General Multi-cannons: High Yield Experimental

We have it for cannons. I find it fun and satisfying. How about for multi-cannons?

I'm certain it wouldn't be hard to balance. I'm not going to theorycraft exact stats, but in general, we could loosely copy what it does for cannons:
  • (+) Small area of effect blast from each bullet
  • (/) Damage is split into 50% explosive, 50% kinetic
  • (-) Damage is reduced (-35%?)
  • (-) Reduced fire rate (-10%?)
This may provide an alternative way to engage ground targets (give me that A-10 attack craft feel!). Otherwise, it would specialize the multi-cannon as a module damager with a small area of effect for each bullet. I think it would be fun to watch tiny explosions pepper your target.
 
Just the other day I tried to make module-damaging multi-cannons with the long range mod to hopefully avoid misses. Even with near-perfect accuracy on a slow target at 500m I could barely hit turrets and utility mounts. This sounds like a really good idea.
 
Just the other day I tried to make module-damaging multi-cannons with the long range mod to hopefully avoid misses. Even with near-perfect accuracy on a slow target at 500m I could barely hit turrets and utility mounts. This sounds like a really good idea.
Interesting, but disappointing! Nice test, further proving the use case for high yield MCs.

I'd like to try some rapid fire high yield cannons on a ship to see how it feels, but I don't think it's going to come close to the niche that high yield multi-cannons could fill.
 
Or perhapse "shrapnel"?
(Akin to the fletchette launcher)
As high yield for cannons does an aoe damage of modules INSIDE a ship. Not an actual explosion.
The interface for the mod certaintainly doesn't mention convering damage to explosive.
Shrapnel MC modification that adds a small aoe but reduced damage and less internal module damage, makes them more useable against ground targets and at disabling external modules but then useless at crittical internal module sniping?
 
Am I wrong in thinking that Concord cannons would now be filling that niche?
Nice point, I haven't unlocked Concords yet. Judging from others' impressions and videos, these look closer to what we're conceptualizing, but still on the slower side.
I have a goal to try these now, they look fun!
Or perhapse "shrapnel"?
(Akin to the fletchette launcher)
As high yield for cannons does an aoe damage of modules INSIDE a ship. Not an actual explosion.
The interface for the mod certaintainly doesn't mention convering damage to explosive.
Shrapnel MC modification that adds a small aoe but reduced damage and less internal module damage, makes them more useable against ground targets and at disabling external modules but then useless at crittical internal module sniping?
Now that's an interesting alternative take. If someone wants more fire rate (but lower damage), go with this. For more oomph, go with the flechette launcher itself.
 
Now that's an interesting alternative take. If someone wants more fire rate (but lower damage), go with this. For more oomph, go with the flechette launcher itself.
and the option to have it on a gimballed MC weapon instead of a remote detonation fixed mount, this would make the prospect a lot more appealing, cause currently to rip off external modules you either need A) missiles or B) flechette
Maybe for such a MC mod it would be best to exclude the Flechette's ability to bypass shields. Cause I think that would be too OP for the MC, even if it had lower overall damage than the flechette. Would rather have the phasing sequence multi cannon as a separate thing.
 
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Maybe for such a MC mod it would be best to exclude the Flechette's ability to bypass shields. Cause I think that would be too OP for the MC, even if it had lower overall damage than the flechette. Would rather have the phasing sequence multi cannon as a separate thing.
Good point. Maybe they wouldn't break into flechette unless they hit a ship hull or the ground. If they hit shields, they don't trigger and behave like typical multi-cannon bullets (blocked by the shield; no passthrough).
 
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