Settlement Variation:
- 27 unique settlements
- 6 different themes: Agriculture, Industrial, Extraction, Tourism, Research, Military
- Latter have unique building types, that can facilitate unique mission types.
- More generic missions work across all types.
As "Mapping" being traditionally in the scope of my interests here are my thoughts on this:
So, from the "FPS" point of view we'll be provided with 27 unique "maps" to conquer from the start. Ok (counting that same maps can have quite a bunch of scenarios attached)
In Elite Dangerous universe that will be probably translated into something like this - If speaking exclusively about "human" space (not Thargoid/Guardian)
There will be 6 themes mentioned above (or more) with one or two "difficulty" multipliers (size/security grading) plus may be some special.
This content will be present exclusively on new "atmospheric" planets
There will be no similar content for "legs" on non-atmospheric planets. All those "old" settlements/POIs there will remain as they are now - too low-poly to be of interest for walks. Same exclusively SRV/ship bombing/scan type of gameplay.
Probably I must mention here that initially with Horizons there were introduced about 90 types of POI's if I do remember well, and that have extended along all those years.
(54 settlements, 12 planetary ports/outposts - and - later -unique bases for some Engineers, all those randomly encountered POI/structures, search zones, abandoned/INRA bases, crashed ship sites - noticeably more than hundred of assembled layouts - and that's in "Human" space)
So for non-atmospheric planets I do not count on updates in that domain - except, of cause, the new reworked generation engine for surfaces (with possible relocation of already prospected bio/geo). Btw, that is a quite straight approach to separate two gameplays with different "ratings"/age restrictions
Also, the number of "new" maps - 27 - fells good to proportion with already existing appliances (>100) and the announced "20%" more of planets becoming landable.