Module swapping gone?

I was thinking I could make use of this, as I always thought it was a bug--feature, but I always had a quiet plan to buy a ship purpose-built for my faction gear. Plan it well in ahead so I would never have to rely on the buyback, which is, imo, at best, an underhanded way of moving modules. It defeats the purpose of working for a faction. It's why there's a four week wait time until Rank 3 becomes fully active!
 
It just doesn't matter when the game designers reserve the right to unilaterally change core behaviors without any notice to players.
The fact remains that players can't trust FD when it comes to sudden game changes without notice at any time that can negate months of work based on the premise that they understood what was previously accepted as properly working in game mechanics.

You have to approach ED with this understanding if you want to avoid rage quit reactions.
In another MMO game (EVE), stealth nerfs it's practically a way of life. After a while you get used to this kind of "surprise improvements", they are like bad weather. Adapt or die, it's my mantra in online games.
 

To me that looks like they don't guarantee the buyback works and are unable to restore it but there hasn't been an intentional nerf.
Probably has to do with the servers being glitchy since the stress test started.

Anyway - is it isn't a glitch what are they trying to achieve? I stopped caring about PP, so I don't mind if I have to keep fifth-columning Aisling to keep access to the shields.
 
It was confirmed by a Dev a good while back that you wouldn't lose PP rewards when you left. With PP being as pointless as it already is doing this makes it even less attractive. If not a bug then its a stealth way of FD saying "stop playing PP, we arent going to support it for much longer"*

*IMHO
 
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To me that looks like they don't guarantee the buyback works and are unable to restore it but there hasn't been an intentional nerf.
Probably has to do with the servers being glitchy since the stress test started.

Anyway - is it isn't a glitch what are they trying to achieve? I stopped caring about PP, so I don't mind if I have to keep fifth-columning Aisling to keep access to the shields.

This, nothing has changed. It was just bad luck that the outfitter restocked after the screen was left, causing the modules to be lost.

Seems like a glitch to me even if they're not calling it one.
 
Judging by information it is unfortunate case of events (station stock getting wiped during buyback screen). However FD has never promised such feature works all the time, have they?
 
I also lost a prismatic shield Class 7, and with almost 1.5 billon on the bankaccount i could have afforded a parking-anaconda or 3. MOst annoying is the support for me - these guys are usually nice guys but they simply are not informed by the devs and playing the big guys ("No its no bug, you should have known better, you ").

At least their mails sound like this. Unbelievable.
 
Thanks for the heads up - Good thing I had installed PSGs on all the ships I wanted it for ahead of time before leaving Duval. I'll have to remember that.

However I am also of the opinion that having unilateral ability to keep what you got when you leave isn't quite cricket - I'd have been happy if you lost a special item if you got destroyed during the rebuy (insurance can't cover it, but substitutes closest regular item for it). Have some consequence to leaving a faction (and some incentive NOT to get blown up!).

So if anything they got it backwards - should be swapped whenever and wherever you like, but lost on rebuy ;)
 
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Except no one, anywhere, ever, promised that you'd be able to "collect them all" in the context of powerplay rewards by way of selling and re-buying any given pp module.


With all respect: Please go home.

Facts:

a) it was working for 3 months
b) we asked in the forums - more than once - if its intended to work like this or not. We didnt receive an answer. We also didnt receive a manual how it SHOULD work. As usual, because FD is using us customers as testers.
c) It was changed or it is a bug recently.
 
I also lost a prismatic shield Class 7, and with almost 1.5 billon on the bankaccount i could have afforded a parking-anaconda or 3. MOst annoying is the support for me - these guys are usually nice guys but they simply are not informed by the devs and playing the big guys ("No its no bug, you should have known better, you ").

At least their mails sound like this. Unbelievable.
What does your credit balance have to do with anything? You tried to equip a powerplay reward to a ship without meeting the main requirements (4 weeks with a power, rating 3) and the game wouldn't let you. Could very well be working as intended.

If Fdev wanted people to unlock these modules from now until the end of time the first time they get them, they would have done and said so. That is obviously not their intent.

You tried to game the system, and you failed.

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With all respect: Please go home.


b) we asked in the forums - more than once - if its intended to work like this or not. We didnt receive an answer. We also didnt receive a manual how it SHOULD work.

So what you're saying is: no one, anywhere, ever, promised that you'd be able to "collect them all" in the context of powerplay rewards by way of selling and re-buying any given pp module.

There's no need to be defensive about it, I simply said that no one at Fdev said that module swapping rewards was legit - and you agreed with that when you said: "We didnt receive an answer. We also didnt receive a manual how it SHOULD work." So we're both on the same page - Fdev never promised that you'd be able to keep PP rewards after selling them and no longer meeting requirements. :cool:
 
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What does your credit balance have to do with anything? You tried to equip a powerplay reward to a ship without meeting the main requirements (4 weeks with a power, rating 3) and the game wouldn't let you. Could very well be working as intended.

If Fdev wanted people to unlock these modules from now until the end of time the first time they get them, they would have done and said so. That is obviously not their intent.

You tried to game the system, and you failed.

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So what you're saying is: no one, anywhere, ever, promised that you'd be able to "collect them all" in the context of powerplay rewards by way of selling and re-buying any given pp module.

There's no need to be defensive about it, I simply said that no one at Fdev said that module swapping rewards was legit - and you agreed with that when you said: "We didnt receive an answer. We also didnt receive a manual how it SHOULD work."
So we're both on the same page - Fdev never promised that you'd be able to keep PP rewards after selling them and no longer meeting requirements. :cool:

We've also not received an answer as to whether this is a deliberate change, so your assumption that it works out in a way that allows you to shut down discussion says a lot more about you than it does about how people use PP modules.
 
We've also not received an answer as to whether this is a deliberate change, so your assumption that it works out in a way that allows you to shut down discussion says a lot more about you than it does about how people use PP modules.

Show me where I said this was a deliberate change? :D
 
You wait when ranking up on one major faction decreases rank in another. Cant wait for the forum melt down with players loosing their clippers.

Seriously. I think bad luck with the crap servers at the moment. If this is what stress testing doing. 1.4 will be interesting.
 
You wait when ranking up on one major faction decreases rank in another. Cant wait for the forum melt down with players loosing their clippers.

Seriously. I think bad luck with the crap servers at the moment. If this is what stress testing doing. 1.4 will be interesting.
You don't loose your ship when you no longer meet the requirement for the ship. For example: I own and fly a clipper - I bought it with a rank of master during the emperor event. Clipper now requires baron. I do not lose my clipper unless I sell it, which I won't.
 
We've also not received an answer as to whether this is a deliberate change, so your assumption that it works out in a way that allows you to shut down discussion says a lot more about you than it does about how people use PP modules.

It is pretty clear that you are not even trying to understand what we wanted to say. If there is a game mechanic that worked over months, and there is a sneaky change (or bug), we have the right to discuss it - thats all you need to know.

While not playing PP anymore I was just happy to have the shield. Thats it. I could afford more than one, and I coudl have afforded more than one ship of all classes to "park" it in founders world and take it out whenever I need one.

If FDs intention was not to be able to park those things I would ask for an automatic removal of the perks when you leave the power. This is the consequent way of doing it, not letting players swap their stuff for months and then change it without documentation. Its just a bad move.

Saying this without knowing whether this is a bug or not. But even if its a bug: Support can do nothing. One more angry customer.
 
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