In many circumstances, lighting changes such as around a star can suddenly change from being bright, to somewhat dulled.
Flying to planets can be complete darkness, all the way to the surface, then suddenly change to being dark but all terrain visible, the changes can be somewhat janky and offputting.
I also get the feeling that the game is trying to emulate eyes adjusting to lighting conditions, but it seems to be triggering and doing this at the wrong points (when it perhaps shouldn't)
Then there's different lighting depending on being in a ship/srv/on foot, i.e
EDHM+UI is cool though
I guess you could explain that away with different visors or canopy filtering etc, but meh, there's still a lot wrong with lighting, imo.
Flying to planets can be complete darkness, all the way to the surface, then suddenly change to being dark but all terrain visible, the changes can be somewhat janky and offputting.
I also get the feeling that the game is trying to emulate eyes adjusting to lighting conditions, but it seems to be triggering and doing this at the wrong points (when it perhaps shouldn't)
Then there's different lighting depending on being in a ship/srv/on foot, i.e

EDHM+UI is cool though



I guess you could explain that away with different visors or canopy filtering etc, but meh, there's still a lot wrong with lighting, imo.
Last edited: