Ships Multi Mission Ship

Aha, never thought of it that way. It will make a bit more sense, especially if you only want to deal with the odd interdiction or kill pirate mission. Thank you for that tip.(y)

If you start to consider Prismatics... same Python build i posted above gets to 1500MJ shields and 192t Cargo. 😇
But, prismatics are crap in CZ or Haz res. They're only good for one fight or to escape a gank attempt. So not as much as a true multirole

Bi-weaves are better if you plan to go in a Haz Res or a CZ.
 
Best mission runner (medium ship) is the Python.
Unless you really need a SLF, in which case it's the Krait Mk2

Sure, it doesnt meet the 550 boost speed, but... why you need it?
You'd still not be able to outrun a Clipper, Phantom or Mamba... but in a Python you dont need to. You can simply low wake against any other medium except another Python, or you can simply Highwake if there is a ship that can mass lock you.

Take this Python: 1407 MJ raw shields using Bi-weaves, 1700 hull after resists, 2x MRP, the TechBroker FSD (increased range+fast reboot), 4 gimbaled beams + 1 corrosive MC (it's really cheap to re-synth ammo for a single MC and it will last a lot if you use it conservatively), 128 tons cargo, 32ly jump range fully laden and a 3B operations MLC (hatch breakers, recon and collectors)
You cant really beat this :)
Northpin

Now that is an exelent Pyton build, a bit on the pricy side though. I know, I know it is only game credits, but I am stingy, I don’t even buy fuel at stations, unless I really have to, it is free to scoop at most suns. ;) That is why all my ships have scoops.

It is definitely a good contender, love the Python, a very capable and versatile ship, just a bit sluggish. Always have at least one around.

This is my version of the Python. A little bit faster, chaff instead of PD and slightly better balance shields and hull and a smidgeon faster. I also adjusted the PP and priorities for better failsafe condition. With the Pulses it will keep on firing for plenty long.

The cargo capacity and range is well above the other contenders, that is why I fitted a smaller scoop. Only need to top up for really long trips.

Thanks.
 
After getting interdicted by a npc pirate (i actually submitted - i mean what can actually go wrong?!) and got hatch breaked and lost some modular terminals, forcing me to get back and do some more missions to be able to unlock that Engineer, i never skip the PD when precious cargo is involved 😂
Yea, I like to submit most interdictions. Most of the time it is some wanabe pirate with a big mouth that don’t expect me to delete him quickly. This is true for most NPC pirates and the enemy ships sent to harass you on missions. I usualy target the interdictor and check him out before submitting. If it looks like I can take him, will gladly pick the mats off the wreckage, if not I, will plan to be somewhere else.

If it is a player, I will try to talk and even offer to drop some cargo, all part of the RP. Made some good friends like that. If it is a ganker, I will just high wake out. Also made some friends like that too.

The one important thing I learned from experience is you have to pick you fights. Don’t take on enemies that you can’t handle, also don’t fly a weak ship unless you are good with It. Luckily in ED if you pay attention and don’t panic, you can avoid looking at a rebuy.

Even that is part of learning, as long as you have some idea what went wrong, but in the end it is not the end of the world.
 
Ok, so looking at various options, ships and the requirements of BGS, the typical missions that come up on the board and finally that my Cmdr need to do a little bit of trading to get to her first Elite, I have come up with the following Multi Mission Python.

Pros:
  • The ship should be able to handle most NPC enemies or get away.
  • It can carry a pretty good load of 128 tons.
  • Has pretty decent shields and hull that is well balanced.
  • With the ops multi limpet controller it can take on liberate xxx missions or even do some pirating.
  • Having 4 active limpets, collecting those black boxes should be easy.
  • I could take it to a High RES and collect lots of mats without running out of ammo. The corrosive MC only needs to be used once the target shields are down on the big ships and if used sparingly on medium ships will last a long time.
  • It may be even survive in a Low CZ if only the right targets are chosen.
  • Should withstand a pirate attack with the PD on the bottom.
  • Should run relatively cool.
  • If needed the Interdictor can be swapped for a vehicle hangar for ground missions. (I hardly ever do these, and if needed I have a Cobra that can scan the data point with having to land)
  • It has plenty of range and a good scoop.
Cons:
  • It is not very fast but is faster that some medium and large ships.
  • Compared to other more combat orientated ships it is less agile.

Anybody prepared to have a look and put your opinion or criticism, please feel free.

O7 Cmdrs.
 
Looks good, especially if you're happy with it.

Only two comments i have. Well, maybe 3

  • a fuel scoop is needed only for long travels. Usually BGS work or running missions happen within 20-25 ly radius tops. So no need for a Fuel Scoop unless you plan to do a lot of long range travelling
  • the Interdictor is not really needed (not anymore) when running missions. Basically any assassination mission will generate a POI with the added chance that your target will try to interdict you or even drop in your instance (for example it may drop after you in a nav beacon or in POI you have for a completely different mission - like pick up blackboxes for example). And i dont think it would be wise to try to interdict a combat ship in a mission runner.
  • using large pulse lasers with phasing - NPC ships dont have much shields, so phasing will not be really useful. And you cannot really hope to wear off the hull of a PVP player through shields when your own ship is not really able to sustain pvp (at most you'd be able to wake out of combat). So, pve wise, you are wasting damage potential by not using 2x large efficient beams (25dps instead of 16 for pulses)

So you may use those slots for different stuff - either strengthening your combat abilities or increasing the cargo
 
Looks good, especially if you're happy with it.

Only two comments i have. Well, maybe 3

  • a fuel scoop is needed only for long travels. Usually BGS work or running missions happen within 20-25 ly radius tops. So no need for a Fuel Scoop unless you plan to do a lot of long range travelling
  • the Interdictor is not really needed (not anymore) when running missions. Basically any assassination mission will generate a POI with the added chance that your target will try to interdict you or even drop in your instance (for example it may drop after you in a nav beacon or in POI you have for a completely different mission - like pick up blackboxes for example). And i dont think it would be wise to try to interdict a combat ship in a mission runner.
  • using large pulse lasers with phasing - NPC ships dont have much shields, so phasing will not be really useful. And you cannot really hope to wear off the hull of a PVP player through shields when your own ship is not really able to sustain pvp (at most you'd be able to wake out of combat). So, pve wise, you are wasting damage potential by not using 2x large efficient beams (25dps instead of 16 for pulses)

So you may use those slots for different stuff - either strengthening your combat abilities or increasing the cargo

Thanks Northpin for your comments, I really appreciate the time taken to comment.

I always have a fuel scoop on my ships, I tend to go off in random directions in the bubble just to get into a different area every now and then. I swapped the size 5 scoop for a size 3, just in case of a long trip, and then added shield reinforcement. Much better shields now.

I did notice that I hardly ever need the interdictor lately for missions except for catching random NPC wanted ships in my home system. I will swap that for a module reinforcement. Makes it a little bit more resilient against railguns. Also no hull damage after an interdiction, seems a waste of credits.

Changed the phasing for overcharged, makes it a bit quicker to take down shields and burn off that armor. About 15% more damage per laser. Best tip yet.

O7.
 
This Asp Explorer meets all requirements too.
Hi Episparh

Interesting concept, never would have considered the Asp Exploder, they tend to go up very quickly when I encounter them in a CZ or RES.

Your build does meet most of the criteria, however if I would go for the Asp X, I would build it like this.

It is a very affordable ship provided you have the engineering unlocked to make it work. It is probably the perfect ship to do this, has just enough cargo space and the jump range to do most of it. Just that 200 tons of gold for Lei Cheung may take a few runs. You could even put two mining lasers on and fit a refinery and then get that mining done for Selene Jean. I know, I did most of it with an Asp X, that is until I could buy a Python.

I would be willing to fit some ammo dependent weapons like the frags, they are wickedly effective and can rip most mediums and large ships to shreds. If used when up close and not waste too many shots, it will last for quite a while.

I kept the fixed weapons for the DPS, but I am terrible when trying to hit the small agile ships with them.

Shields are a bit on the low side but the speed should make up for that. Stay close to the target and even an Anaconda will pop pretty soon. I probably won’t take this to a CZ, unless I am in a wing. It will easily do High RES and most BGS missions.

Thank you for the suggestion, so far the cheapest solution, well done.

Propably wondering why my BGS builds are fitted with a docking computer? Because while auto docking I am selecting the next mission destination, saves a bit of time when stacking a lot of missions.

O7
 
This thread has been a very useful read. Thanks. CMDRs. I have always meant to get myself a Krait MkII so that I could play around with making it the great ship that we all hear it is. Only one thing has stopped me: I'm heavily into BGS support-work and my Python just won't disappoint.

I use it for many types of BGS missions, RESs are comfy as can be, and CZs are utterly do-able (Low to High), if simple, proper strategy is exercised. I'm not a fan of running to home base to get just the right ship for a job (even though I own a couple of specialized ships).
Power is a non-issue, unless I forget to adjust pips. Love those bi-weaves with the fast charge.
I have always preferred point defense rather than chaff (or both to preserve a valuable slot for better use). This is just the practicality of the matter in an everyday-use ship that simply doesn't need to avoid every shot aimed at it.

The Python is just capable and dependable. It doesn't need 500+ M/s speed. It can get away when needed and last long enough in a dire situation to do so reliably. Open space comes to mind readily by that comment but it's agile enough to duck into the asteroid forest (RES) and escape that way too. Anacondas & Vettes can't keep up; other Pythons rarely do either. Small ships can simply be waked-on - bye bye! I've used this ship so much that those necessities are now rare while still being important capability.
All this with no special PP weapons, no Guardian goodies. They could just make things even better - maybe.

As I inferred at the beginning of this post, I won't knock other ideas and ships proposed here- in fact I may try some for the fun of it (I'm currently fiddling with the holiday-freebie Courier to make it into a ship specialized for those election-state missions (by far my least favorite)).
The heatsink launcher is another candidate. Analyzing this while being honest with myself, I have to admit that I rarely use it and when I do, it's just to 'spite' those darn NPCs who keep dropping them left and right. They have some nerve to make it hard for me to keep them targeted! Not that it helps their cause for any meaningful amount of time. ;)

I plan to use some of the ideas shown here to tweak my Python build and see if I like the changes. Many of these illustrate differences in build reflecting our priorities for what's important (jump range vs cargo, etc. etc.).
The comments about the interdictor are pertinent and the bulkhead is interesting too, among a couple of others. Cytos for my Courier build are certainly interesting but oh that 4-week commitment! :) Thanks again, OP and CMDRs! o7!

Hey Shipyard: get a MkII ready for me - really! ;)

Build on Coriolis:
(always ready for a tweak - when I'm not too busy)
 
Esteban, glad you found this discussion useful.

If you are interested I built two variations of the free iCourier:
  • A light and fast iCourier (swap out the Missile launcher for Corrosive MC for cheaper ammo and longer fight time in CZ and RES.
  • A stronger better armed iCourier, very good little fighter
Both are great fun to fly and great in High RES, Low CZ and I use them for those poll data missions. Don’t like elections, prefer war state ingame.

So far no NPC could make the shields drop or catch me if needed. Even in a High CZ with all four Spec Ops on my six.

Still fettling the free Vulture, hate the engine sound though. So far it melts even NPC deadly Anacondas 1v1. Also pretty good for data missions.

I have 2 accounts thats why I had 2 chances to experiment.

Here is my Krait Mk II, it is my main account‘s main ship. Missile ammo is a bit expensive but they come from one of those CGs and work well for missions, I also sometimes fit fixed 2x plasmas or 2x rails one with super pen and the other for canceling banks. Those are mostly for CZ work or Haz RES.
Still needs a tweak here and there but it is pretty much one tough cookie that can carry a good size cargo.

You definitely can’t go wrong if you choose the Mk II and engineer it right.

That is why I like to have these discussions, I have learnt so much from the guys here, thanks. Especially when it comes to the little details like experimental effects.

O7
 
Propably wondering why my BGS builds are fitted with a docking computer? Because while auto docking I am selecting the next mission destination, saves a bit of time when stacking a lot of missions.

O7
you can also save a lot of time with the supercruise assist

 
I use this Krait Mk2 for daily BGS stuff. https://s.orbis.zone/hpf5

Works a treat and can do most BGS-related activities without breaking a sweat. I do use more specialised builds for bulk smuggling or passenger harassment.

I think the Mk2 is far superior to the Phantom for BGS - better armed, bigger modules and only marginally lower jump range (jump range for BGS is not vital as your operating in a local bubble)
 
Late to the party and the decision's been made (can't go wrong with a Python!), but here's my entry, Krait II. I just took one of my Kraits and swapped cargo racks in to a few optional slots. That sacrifices integrity and shields in this case, but it meets all the OP criteria. 557 boost, 60 cargo, 30+ jump. Weapons can be swapped to all laser.

 
Last edited:
Top Bottom