To be fair though, since horizons dropped all those beers ago;
The dark side and ambient lighting of the surface has been in flux between various versions the devs have released and the response from the community.
So it’s been too dark, too light, fade into being too dark/too light to soon or too late…
We’ve had this “no-win / can’t keep everyone happy” discussion for a decade now.
there is an disparity between artistic/scientific/audience understanding
between what Aztec and Ancient Greek sailors saw with regards to the nightsky and the milkway - a beautiful painting in the sky,
The scientific accuracy of most of the planets we go to have NO atmosphere, ergo no atmospheric distortions, diffusion, filtering to the point where there should be fake moon photographs effect where overbright light bleeding and lack of ambient (or the ambient is so strong it’s as blinding as the direct light) should distort what our eyes and brains understand is “normal” (earthly) lighting.
where as our modern streetlight abused night skies where we see just a handful of major stars of a constellation, yet can see almost an daylight style dark blue lit evening from a strong full moon
And artistic licence to find something aesthetically pleasing and show off the best bits of the above
so that alone has been an issue for a decade….now odyssey has joined the fray
