmc so the price availability is going to be strained... Without players maintaining the third party tools there is no gold rush.
 
Is there actually a nerf? I haven't heard or been mining in the game for a while...

But something that's been looming over that is.. as people drop off from lack of dev support of the game, less people are going to be running edmc so the price availability is going to be strained... Without players maintaining the third party tools there is no gold rush.
The "nerf" is that if the market for a core-mined mineral is saturated enough to drop demand, the price drops too.

In other news, water is blue.

EDIT: As this screenshot I put up before shows (for an active CL/Inv state in Beta)[1]:
153589


... it'd take =~ 18,000t of serendibite and =~ 7000t of voipals to start tanking prices like that, and that's before remembering there's dozens if not hundreds of systems in states like this. For high demand, prices are exactly as they are right now.

[1] I couldn't get one with PA active easily, as a lot that FD listed have ended since beta dropped...
 
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The "nerf" is that if the market for a core-mined mineral is saturated enough to drop demand, the price drops too.

In other news, water is blue.

EDIT: As this screenshot I put up before shows (for an active CL/Inv state in Beta)[1]:
View attachment 153589

... it'd take =~ 18,000t of serendibite and =~ 7000t of voipals to start tanking prices like that, and that's before remembering there's dozens if not hundreds of systems in states like this. For high demand, prices are exactly as they are right now.

[1] I couldn't get one with PA active easily, as a lot that FD listed have ended since beta dropped...

Hey wait, so I just started watching that video, and that has the potential to be great if they do it right. Ie, we can predictably discover sell points rather than being at ransom to rng + coincidence of people docking at the station. If there are still extreme outliers of buy price then its still collective luck, but I think it would be much more fun and liberating and use logic over the galaxy map rather than begging inara for the info.

Or is it already predictable and I'm just stupid? Please help :p
 
Hey wait, so I just started watching that video, and that has the potential to be great if they do it right. Ie, we can predictably discover sell points rather than being at ransom to rng + coincidence of people docking at the station. If there are still extreme outliers of buy price then its still collective luck, but I think it would be much more fun and liberating and use logic over the galaxy map rather than begging inara for the info.

Or is it already predictable and I'm just stupid? Please help :p
The ability to cause a Pirate Attack state is still a bit of "black magic", but it's still predictable where the high prices should be... e.g go find a system in CL/Inv/PA for best Voipal prices.

The change is that market saturation by players will "more realistically" affect those prices,, as opposed to being able to sell to zero demand for top dollar[1]. Personally, I'd prefer to see different factors affect that even more (such as top dollar only being available for these luxury goods in Tourism economies).

So, like a gold rush, people rush there, and for the first few to arrive, they'll get the lions share, then the latecomers will get the dregs. But nonetheless, based on what I've seen so far... it's still entirely possible to jam in a full hold of voipals and find somewhere to sell them for top dollar.

[1] I'm not sure exactly what the lower end of that is though.
 
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Wauw! To nerf something for Single player gameplay, you Seriously think all of your Customers will be staying then?
I for one wont use this game any more if they nerf this.
Nerf=Frontier Developments gets on my Credit card Blacklist and this is Not up for debate.
 
The ability to cause a Pirate Attack state is still a bit of "black magic", but it's still predictable where the high prices should be... e.g go find a system in CL/Inv/PA for best Voipal prices.

So the top range is available in those states? What about painite, same rules?

That's no problem at all they're just potentially stuffing up the dumb and dumber way of reading the sell points off a list. I also still am curious about edmc coverage at the end of 2019.. could be a top selling system right next to you that noone has docked at and you wouldn't know.

Also what is CL and PA?
 
So the top range is available in those states? What about painite, same rules?

That's no problem at all they're just potentially stuffing up the dumb and dumber way of reading the sell points off a list. I also still am curious about edmc coverage at the end of 2019.. could be a top selling system right next to you that noone has docked at and you wouldn't know.

Also what is CL and PA?
CL = Civil Liberty, PA = pirate attack. Void opal price is peak when CL, PA and investment are active.

Re: edmc, I just use that as a general guide anyway, it's never up to date for the cluster of 30- odd systems i care about in the bubble anyway... so if 3rd party tools failed to stay relevant, wouldn't impact (This aspect of) the game for me anyway.
 
CL = Civil Liberty, PA = pirate attack. Void opal price is peak when CL, PA and investment are active.

Re: edmc, I just use that as a general guide anyway, it's never up to date for the cluster of 30- odd systems i care about in the bubble anyway... so if 3rd party tools failed to stay relevant, wouldn't impact (This aspect of) the game for me anyway.

What about the economies and population? Just what you'd expect?

The infamous page on inara though is where the vast majority is going to discover any change to this (https://inara.cz/galaxy-commodity/84/ choose best sell). Or if you manually looked for a sell system yourself of course there will be minimal impact. Im pretty sure status quo just says go the linked website.
 
1. My point is when you make the game harder. People stop playing
2. 66 million pounds is nothing. Didn't GTAV make a 1 billion dollars. Besides most of that money came from Fdev's new IP.
1. That did not work with Dark Souls, quite the opposite actually, proving that many gamers like to be challenged.
2. Have you made 66 million pounds profit in one year? If not, don't say it's nothing, it makes you sound woefully ignorant. Besides which, we're talking profit. GTA5 may have made a billion dollars, but how much profit did Rockstar make? Making a ton of money is pointless if you spend more than you make (tho I suspect Rockstar made a lot more than they spent, those guys ain't fools!) And Rockstar are a AAA company and Frontier aren't, so you're comparing apples and oranges there, which proves nothing, other than you don't seem to be able to access any facts which would enable you to assemble a decent argument! And what new IP are you talking about? AFAIK, ED is their main earner. Tho if you have numbers to back up your claims then I will stand corrected (quietly confident I won't be corrected tho seeing as it's beginning to look like you are another foil hat conspiracy theorist spouting nonsense, which unfortunately is so common in this forum...)
 
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I thought Borann was a triple LTD?
I try not to look stuff up on 3rd party websites unless I'm really stuck. I treat ED like a rpg, so when I play I assume no one (in their right mind) is going to tell the entire galaxy where the triple LTD hotspot they just found is! If they did that IRL their rare and unique hotspot would be heaving with miners and pirates in no time! So I try to keep it as realistic as possible, which adds to the fun imo.
 
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