More fixes to lighting needed

In many circumstances, lighting changes such as around a star can suddenly change from being bright, to somewhat dulled.
Flying to planets can be complete darkness, all the way to the surface, then suddenly change to being dark but all terrain visible, the changes can be somewhat janky and offputting.
I also get the feeling that the game is trying to emulate eyes adjusting to lighting conditions, but it seems to be triggering and doing this at the wrong points (when it perhaps shouldn't)
Then there's different lighting depending on being in a ship/srv/on foot, i.e

3676bUI.jpg

EDHM+UI is cool though :D

PXzk8c8.jpg


JzkW8ej.jpg


v4GvXUD.png


I guess you could explain that away with different visors or canopy filtering etc, but meh, there's still a lot wrong with lighting, imo.
 
Last edited:
I’m finding the starport services interface very dark. ? And the HUD also, plus it’s not as clear to read. But yes, the lighting all round needs more work.

Flimley
 

Deleted member 182079

D
Yep, noticed this before patch 6. It's omnipresent in almost all areas in the game and very off putting, to the extent that I find it almost worse than the performance issues at this point. When out on an icy world earlier I also noticed that between ship, SRV and on foot the brightness was different each time (on foot looking the best of the bunch).

Depending on whether a light source is in view the game just darkens the background with little regard to other light sources, it's really silly the way it's implemented.

Really does seem like they wanted to get the on foot lighting right and decided everything else was secondary.
 
Also, there's things like this

In hyperspace, pink console (my hud is blue fwiw)
After jump, hmm, that's not pink:
LbwCYdN.jpg


Light Source, I assume is:
EYNsy8F.png
 
And then there's this. I would like to say this is rare and the planets being so close are causing the issue, but this sort of thing happens a lot more than it should.

Vid may still be processing HQ version, but its not about quality anyway ;) it's about how jarring and just odd the lighting can be.
plus you get to see me belly flop onto the surface, I purposefully left lights off in case it got brighter.

Edit: * If the vid is freezing I apologise (might be my end actually?), I don't do much vid stuffz, game was perfectly smooth.
 
Last edited:
This has been happening to me. Sudden hard lighting changes instead of gradual transitions and sudden diming also. In super cruise and on planets. I'm sure further into the seasons of Odyssey this will get fixed and smoothed out.
 
It's also very noticeable in systems with multiple stars, the lighting will just instantly switch from one star to the other depending on the distance (and it seems extra confusing when there are Y- and T-class dwarves). You can also notice that the (ship) reflections aren't rendered in real-time - when I use my chrome Dolphin and depart a planet, I can clearly see a semi-static reflection being updated every 5-10 seconds or so.
 
Anyone find orbiting a star to get to your next jump point heading the star’s really bright then suddenly it dims dramatically?
 
Don't know if directly related to lighting or another problem, but I find that the thrusters of other ships sometimes cause strange effects, especially when the ships are a bit farther away ... looks a little like as if someone was switching a LED on and off in a dark room.
 
Don't know if directly related to lighting or another problem, but I find that the thrusters of other ships sometimes cause strange effects, especially when the ships are a bit farther away ... looks a little like as if someone was switching a LED on and off in a dark room.

Not sure I've seen this one, to be fair.
 
In many circumstances, lighting changes such as around a star can suddenly change from being bright, to somewhat dulled.
Anyone find orbiting a star to get to your next jump point heading the star’s really bright then suddenly it dims dramatically?
I saw someone suggest that this was caused by the new graphical elements for solar prominences and CMEs coming between the player's ship and the mathematical centre of the star and thus blocking out some of the starlight, and as mad as that seems it does fit in with much of my experience. I haven't done any empirical experiments but every time I've remembered and deliberately skimmed a prominence, sure enough the starlight dims for a second or so.

(To be fair I don't think I've tried this since Update 6, as I've mostly been using Apex, so it might have been fixed by now.)
 
They applied very targeted fixes to lighting. A closer look shows that hues / bloomy effects are off in EDO. it's hard to explain but very obvious when going back to horizons
 
They applied very targeted fixes to lighting. A closer look shows that hues / bloomy effects are off in EDO. it's hard to explain but very obvious when going back to horizons
It's very obvious in Odyssey itself. Just look around at the lamps in a hangar. Some glow, some don't. This is the core problem with the emissive paint jobs too.
 
Noticed this one a moment ago too.

Extremely well lilt cockpit during reboot sequence:
4L1xHEU.png


Vs Normal:
I95FHHt.png


or Normal:
6VQTPzj.jpg



Not quite as bad as it is when you go into the Codex and everything behind it gets turned up to 11,000,000 though :D

eNbndE4.png
 
Last edited:
Yes if you want to blind yourself. Go into the codex (triple monitor screen).
And, is anyone experiencing sudden brightening on planets for no apparent reason?

Flimley
 
Last edited:
Back
Top Bottom