Mining is becoming a joke

No matter where you drop in any random part of a ring or asteroid cluster, it's full of pirates. The numbers of pirates in the galaxy must be staggering. If you dare try mining with just one ton of hard RNG'd engineer commodities that can't be stored, you are wasting your time as every pirate in existence knows about and wants your massive haul.
Even running for five minutes at 500m/s doesn't seem to help at the moment. As soon as you stop, two minutes later a pirate appears.

Jump into the ring. then immediately boost away from any traffic before it can scan you.. keep boosting until your at least 7km away. Do this and you will have no one bugging you for hours.
 
This.

This is basically the secret to undisturbed mining. Boost away as soon as you drop out. Your exiting supercruise leaves a wake and you wanna get away as far as possible before you start mining.

I'll try that next time. It's still ridiculous when you are out in the middle of nowhere and there hasn't been a blip on the radar for a number of jumps and predictably, within 2 minutes of entering a field, there will be a pirate to scan you. Btw, you do not need anything in your cargo for this to matter and the system can be entirely devoid of life. Hell, I got used to this:
Enter pristine field of choice. Start prospecting (but don't mine). Once you hit your rock of choice, wait. The inevitable pirates come and scan your ship with just the limpets in it. They leave disappointed and don't come back and I then have my full mining session and that's the end.
 
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They both happen. But why would NPCs spawn at your wake when there are none in supercruise?

Well, the second you leave SC someone can enter and spot your wake. They'll have time until the thing bleeds out.
Thin ice, I know, but still.

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Jump into the ring. then immediately boost away from any traffic before it can scan you.. keep boosting until your at least 7km away. Do this and you will have no one bugging you for hours.

There you go :)
 
total rubbish first check the sytem your in what status is it and i have been mining for this last week and only had to fight 2 times its where your mining and how your mining thats creating YOUR problem
Wow. Defensive much?

I see the forums are still home to the angries.
 
No matter where you drop in any random part of a ring or asteroid cluster, it's full of pirates. The numbers of pirates in the galaxy must be staggering. If you dare try mining with just one ton of hard RNG'd engineer commodities that can't be stored, you are wasting your time as every pirate in existence knows about and wants your massive haul.
Even running for five minutes at 500m/s doesn't seem to help at the moment. As soon as you stop, two minutes later a pirate appears.

/random_hijack

Every time I see a post from you I mentally read it in the voice of G'Kar :D
 
Another example of terrible game design. Akin to the "high wake away from a persistent NPC who has less jump range only to be immediately interdicted upon arrival" game design.
 
Fine for dropping in, but what about logging back in after a crash, sleep, whatever?

Tough one, the universe does not crash or sleep :)
Otherwise, when you enter a ring and a pirate followed you, you would log out and re-load to get rid of him. Imagine what the forum would look like with all these NPC's complaining about logging :D

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Another example of terrible game design. Akin to the "high wake away from a persistent NPC who has less jump range only to be immediately interdicted upon arrival" game design.

Ah, these are the 2 magic words again. If you think this has something to do with game design, than your judgement of "game design" is even worse than terrible :rolleyes:
 
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No matter where you drop in any random part of a ring or asteroid cluster, it's full of pirates. The numbers of pirates in the galaxy must be staggering. If you dare try mining with just one ton of hard RNG'd engineer commodities that can't be stored, you are wasting your time as every pirate in existence knows about and wants your massive haul.
Even running for five minutes at 500m/s doesn't seem to help at the moment. As soon as you stop, two minutes later a pirate appears.

what do we want?
TASTY CARGO!!!!

army-military-34603.jpg



That's how it feel fighting against pirates. Their name is Legion.
 
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Ah, these are the 2 magic words again. If you think this has something to do with game design, than your judgement of "game design" is even worse than terrible :rolleyes:

Oh, so those two 'features' I mentioned are bugs and unintended? Do you even know what the word 'design' means?
 
I think you are looking for "implementation" here.

We're talking about an implementation detail either being by design, or a bug. Either these NPCs should appear which makes it an element of game design, or they should not appear which makes it a bug.

It has existed in the game since I started playing before 1.3, and seeing as it's not fixed and not logged on the known issues list, heavily implies it's by design.
 
We're talking about an implementation detail either being by design, or a bug. Either these NPCs should appear which makes it an element of game design, or they should not appear which makes it a bug.

It has existed in the game since I started playing before 1.3, and seeing as it's not fixed and not logged on the known issues list, heavily implies it's by design.

You are saying everything that is crappy build and implemented but not fixed yet is by design. And you are asking me if I know what the word means :p
 
You are saying everything that is crappy build and implemented but not fixed yet is by design. And you are asking me if I know what the word means :p

NPC spawning in belts "just because" is not a known issue, has never been addressed as a bug by Frontier Developments, and has existed in the game since before 1.3. Therefore, it's not a bug, which means it's by design. Do keep up.
 
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