Elite Dangerous is the red headed step child of FD and will never be as loved by them as their other products.
It’s seemingly got better post-launch support than some of the other franchises. Planet Coaster was scheduled to drop from its pre-launch peak of 75-100 staffing. ED seems to have 100 dedicated devs still. Not the least-loved offspring, that suggests...
It’s fine to be cynical. Being factually cynical is even better though
Personally I still see grounds for quiet optimism in the shift away from Seasons. It suggests some of the lacklustre aspects of post-launch dev may be improved. Guess we’ll see
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