TL;DR with a fair amount of prep, a CMDR can make serious credits off Thargoid Interceptors.
My wing-mate decided she wanted to up her Thargoid hunting game, so after upgrading her Krait a bit we started taking down Cyclops, then Basilisks, and now finally Medusas. With roughly an hour of active play-time per week devoted to maintaining Rank 5 with Arissa and two or three Interceptors per evening (half an hour to an hour a night), that’s translating into about 1 billion Cr per week or about 160 million credits per hour. Each.
Anyone have any thought on any angles I’m missing? (Particulars below).
1.) Mostly engineered Cargo optimized Cutter for ALD power play cargo runs. 720 ton capacity means 7 runs weekly to maintain rank 5.
2.) Fully engineered AX Cutter (Prismatic Shield tank, Gauss x2, Modified Plasma Chargers x2, Heavy Efficient Regeneration Sequence Gimbled Beam, Flak x2, multi-limpet controller, 80 tons of cargo). G3 AX Krait (Modified Plasma Chargers x3, Large Efficient Regeneration Sequence Gimbled Beam x2).
Cyclops are trivial as the Cutter can face-tank the lightning (especially backed by regen. beams). Biggest issue is triggering panic shields with excessive PC bursts. Basilisks are fun. Medusa are challenging as the phasing damage usually eats about half the Cutter’s hull during the fight.
My wing-mate decided she wanted to up her Thargoid hunting game, so after upgrading her Krait a bit we started taking down Cyclops, then Basilisks, and now finally Medusas. With roughly an hour of active play-time per week devoted to maintaining Rank 5 with Arissa and two or three Interceptors per evening (half an hour to an hour a night), that’s translating into about 1 billion Cr per week or about 160 million credits per hour. Each.
Anyone have any thought on any angles I’m missing? (Particulars below).
1.) Mostly engineered Cargo optimized Cutter for ALD power play cargo runs. 720 ton capacity means 7 runs weekly to maintain rank 5.
2.) Fully engineered AX Cutter (Prismatic Shield tank, Gauss x2, Modified Plasma Chargers x2, Heavy Efficient Regeneration Sequence Gimbled Beam, Flak x2, multi-limpet controller, 80 tons of cargo). G3 AX Krait (Modified Plasma Chargers x3, Large Efficient Regeneration Sequence Gimbled Beam x2).
Cyclops are trivial as the Cutter can face-tank the lightning (especially backed by regen. beams). Biggest issue is triggering panic shields with excessive PC bursts. Basilisks are fun. Medusa are challenging as the phasing damage usually eats about half the Cutter’s hull during the fight.