oh for real? Then i might consider dropping greater range on the intimidator. I mean the alternative is faster reload, which is a nice mod aswell. Gotta play around without range for now and see if the performance is bad at longer ranges. Also i am kinda angry now that i put range on my Executioner. If that range is "just" damage falloff it wouldnt have mattered at all. The Executioner deals so much damage that having that halfed is still going to be a onehitkill on mos NPCs.
Another example of frontiers incompetence, frankly. Creating the system as is with mods being set in stone and ontop of that giving confusing stats or no stats at all (shield resistances? Hitpoints on armour? Scope tightening the spread on the Intimidator, etc.). You cant do that. Either make the system more flexible so ppl can test around without heavy repurcussions OR make it strict like it is now but then give absolutely crystal-clear info on everything involved. Knowing this forum this post is probably going to get deleted. Maybe i even get banned or something. Cause they dont like criticism in their own forums. I am sorry guys but i cant help but tell you honestly if i think you worked poorly on something. If your way of dealing with this is shuting ppl up thats your problem. Its not gonna help you guys improve the game, thats for sure.