Multicrew show allow owner to switch from the helm position

Should Crew Be Able to Take The Helm?

  • The owner should be allowed to give up Helmsman control to another player

    Votes: 425 81.0%
  • The owner should not be allowed to give up Helmsman control to another player

    Votes: 100 19.0%

  • Total voters
    525
  • Poll closed .
I think thats the key right over there.

If you fly a ship with an SLF or an SRV or both you're already doing 90% of the basic functions that're required to swap position with another player several times a day every time you play, and the game does it seamlessly.

I haven't heard of anyone increasing the throttle on their SRV only to watch their ship plow into a mountain on the planet's surface at full speed, so apparently this is also one of the most rock-solid, un-bugged and reliable parts of the game's foundation too.

Spaghetti code that.
 
One thing that upsets me about not only multicrew but passengers as well is that we STILL can't travel as a passenger. I thought that now that multicrew came along maybe we could do it but nooo, multicrew is done through holographic projections.
 
So what size landing pads do you have in that Ivory Tower you're living in?

You think you're too good for arcade games?

When did 'arcade' become an expletive?

Calm yerself down mate. :)

What you don't appear to have realised, is that that's a self-criticism, not an Ivory Tower judgement!

"The problem was me all along", I have stated in quite a few recent posts of mine now. Initially I was trying to treat the game like it's a simulation - that was my error. :)

Nothing wrong with arcade games one bit - and this is basically an arcade game with an Elite skin and the fantastic work that's gone on to make it. The only thing which gives it a sim-type feel, really, is the awesome 400 billion star system galaxy.
 
One thing that upsets me about not only multicrew but passengers as well is that we STILL can't travel as a passenger. I thought that now that multicrew came along maybe we could do it but nooo, multicrew is done through holographic projections.

Oh Lawdy no. No sir we can't have you hitching a ride to Colonia without watching the loading screen literally a thousand times, that'd be cheating.
 
There is so much assumption with absolutely zero basis in this post. Nothing you have said is even remotely grounded in observable fact and is born purely out of your misunderstanding of how basic netcode operations are handled. You've created mountains out of trivial things that don't even qualify as molehills.

I don't even need to reply to it. I'll just let the armchair software engineers pick it apart.

Sure, would be an interesting discussion. And yeah, of course it's assumption, I don't work on the game. Speculation is what it is.
 
I voted yes but I think there may be a technical reason why it's not. I think it has something to do with the player tied to the ship they own. I think might also be why multicrew isn't a thing with the SRV. The game's built in such a way that the player is really the ship. Once outside the ship like in the SRV, the ship stops really being a thing. I think that's the reasoning behind the limit to the telepresence range in the SLFs.

Granted that's just me guessing but at least I think that's why the helm can't switch roles, to avoid any issues cause by the ship no longer being linked to the player that owns it.

I explained that badly I know but I got a kid screaming at me atm and I'm struggling to think straight while trying to explain a theory I have on a program I'm not sure how it works sooo... :D

Anyway, I voted yes cause I want it to be a possibility. But I have a feeling it won't be. At least not until we have space legs at least. I don't think anyway.
 
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I voted yes but I think there may be a technical reason why it's not. I think it has something to do with the player tied to the ship they own. I think might also be why multicrew isn't a thing with the SRV. The game's built in such a way that the player is really the ship. Once outside the ship like in the SRV, the ship stops really being a thing. I think that's the reasoning behind the limit to the telepresence range in the SLFs.

Granted that's just me guessing but at least I think that's why the helm can't switch roles, to avoid any issues cause by the ship no longer being linked to the player that owns it.

I explained that badly I know but I got a kid screaming at me atm and I'm struggling to think straight while trying to explain a theory I have on a program I'm not sure how it works sooo... :D

Anyway, I voted yes cause I want it to be a possibility. But I have a feeling it won't be. At least not until we have space legs at least. I don't think anyway.

Already debunked. See above.

Edit: Sorry, post 116. Have a bad habit of assuming everyone uses larger pages.
 
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No entity is needed to replace you if you choose to fly an SLF with no NPC crew to pilot the mothership. You just slip from one to the other effortlessly.

Forgot to elaborate on this point. When you enter an SLF with no NPC crew to take over the ship, your avatar despawns from your pilot seat. Where it is then located I have no idea because telepresence is magic that need not be explained to the peasants.
 
Oh Lawdy no. No sir we can't have you hitching a ride to Colonia without watching the loading screen literally a thousand times, that'd be cheating.

You missunderstand me sir.. I meant literally as a passenger, not talking about a oneclick trip, but a real time journey no matter if it were on a npc or cmdr ship. Offline or online, dealers choise.
 
You missunderstand me sir.. I meant literally as a passenger, not talking about a oneclick trip, but a real time journey no matter if it were on a npc or cmdr ship. Offline or online, dealers choise.

I didn't misunderstand you. I'm just channeling the communal spirit of FDev and the '84 purists to tell you that jump range is a Balance Mechanic™ and any mechanic that allows you to avoid watching every loading screen you are DUE, Good Sir, is a sin.
 
I really dont understand why some people dont want this feature at a point, to NOT want it for others to have it. For me it is the same thing lets say, when someone hates mining and also it really bothers him to see mining equipment in the outfitting. It just doesnt make sense. Nothing solid comes in mind to justify this weird behavior...

If this feature ever becomes reality in the game, then i think its pretty safe to say that NOONE will ever take the helm without the owners permission and the owner will be able to gain back control WHENEVER he wants. In addition, i think that more and more benefits will come to surface if we get this feature in the game, and if the devs have some serious technical reasons for not implementing this, then it is worth to overcome them. Just my 2c.
 
I voted Yes - Someone else take over, I need the bathroom after that last encounter! :D

Just to add - I'm not going to play multicrew on a camping porta-toilet!

DD6.jpeg
 
I really dont understand why some people dont want this feature at a point, to NOT want it for others to have it. For me it is the same thing lets say, when someone hates mining and also it really bothers him to see mining equipment in the outfitting. It just doesnt make sense. Nothing solid comes in mind to justify this weird behavior...

If this feature ever becomes reality in the game, then i think its pretty safe to say that NOONE will ever take the helm without the owners permission and the owner will be able to gain back control WHENEVER he wants. In addition, i think that more and more benefits will come to surface if we get this feature in the game, and if the devs have some serious technical reasons for not implementing this, then it is worth to overcome them. Just my 2c.

I'm an options guy. I always want more options.

Offensively large options menu like the key rebinding in ED are high grade erotica for me.

I don't care if you're a trader, PvPer, miner, Explorer, Pan-Galactic Space Monkey plushie collectible enthusiast or whatever I don't care. I'm just as devoted to seeing your style of gameplay expanded upon as mine because someday I might get bored and decide to fly in your shoes for a while. When I do that, I'm going to expect it to be just as detailed as what I expect of my side of the game and I will hold it to the same standards and complain just as loudly when it falls short.

A good game is a good game. There are no special exceptions for doing a crappy job.
 
People, lets just get the "basic" multi-crew features out the door without constant disconnects first, before we start asking for the moon.
 
So NPC fighter pilot crew are allowed to man the helm when we pilot a fighter.

And if we wanted to jump into a turret, surely the same npc-crew AI rule should also apply?
 
People, lets just get the "basic" multi-crew features out the door without constant disconnects first, before we start asking for the moon.

Actually... we started asking for the Moon over a year ago. Nothing has happened yet.
We probably should have started asking for multi-crew right after Elite was released three decades ago... you know... just to speed up things a little. More.
 
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So NPC fighter pilot crew are allowed to man the helm when we pilot a fighter.

And if we wanted to jump into a turret, surely the same npc-crew AI rule should also apply?

We don't even need NPC crew...without NPC crew if we switch to the fighter the ship's computer flies the ship (basic maneuvers etc.), so if we as captain want to switch to turret view then why not allow the ship's computer to fly. Would open it up to solo players.
 
So NPC fighter pilot crew are allowed to man the helm when we pilot a fighter.

And if we wanted to jump into a turret, surely the same npc-crew AI rule should also apply?

We don't even need NPC crew...without NPC crew if we switch to the fighter the ship's computer flies the ship (basic maneuvers etc.), so if we as captain want to switch to turret view then why not allow the ship's computer to fly. Would open it up to solo players.

That sounds really cool, I love the idea of opening up the gunner position to solo players. The tradeoff is obvious: without an AI crew you're stuck at best on cruise control moving forward and with an AI crew you're in the sometimes unreliable hands of the AI.

Immediately I think of situations like being a trader and getting interdicted so you pop hardpoints, swap to gunner position and blast away at your incoming pirate while your FSD boots up.
 
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That may be the exact advantage to solo, they wish to avoid.

But add in the wrinkles. You can't boost, or move.

AND

There is a walk animation between th stations. So you are actually vulnerable for 5-10 seconds
 
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