We have it for cannons. I find it fun and satisfying. How about for multi-cannons?
I'm certain it wouldn't be hard to balance. I'm not going to theorycraft exact stats, but in general, we could loosely copy what it does for cannons:
I'm certain it wouldn't be hard to balance. I'm not going to theorycraft exact stats, but in general, we could loosely copy what it does for cannons:
- (+) Small area of effect blast from each bullet
- (/) Damage is split into 50% explosive, 50% kinetic
- (-) Damage is reduced (-35%?)
- (-) Reduced fire rate (-10%?)