More fixes to lighting needed

Zac Cocken

Junior Product Manager
Frontier
Hey @FX2K - could you please create an Issue in the Issue Tracker relating to the difference in lighting depending on whether you're on-foot, in your SRV, or in ship please? Screenshots/locations etc would be very useful!

 
A thread of its own now exists:

Nice work in raising awareness enough to get a Focused Feedback thread started. (y)
 
Hey @FX2K - could you please create an Issue in the Issue Tracker relating to the difference in lighting depending on whether you're on-foot, in your SRV, or in ship please? Screenshots/locations etc would be very useful!

Have they already fixed this issue?
Or confirmed the analysis to be wrong or something?
 
Have they already fixed this issue?
Or confirmed the analysis to be wrong or something?
 
A thread of its own now exists:

Nice work in raising awareness enough to get a Focused Feedback thread started. (y)

Not quite ;) Focus thread is regarding cockpit lighting rather than external / planetary lighting, but still, both things need some attention, so its good
 
It is still broken. By no means fixed. This is out on the galactic rim. Odyssey has no dust.

Horizons
Screenshot-0268.jpg


Odyssey
Screenshot-0269.jpg
 
To be fair though, since horizons dropped all those beers ago;
The dark side and ambient lighting of the surface has been in flux between various versions the devs have released and the response from the community.
So it’s been too dark, too light, fade into being too dark/too light to soon or too late…
We’ve had this “no-win / can’t keep everyone happy” discussion for a decade now.

there is an disparity between artistic/scientific/audience understanding
between what Aztec and Ancient Greek sailors saw with regards to the nightsky and the milkway - a beautiful painting in the sky,

The scientific accuracy of most of the planets we go to have NO atmosphere, ergo no atmospheric distortions, diffusion, filtering to the point where there should be fake moon photographs effect where overbright light bleeding and lack of ambient (or the ambient is so strong it’s as blinding as the direct light) should distort what our eyes and brains understand is “normal” (earthly) lighting.

where as our modern streetlight abused night skies where we see just a handful of major stars of a constellation, yet can see almost an daylight style dark blue lit evening from a strong full moon

And artistic licence to find something aesthetically pleasing and show off the best bits of the above :)

so that alone has been an issue for a decade….now odyssey has joined the fray :)
 
You can easily see what the night sky looks like with all our current orbiting space telescopes. Surface "Light pollution" is irrelevant. My two screenshots are indisputable.
 
It is still broken. By no means fixed. This is out on the galactic rim. Odyssey has no dust.

Horizons
Screenshot-0268.jpg


Odyssey
Screenshot-0269.jpg
I just went back to Horizons today just for giggles.

Was blown away by how much ambient/atmospheric/mood lighting FX are gone in EDO when compared to Horizons. ESPECIALLY when mining.

Never mind the fact that EDO basically ruins cockpit lighting entirely.

I can't believe people defend EDO as being "better" or "more realistic." It's flatout worse in every way, and some skies having a tinge of color now doesn't change that
 
"Since Odyssey’s launch we’ve made a large number of updates to in-game lighting to bring the experience more in line with Commander expectations"
From dev update 3...

Good news.
Things never were broken, it's just our expectations! :D
 

Deleted member 182079

D
"Since Odyssey’s launch we’ve made a large number of updates to in-game lighting to bring the experience more in line with Commander expectations"
From dev update 3...

Good news.
Things never were broken, it's just our expectations! :D
I read that particular section and thought, ok, so the only lighting fixes that we can expect are explicitly mentioned (FCs, station exteriors), and that'll be all of it. Anything else that remains is by design. Or rather, that they can't be bothered to fix and is deemed "good enough".

If that is true then I'll probably have to start contemplating the uninstall option, of Odyssey at least - though I'll wait until update 7 drops, to give them one final benefit of the (at this point rather large) doubt. Sigh.
 
Yeah, I noticed something like that...
View attachment 260200
View attachment 260201
Both versions... Not mining, but taking care of miners...
Yep. Light rays/volumetric shadows are flatout gone in EDO, limpets don't have bright lights anymore (prospectors don't illuminate the cockpit as they are released from the cargo bay), mining lasers and abrasion blasters have almost zero emissive light anymore, and almost all of the unique VFX involved with laser mining is gone (no more red-hot residue).

Never mind the inconsistency with how asteroids illuminate with the Pulse Wave Scanner. Asteroids with deep cores used to have a unique Scanner profile, now they are just yellow like every other rock.

Not to mention the noticeably worse performance in Rings and Asteroid Belts. In Horizons I could run it at all Max settings at 1080p with 1.25 supersampling and still get 90 fps. In Odyssey, I have to use FSR at Ultra Quality with some settings turned down just to get even close to Horizons level (which means the game is actually running internally at sub-1080p resolution, upscaled by FSR).

It's just...not good. I feel like a lot of people have exclusively played EDO for so long that they flat out forgot how much better things were in Horizons, because I was swapping between the two back-to-back last night, and the downgrade in EDO is stark. And it's upsetting that FDev don't seem to pay any mind to it considering they only seem to indicate that the lighting issues are only to do with cockpits, and only because of "vocal commander expectations."

And at some point Horizons will simply get ported to the new version, and booting up Horizons to get all the better effects won't even be an option anymore.
 
Based on the latest developer update, it doesn't appear that they recognize or will choose to prioritize the gamma issues. This is what the game is going to look like now, fellas.
 
Yep. Light rays/volumetric shadows are flatout gone in EDO
Pretty much so - my emissive decals are pretty poor unless in the shadow / dark side of a body...
As can be seen from my pics, the shadows etc. in the rings no longer exist either.

Those are native 4k resized - no FSR in Odyssey, High settings (which are supposed to equal Ultra in Horizons, allegedly) and Ultra in Horizons.

Still some way to go before lighting can be written off as finished, I think.
 
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