When stacking multiple MRPs of different classes, the highest class MRP is normally damaged first. This is fine, since once an MRP is depleted it will no longer take a portion of the damage and the protection ratio for hardpoints drops from 47% for three, to 42% for two, to 30% for one functional MRP. (I assume a depleted MRP drops its protection ratio as this seems the most logical, though I haven't found a reference for this.) However, when you put your highest class MRP in a military compartment it will for some reason be damaged last. Putting a class-3 MRP in military and two class-1 MRPs in non-military slots basically is a bad idea as the class-1 MRPs will be depleted first, and leave you with 30% protection. So, you'll see your modules go to waste much earlier. Two questions: Firstly, are my assumptions correct? And secondly, Is this a bug, and should the highest class be damaged first no matter if it is in a military slot or not, or is this intended behavior?