Robert Maynard
Volunteer Moderator
So I'm proposing offsetting that cost to the 'thief' basically, either by giving them a ship of inferior worth (I don't like giving magical stat debuffs to ship so I'd like that 'inferior worth' to be something else - ideally in the wider context of a rework of crime and punishment to make criminality a more interesting, challenging and rewarding career) and/or by making them put in enough effort to justify the dozens of millions they could make.
With the "victim" colluding there'd likely be no effort at all.
Frankly I just wish Frontier had manned up and admitted to messing up the economy/progression after upping every reward tenfold or more across the board in mid 2015 while slashing running costs into nothingness. I mean they did admit it, but they did so by adding in a new currency instead of fixing the old one. Anyway, I belive modules and materials should be tradable - for the very reason I don't believe RMT to be a problem that justifies gelding player interactions. Yes, time is the currency of Engineers, and atm it can't really translated directly into credits because credits are so easy to come by there is virtually no time value associated to it. That's a problem with the value of credits and at some point Frontier needs to address that, they can't just keep adding currencies ala F2P MMO. This is supposed to be a serious game with verisimilitude at the core.
I'd expect Frontier's apparent reluctance to implement player trading existed before the implementation of Engineers (even though a player trading feature was discussed in the DDF).
If this is about griefing, we have the karma system coming to address that. If you're worried about players smurfing and using ship trading to avoid the karma system, I think that's a discussion for the karma system itself.
Much simpler (and better for those that would ultimately be affect by players abusing such a feature) not to implement it at all.
So why not let CS deal with RMT and cheaters, and let the designers do the job of designing the mechanics without worrying too much about it.
Facilitating credit transfer would worsen the problem for CS (as, if it was easier to transfer credits, there'd likely be more credit sellers).