Mission Playthrough Q&A - Quick Notes

I saw a little snippet on youtube re: that. What colour should the sky be with an SO2 atmos?

(Or is it a simple case of shorter blue wavelengths tending to scatter back - off most molecules eg. CO2 roughly equivalent to SO2 size wise - and vapours/clouds are more likely to be odd hues??)

I looked it up, it's a colourless gas, depends on the size of the molecule and the scattering effect but I am guessing much the same as an Oxygen atmosphere, I thought myself it might be yellow with the sulpher, but the dioxide bit makes a lot of difference. Oh yes trace amounts would smell awful so I am guessing most of the inside areas of those stations would pong a bit.
 
I saw a little snippet on youtube re: that. What colour should the sky be with an SO2 atmos?

(Or is it a simple case of shorter blue wavelengths tending to scatter back - off most molecules eg. CO2 roughly equivalent to SO2 size wise - and vapours/clouds are more likely to be odd hues??)

I am worried: I have a sinking feeling that all atmospheres will have a blue sky with a yellowish sunset/sunrise.

We havent seen anything, any screen shots at all, anything else but blue days or yellow dusk/twilight. No pinks, reds, greens, etc.
 
I am worried: I have a sinking feeling that all atmospheres will have a blue sky with a yellowish sunset/sunrise.

We havent seen anything, any screen shots at all, anything else but blue days or yellow dusk/twilight. No pinks, reds, greens, etc.

Supposedly the sunsets/sunrises should be varied:

Art director Jonathan Bottone said in our interview that lots of work has gone into making every sunset feel unique. A new algorithm takes into account the composition of the planetary atmosphere, the color and distance of the nearby stars, as well as other factors. The result is “a huge range [...] of interesting alien kind of feels.”
 
A system that is life critical would not be powered on the same circuit though- it would either have backup power or have separate generators.
While this is very true in a real life situation, this is 'Elite Dangerous' where trespassing in a restricted area gets you a fine of 600 credits but straight up murder is only 250! So it all makes sense that they've got their priorities all back to front. :p
 
While this is very true in a real life situation, this is 'Elite Dangerous' where trespassing in a restricted area gets you a fine of 600 credits but straight up murder is only 250! So it all makes sense that they've got their priorities all back to front. :p

If you could blow up a station with 100,000 people on it, it would only "cost you" 25,000,000 in fines, or about 20 minutes worth of work in a painite hotspot.

Human life is incredibly undervalued in 3307 lol
 
Settlement Variation:
  • 27 unique settlements
  • 6 different themes: Agriculture, Industrial, Extraction, Tourism, Research, Military
  • Latter have unique building types, that can facilitate unique mission types.
  • More generic missions work across all types.
  • BGS factors like minor faction ownership.

NPC responses:
  • Guards or civilians are the two main types.
  • Settlement doesn't have a 'hive mind'. If you're detected doing something illicit, the message has to be radioed out to the wider settlement. If you take out the individuals in time the message won't be sent out.
  • Pointing weapon at them prompts warning at first
  • Will ask you to stop for a scan if they see something suspicious, and don't like it if you flee. [22m]. The scan will pick up on existing criminality. (Scanner works same for us). It can also detect if you have cloned IDs, illicit goods, stolen items. [25m]
  • Civilians etc will tell you to 'get out' in prohibited areas as a warning. Rather than 'instant fail state'

Building Gating:
  • Gating to some of the buildings.
  • The arc cutter is one way in.
  • The number on the door (3) was the required authority level to access.
  • Could clone authorisation by scanning an NPC that has it.
  • The AI don't like you doing it, so you have to be sneaky. (NB if you're scanned with a cloned ID, they'll spot that).
  • Expensive authority override consumable buyable. (NPCs don't like even seeing it in action - it's illegal)

Disabling Defences:
  • Pulling the power core takes all defences offline.
  • You can target alarms, turrets etc specifically, at certain consoles. Particularly in the command building. [28m20s]
  • If you gauge patrol routes etc, or use stealthy suit and weapon mods like silencers etc, you can get to those consoles.

Some other mission types:
  • Sabotage is a mission type. Messing up a mining production line etc.
  • Some missions have 'don't get caught' or 'no killing' requirements.
  • Trying to give missions direct from NPC mission givers more 'flavour'.
  • Reboot and restore missions: (see prior notes)

Player death:
  • If you're on foot and don't have a ship, you respawn at nearest port.
  • If you have a ship you get the choice of port or ship. If your ship is parked up on planet surface you'll get pushed to space for the respawn. If it's at a station you'll spawn in it there.
  • Anything in your backpack is lost on death. IE loot etc.

Suit management & Survival
  • Different things pull on suit's power.
  • Life support for air.
  • Shield (pretty power hungry when turned on, although depends on suit).
  • Some tools use suit power.
  • Survival starts to become a thing you consider. Rarely in settlements, because you can breath + recharge in buildings.
  • Extreme temperatures use up energy as suit battles them.
  • Can take physical damage almost immediately in some extreme environments. Some planets ruled off limits. It's possible to disembark in area that's 'acceptable', but quickly find yourself in extreme environment due to planetary rotation etc.

Miscellaneous:
  • TTK: Very variable. Quality of gear / quality of NPC opponents etc.
  • Physical multicrew helps co-ordinate missions like this / be in the same place
  • Premise for combat = same as ships (see prior notes)
  • Auto-land on surface possible now (confirmed)
  • Front Line Solutions: Arthur likes it, but doesn't say anything about what it involves.
  • Gareth wants alpha feeback on: The economy, bounty values, trespass fines etc. Things that feel right to them in test environment but may feel different when live.
  • Bruce says star reflections on helmet glass, panting as run, builds up to decent effect.
  • That planet was half a G, which they only realised when a grenade went further than expected. Said it affected jumping etc too.
  • You can go into any of those buildings, peak through windows, see what the NPCs are up to. All one instance.
  • Keen to stress this is just one locale version, of one aspect of EDO, and in total it adds up to a lot more.
  • Huge batch of 1080p screenshots from the mission (reddit)

Original vid:

Source: https://www.youtube.com/watch?v=a_xFJThTGJw&t=840s

No mention of the illusive Holy grail of items to come in an update then?

:(

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While this is very true in a real life situation, this is 'Elite Dangerous' where trespassing in a restricted area gets you a fine of 600 credits but straight up murder is only 250! So it all makes sense that they've got their priorities all back to front. :p

This again. The punishment is being sent to the detention center, the fines and bounties are only to track who has what punishment coming and to let the player know they will be sent to the detention center unless they go to an IF to pay it off.
 
While this is very true in a real life situation, this is 'Elite Dangerous' where trespassing in a restricted area gets you a fine of 600 credits but straight up murder is only 250! So it all makes sense that they've got their priorities all back to front. :p
Yes if you commit trespass you are punished with a fine you have to pay of 600 Cr.
If you commit murder they will pay someone else a 250 Cr reward to bring you in for punishment.
 
Lotsa cool notes
Awesome write-up as always duder, tons of interesting info! :)

Right ok im worried where is Stuart?
Are the Xbox pirates holding him hostage? :oops:
Thanks for this, and has someone unplugged Stu?
The perils of collecting infraction points, I unlocked the 7dayer achievement

Stu says he’s on a one week ban from the forum, but is sharing more EDO info on Reddit ;)
Cheers for kindly passing on my message (y)

This has been a rough day for me I don't know what to do with this information.
Did you dance? :D
 
Clearly illustrated why the PEGI change in Odyssey, below:

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Had it not been red blood they may have got away with the same rating!
(possibly)
 
Official recap is up
 
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