Module swapping gone?

If ED were real life.

Customer at tyre garage.
Hi, I was wondering if you could take the alloy wheels off my wife's car and put them on mine, see I am selling her car but don't want to loose those nice wheels.

ED tyre garage.
We can certainly try sir, take a seat and we will do it now.

5 mins later....

ED tyre garage.
Well sir we are finished, you can pay at the counter.

Customer.
Wait a minute! My wife's car has no wheels and my car still has the old ones fitted!

ED tyre garage.
But sir, we said we would try, unfortunately we sold your wife's wheels the second they were off the car. It does say in the small print that parts cannot be swapped between cars. You must sell the wheels to us before we remove them then we are at liberty to sell them to a third party. You can't expect a real life tyre garage to behave like a computer game outfitting screen!

Customer.
Why are you putting my wife in that shipping container......



We need module swapping and storage in game. If you have multiple ships why can you not move a module from one to another? Would this not really exist in 3315?
 
If ED were real life #2.
.
Airport security officer #1: Hmmm, do you think we should go after that guy who just ran as fast as he could through the metal detector? He looked a bit suspicious doing that?
Airport security officer #2: Nah! Wasn't suspicious at all. I'm sure he wasn't smuggling and that nothing will come of it.
.
or:
.
An unknown man walks into a bar known to be frequented by the criminal fraternity and shouts "HI! I WANT TO BUY ILLEGAL GOODS". The criminals oblige him. :)
.
(Yes I know the OP was trying to make a point, and the game needs some form of hireable storage, proper resale of modules, ship berthing and transfer).
 
Last edited:
KHlcEFb.png


Small progress.
 
If ED was real life, then assuming the wheels fit, then it would make sense you could transfer the wheels (aka modules). And of course the garage would charge you a fee for their work, which would scale up depending on the complexity of the task.

So, if you want to refer to real life when discussing game design, then i presume you are firmly in the camp of agreeing there should be a cost for swapping modules between ships? Perhaps a 10% cost?
 
I reckon it's more like this:



Customer at tyre garage.
Hi, I was wondering if you'd like to buy the alloy wheels on my wife's car?

ED tyre garage.
Ooh, nice. We'd love to, sir! In fact, we'll pay you exactly the same price your wife paid for them last year!

Customer.
Awesome! It's a deal!

5 mins later....

ED tyre garage.
Well sir we are finished. Here's your cash. Is there anything else we can do for you?

Customer.
Fantastic work, and fast too! Now, I'd like to buy those very same wheels, and have them fitted to my car.

ED tyre garage.
Whoops, the cat ate them! No, I jest. But those are going on my brother's car this afternoon! Quite a sought-after set of wheels, those.... but I don't need to tell you that, do I, sir?

Customer.
But.. but... I just wanted to swap them, not sell them.

ED tyre garage.
But you did, in fact, agree to sell them, didn't you, sir.

Customer.
Well, technically, yes, but...

ED tyre garage.
So you're telling me you just wanted to use my shop as some kind of... free wheel removal and re-fitting service, then. Not very polite, if I do say so!

Customer.
Well, it's not as if I can change them myself! And nobody else around here will do it at all... quite ridiculous!

ED tyre garage.
Not my problem, I'm afraid, sir.

Customer.
Fine. So do you have any other brands of wheels in this wheel shop, then? Enkei? Wensleydale?

ED tyre garage.
Yes!



<please see Cheese Shop sketch from here on...>
 
If ED was real life, then assuming the wheels fit, then it would make sense you could transfer the wheels (aka modules). And of course the garage would charge you a fee for their work, which would scale up depending on the complexity of the task.

So, if you want to refer to real life when discussing game design, then i presume you are firmly in the camp of agreeing there should be a cost for swapping modules between ships? Perhaps a 10% cost?


I could live with a cost for swapping modules.

However, 10% is way too much. And why is it always nice round numbers like 10, or 5?

I think the cost should be 3.14159265% - it's as easy as pi to calculate, too!
 
If ED was real life, then assuming the wheels fit, then it would make sense you could transfer the wheels (aka modules). And of course the garage would charge you a fee for their work, which would scale up depending on the complexity of the task.

So, if you want to refer to real life when discussing game design, then i presume you are firmly in the camp of agreeing there should be a cost for swapping modules between ships? Perhaps a 10% cost?
Fine, just let me do it.
 
If powerplay was real life:

-Obama drone strikes IKEA employees due to not being able to assemble his KIVIK sofa and demands the annihilation of all other political parties in other countries.

-British labour party, in objection to Apple's annexation of the Falkland Island sends their party members to the US to assassinate Appler employees due to them needing the Falklands for strategic-Sheep purposes.

-Spies and competing companies are now forbidden to invent, copy or create better products (modules) than the one company that owns the product, nor can you as a customer sell said product to another company.

-In order to buy a product one must become a member of an organisation that owns the product (A little like APPLE)
 
Hi. I left my Ferrari here last month. I'd like to pick it up and leave my Bentley here for a while.

Certainly sir. That will be £500.

What?!
 
Back
Top Bottom