Yes, they are.
But I'm not talking about class 4. They look realy good and I like them a lot.
If I'm not mistaken, we have yet to see calss 3 multicannons but if they look anything like the concept art, I'll be very happy:
So yeah, you guessed it, class 1 and 2 are the ugly ones, in my opinion anyways. You might like them and I can respect that but I don't.
By the way, Tommy Vercetty called, he wants his minigun back. He lives in Vice City and the year is 1985., not 3302.
So my question is this:
Why is the design of multicannons class 1 and 2 so basic?
Look at this class 2 concep art, way better than what we have now, never made it into the game and I wonder why (unless it's comming in 2.1):
P.S.
Same goes for pulse and burst lasers. Almost no imagination and no design diversity between 1st and 2nd class whatsoever. Class 3 is ok, class 4... we'll see soon enough.
But I'm not talking about class 4. They look realy good and I like them a lot.

If I'm not mistaken, we have yet to see calss 3 multicannons but if they look anything like the concept art, I'll be very happy:

So yeah, you guessed it, class 1 and 2 are the ugly ones, in my opinion anyways. You might like them and I can respect that but I don't.
By the way, Tommy Vercetty called, he wants his minigun back. He lives in Vice City and the year is 1985., not 3302.

So my question is this:
Why is the design of multicannons class 1 and 2 so basic?
Look at this class 2 concep art, way better than what we have now, never made it into the game and I wonder why (unless it's comming in 2.1):

P.S.
Same goes for pulse and burst lasers. Almost no imagination and no design diversity between 1st and 2nd class whatsoever. Class 3 is ok, class 4... we'll see soon enough.