Mode switching for missions and Smeaton Orbital [200mill/hour]

I would just like to point out that FDev has stated in the past, for the concern about board flipping, that the function of it is working as intended. So they are entirely aware of board flipping, but have decided it to be a part of the game.

No, that is categorically not what they've said, ever. You may want to take a look at FD's replies in this very thread. Enjoy. :)
 
Sorry you are not making any sense. The challenge (and rest of the game) is still here. As long as you decide not to specifically jump through very specific hoops to earn money easy way - which is not possible by accident unless you are very determined to do it.
Are you saying most of players are too weak-willed and will just press the "win now" button as long as it here? So their feeble minds must be protected by eliminating this devils' lure?

I bet you also will think that DOOM shouldn't have iconic cheat codes because it "diminished the game"?

It is human nature to take shortcuts to an end goal. It isn't a case of being weak-willed. If someone called you from the national lottery tomorrow and said that you have won £20 million would turn it down to for fulfil your life by working towards doing a job you want and earning enough for a comfortable retirement? No, you would take the money, buy everything you wanted, get bored and develop a drug habit.
 
Does not match my view, but anyway, without going into OT further - we play computer games *exactly* to the big extent because they allow us to do what we can't in real life.
So if they got rich quickly, got bored and started farming system authority ships *in computer game* - sorry but its not your bloody business to act as their moral compass, its a *game*.
 
A game that HAS such a button (utilised or not) is "diminished isn't it...

By removing so much challenge from the game - easy money making options enabling ridiculously quick progression to the largest ships, maintenance/replacement costs essentially non-existent...so no problems running or losing ships, no challenge from the AI so combat is more "farming than fighting", easy exploration payouts...so you don't have to even explore to get money/rank etc etc...
It prevents the majority of players actually Playing the Game as hard as they can...its not them vs the Game Universe (which would be ideal) but a kind of mental gymnastics...them vs the Universe with this set of artificial self-imposed rules enforced so as the game retains some challenge isn't it? Which undoubtedly DOES diminish the game and prevent it from reaching its full potential...

Except what you describe isn't difficulty. Credits in this game is entirely an indication on how much free-time you have to blow into making them. While the decisions around the lack of credits/time can be difficult, that's not what makes a game or any task for that matter, difficult or challenging. For example, many people make the mistake of thinking that long or a lot of homework is challenging or difficult. It's not difficult, they just find it tedious. The difficulty really just lies within themselves and it's not truly difficult. Now, there are college courses out there which may truly be difficult and they sometimes even have little to no homework involved. It's because the material, theories and practicing it's applications is actually challenging to many and is what's truly hard or difficult. It's completely asinine to penalize players for not having enough disposable time to grind credits just to play an aspect of the game that they really want to play. For many people, it's getting their hands on medium to large ships as that has always been a classical sci-fi space theme that many sci-fi fans of space games love.

This of course also comes of the realization as someone else said of "who are you to tell me how I should spend my time or what I should/shouldn't be doing?" You're forcing your ideals, playstyle, and false definitions of terms onto others and passive-aggressively debasing them for it.
More players having access to the bigger ships and not caring as much about rebuys as you put it, would actually greatly increase and give the kind of challenge more players supposedly want. What keeps most players away from open is that they can't afford the rebuy or large credit hits on their road to the next thing. With more players out and about with more money, that tends to be more players out and about on open potentially becoming direction competition and an extra challenge that so many supposedly seek. It's kinda funny because many of the people who cried about the fast credits were also many of the same who cried about not enough players in open or even about combat logging. You wouldn't see combat logging as much if credits lost their supreme focus and drive.

There are so many games out there where in-game money isn't the primary factor and players are required to have a lot more skill and in turn, are much more challenging than Elite Dangerous could ever be. We've been seeing this same argument play out since at least Beta because you have those who've made their money or are natural busybodies or self-stylized SJW wannabes who feel that everyone else should play the way they should and see everything the same way they do and will cry and complain till the design team capitulates. I still remember when the traders got extremely butt-hurt when combat jocks finally received pay increases for bounties and FDev eventually nerfed the combat payouts. The the irony was that many of those traders who made it rich trading and maxed out their trade rank and went to do combat then cried when trade missions were making it big and then got those nerfed. Eventually FDev was just forced to increase mission awards across the board in an attempt to make everyone happy but here we are still.

Four years of issues like this comes from the biggest issue of the game where a sizeable portion of the vocal playerbase spends more time worrying about what other players are doing in their own dark corner of the galaxy than they even play the game itself. Even the biggest issues of the BGS that some have sighted being a direct "issue" with these sort of things kind of get shut up when several months of "damage" is more or less corrected in just a few days. These same people btw, who don't seem to care or object with other players UA bombing another player faction's system and shutting them down. I have a feeling that more players would probably rather have a gold-rush in their system than get UA bombed or find themselves directly getting ganked by a concerted effort by several superpowers working together.

Again, credit grinds != challenge/difficulty nor != gameplay content. If someone plays the game to get into a big ship and have fun in it, we as a player base should be all for and in support of that player. So long as that player isn't doing it by directly stealing from the others, who cares? This game is supposed to be about playing the game your own way but there sure as hell seems to be a lot of people these last few years obsessed with only allowing people to play their own way so long as it's their way. Reminds me of the person selling a car and telling the customer that they can get it any color they want, so long as it's black.
 
Sorry you are not making any sense. The challenge (and rest of the game) is still here. As long as you decide not to specifically jump through very specific hoops to earn money easy way - which is not possible by accident unless you are very determined to do it.
Are you saying most of players are too weak-willed and will just press the "win now" button as long as it here? So their feeble minds must be protected by eliminating this devils' lure?

I bet you also will think that DOOM shouldn't have iconic cheat codes because it "diminished the game"?


You must spread some Reputation around before giving it to RidingTheFlow again.
 
Does not match my view, but anyway, without going into OT further - we play computer games *exactly* to the big extent because they allow us to do what we can't in real life.
So if they got rich quickly, got bored and started farming system authority ships *in computer game* - sorry but its not your bloody business to act as their moral compass, its a *game*.

I'm not trying to be a moral compass. I don't care what other people do in the game but there are human conditions that are relevant to everyone, even in computer games.
 
I'm not trying to be a moral compass. I don't care what other people do in the game but there are human conditions that are relevant to everyone, even in computer games.

Look on it as a part of the game design and that it is working as intended then.

Alternatively...."Tough Diddums".
 
I'm not trying to be a moral compass. I don't care what other people do in the game
Good, we are making progress. Then you should care least how fast and how exactly other people earn their ingame money.

(Also I estimate that your horse reached approximate 500 feet high already)
 
Look on it as a part of the game design and that it is working as intended then.

Alternatively...."Tough Diddums".

Well it isn't and that is why they stopped it. [haha]

Good, we are making progress. Then you should care least how fast and how exactly other people earn their ingame money.

(Also I estimate that your horse reached approximate 500 feet high already)

Way to miss a point. I was doing the Smeaton runs too!
 
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Sorry you are not making any sense. The challenge (and rest of the game) is still here. As long as you decide not to specifically jump through very specific hoops to earn money easy way - which is not possible by accident unless you are very determined to do it.
Are you saying most of players are too weak-willed and will just press the "win now" button as long as it here? So their feeble minds must be protected by eliminating this devils' lure?

I bet you also will think that DOOM shouldn't have iconic cheat codes because it "diminished the game"?

Doom is nothing like ED, and yes, if you use cheat codes in multiplayer it diminishes the game to the point of ridiculousness.

On the question of most players being unable to resist shortcuts? Just look at what happened with Smeaton, and Sothis, and all those money factories stretching back to the 'Buying XXXX' POIs.
Now the game is awash with money. Death has no meaning, crime deterrents have no meaning, there is no risk for these players who abuse it and it absolutely affects everybody including those who don't use the shortcuts because you can bet your that the kind of people that run around ganking and seal clubbing are the same type that use shortcuts to ensure that any consequences they might face are utterly irrelevant.
 
Now the game is awash with money. Death has no meaning, crime deterrents have no meaning, there is no risk for these players who abuse it and it absolutely affects everybody including those who don't use the shortcuts
Have you played many MMORPGs? Surprise, gankers almost universally well-equipped. Regardless of how stingy game economy is, there will be someone who will raise to the top - and then ones on the bottom start whining "these bloody rich s are murdering us for sport! deterrents have no meaning!".

because you can bet your that the kind of people that run around ganking and seal clubbing are the same type that use shortcuts to ensure that any consequences they might face are utterly irrelevant.
Never was concerned with it, because I comfortably play solo and minding my business. Maybe you should too.
ED is pretty horribly designed for multiplayer game, because of its P2P architecture not the least. If you are into MP/PvP I recommend playing *proper* MMORPGs.
 
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A game that HAS such a button (utilised or not) is "diminished isn't it...

By removing so much challenge from the game - easy money making options enabling ridiculously quick progression to the largest ships, maintenance/replacement costs essentially non-existent...so no problems running or losing ships, no challenge from the AI so combat is more "farming than fighting", easy exploration payouts...so you don't have to even explore to get money/rank etc etc...
It prevents the majority of players actually Playing the Game as hard as they can...its not them vs the Game Universe (which would be ideal) but a kind of mental gymnastics...them vs the Universe with this set of artificial self-imposed rules enforced so as the game retains some challenge isn't it? Which undoubtedly DOES diminish the game and prevent it from reaching its full potential...


But all this comes right back to one simple question. What is it to you how one chooses to spend THEIR time in game. Time that you have NO WAY of knowing how much another individual has. All you've written is the same thing others have which can be distilled down to one statement "Its now how I like to play it, and others who play in a fashion I don't approve of is somehow diminishing how I play.".
 
Have you played many MMORPGs? Surprise, gankers almost universally well-equipped. Regardless of how stingy game economy is, there will be someone who will raise to the top - and then ones on the bottom start whining "these bloody rich s are murdering us! deterrents have no meaning!".

Isn't it just. Back when the outline for Open was decided upon, I thought "Oh great, EVE 2.0". But it's been so badly designed it's only ever been EVE 0.5.

PS: Haven't played EVE for over a decade.

It's beautiful. Even as a solo player, I can relax now and just be a space captain in my spaceship in space. It's the best.

o7 Commander.
 
I would just like to point out that FDev has stated in the past, for the concern about board flipping, that the function of it is working as intended. So they are entirely aware of board flipping, but have decided it to be a part of the game.

Lol look, disagree with people wanting the game free of money printers, that is your right but there is no need to flat out lie. Devs came out and confirmed (again) it's an exploit and unintended. It is on the list to fix but it's a hard fix and no ETA.
 
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