Greetings Commanders, I bring an inconvenience that bothers me in certain situations and is also recognized by some of my friends, I would be grateful to share this with you.
This is an old mechanic in the game and usually nobody pays attention as something of relevance, but I believe it is something that would make a noticeable difference.
The warm-up time of the size 3 multicannons is relatively long when the confrontation becomes faster and the distances proportionally shorter, in a combat between very powerful boost ships and low agility the distances always become shorter, 2 to 4 kilometers can pass easily and the reaction of the module to the command makes a huge difference. My proposal this time is to keep the size 1, 2 and 3 multicannons in constant rotation while exposed, increasing the time required to arm the module but decreasing the reaction time to the trigger command. they could keep the module at low speed to shorten the activation time and maintain aesthetic action in the game, balancing the time between arming and firing, or keeping at maximum rotation until it activates to cancel the warm-up time. There are several ways to solve this, as for creativity, surely the sky is not the limit from 3300.
(Post translated with google translator)
This is an old mechanic in the game and usually nobody pays attention as something of relevance, but I believe it is something that would make a noticeable difference.
The warm-up time of the size 3 multicannons is relatively long when the confrontation becomes faster and the distances proportionally shorter, in a combat between very powerful boost ships and low agility the distances always become shorter, 2 to 4 kilometers can pass easily and the reaction of the module to the command makes a huge difference. My proposal this time is to keep the size 1, 2 and 3 multicannons in constant rotation while exposed, increasing the time required to arm the module but decreasing the reaction time to the trigger command. they could keep the module at low speed to shorten the activation time and maintain aesthetic action in the game, balancing the time between arming and firing, or keeping at maximum rotation until it activates to cancel the warm-up time. There are several ways to solve this, as for creativity, surely the sky is not the limit from 3300.
(Post translated with google translator)