Here's a few ideas on how to make the player-experience a little less frustrating.
Usability
1. Secondary targeting reticle colour
Make the targeting reticle for the secondary fire group the same colour as the secondary fire circle (blue by default). It's easy to mix up the reticles currently and fire the wrong weapon.
2. Module damage feed
When modules take damage there should be some kind of info feed of this in the info panel which displays whats happening. Currently if a player is targeting your modules its hard to tell until they are dead, unless you keep checking the right side panel - which is a distraction in combat (especially PvP). Prioritise showing the ones targeted by your opponent.
3. Active counter measures
Highlight the Chaff/ECM/Point defence/Heat sink HUD label when the countermeasure is active - this is especially useful for chaff where it is not always obvious how long it is active for.
4. Shield strength numeric % value
Shield strength should be shown as a numeric percentage value somewhere on the HUD. It is hard to tell the rate at drop/recharge when your only clue is three rings and their swing from blue to red.
5. Crimes On/Off UI label
Show a light next to the cargo scoop/landing gear or on the info bar which highlights if crimes are on or not to the player. Maybe make it red instead of blue.
6. Player ships in the contacts menu
Currently players are shown by a hollow marker on the radar - could this same hollow maker be used to indicate players on the contact list panel (the little rectangle on the end of the bar would be perfect for this).
7. Show all player ranks upon basic scan
Ranks such as Trading, Exploration, CQC, Powerplay rating and the navy ranks should be shown in the left panel after a basic scan. Currently its impossible to tell if a player is a noob or not, as not enough info is given, only combat rank.
8. Manifest scanner upgrade to show missions
Scanning another ship with a manifest scanner should display to the user what missions the target currently has active and for what faction - this would enhance interfaction PvP warfare (even more once we get squadrons and if Powerplay goes open-only).
9. Target player logging out notification
When a targeted player uses the 'legitimate' way of logging out of combat, a message should pop up in the comms panel like when a friend logs-in or out. 'CMDR Weaksauce is logging out (15 seconds)'.
10. Wingman nav-lock
The key binding option for nav-locking to a wing-mate does not seem to work as consistantly as the wing menu option. Why does the nav-lock marker on the wing-mate icon often go red and non-responsive too? Could these be fixed?
11. Wing target order
Could the leader of a wing (first member) be able to set target orders for other wing-mates (highlight opponent with a gold crosshair icon).
12. Third party interdiction label/status
When an interdiction is occuring between two third parties in super-cruise, it should be shown on the HUD in some way.
13. Docking queue
When all pads are in use there should a docking queue system, which displays your place in the queue on the docking status overlay.
14. Fix navigation target vs contact target
If your navigation target is a station or surface base, switching to target a ship currently wipes your destination and defaults it back to the nearest planet/star - this is annoying, please retain station navigation target.
15. Galaxy map player traffic overlay
Using data from the system traffic report, a player traffic overlay option could be added to the galaxy map (as the data is already there, it seems quite wasteful that this is not used on the galaxy map already).
Cosmetic
1. Manufacturer HUD themes
Give each ship manufacturer a different HUD theme;
* Any ship could be reset back to the default HUD
2. HUD colour options
Give each ship manufacturer theme several HUD colour options.
Reply Suggestions
MadDogMurdock
1. Have the numbers in the Cargo column of the commodities screen a different colour or better still, Buy / Sell filters
2. Secretive Passengers need a warning indicator in the same place that the Illegal Passenger warning displays - obviously with a lower priority.
3. Bottom-left panel - Get rid of the approach information for landable planets and restore the same planetary info as for non-landable planets, but add in Materials % indicators, if known.
Eliza
1. Display details about scanned Bodies: terraformable yes/no, top 3 materials available (maybe more?) on that body, body-type for landable bodies
2. G-Force on the Planet-Surface that one could brace for impacts.
Rootsrat
1. Make the Info Panel (upper right display) interactive (scrollable), just as the comms panel. Sometimes there is a lot of info displayed on there (for example when collecting lots of materials) and it gets lost quickly.
2. Display more info about the target system in on the target part of the HUD (bottom left - NOT the panel, the dashboard HUD), like security level, allegiance, economy type.
3. Add option to clear comms panel and also block all incoming comms, including system messages (i.e. Commander X logged in) - useful for those that record scripted videos.
Falkner
1. Give a different "SLOW DOWN" Notification for when you are being SLOWED DOWN (I.e. In a gravity well of a planet) or when the computer is telling you to SLOW DOWN or you will overshoot your destination in supercruise. This will save a lot of confusion for newer players.
Usability
1. Secondary targeting reticle colour
Make the targeting reticle for the secondary fire group the same colour as the secondary fire circle (blue by default). It's easy to mix up the reticles currently and fire the wrong weapon.
2. Module damage feed
When modules take damage there should be some kind of info feed of this in the info panel which displays whats happening. Currently if a player is targeting your modules its hard to tell until they are dead, unless you keep checking the right side panel - which is a distraction in combat (especially PvP). Prioritise showing the ones targeted by your opponent.
3. Active counter measures
Highlight the Chaff/ECM/Point defence/Heat sink HUD label when the countermeasure is active - this is especially useful for chaff where it is not always obvious how long it is active for.
4. Shield strength numeric % value
Shield strength should be shown as a numeric percentage value somewhere on the HUD. It is hard to tell the rate at drop/recharge when your only clue is three rings and their swing from blue to red.
5. Crimes On/Off UI label
Show a light next to the cargo scoop/landing gear or on the info bar which highlights if crimes are on or not to the player. Maybe make it red instead of blue.
6. Player ships in the contacts menu
Currently players are shown by a hollow marker on the radar - could this same hollow maker be used to indicate players on the contact list panel (the little rectangle on the end of the bar would be perfect for this).
7. Show all player ranks upon basic scan
Ranks such as Trading, Exploration, CQC, Powerplay rating and the navy ranks should be shown in the left panel after a basic scan. Currently its impossible to tell if a player is a noob or not, as not enough info is given, only combat rank.
8. Manifest scanner upgrade to show missions
Scanning another ship with a manifest scanner should display to the user what missions the target currently has active and for what faction - this would enhance interfaction PvP warfare (even more once we get squadrons and if Powerplay goes open-only).
9. Target player logging out notification
When a targeted player uses the 'legitimate' way of logging out of combat, a message should pop up in the comms panel like when a friend logs-in or out. 'CMDR Weaksauce is logging out (15 seconds)'.
10. Wingman nav-lock
The key binding option for nav-locking to a wing-mate does not seem to work as consistantly as the wing menu option. Why does the nav-lock marker on the wing-mate icon often go red and non-responsive too? Could these be fixed?
11. Wing target order
Could the leader of a wing (first member) be able to set target orders for other wing-mates (highlight opponent with a gold crosshair icon).
12. Third party interdiction label/status
When an interdiction is occuring between two third parties in super-cruise, it should be shown on the HUD in some way.
13. Docking queue
When all pads are in use there should a docking queue system, which displays your place in the queue on the docking status overlay.
14. Fix navigation target vs contact target
If your navigation target is a station or surface base, switching to target a ship currently wipes your destination and defaults it back to the nearest planet/star - this is annoying, please retain station navigation target.
15. Galaxy map player traffic overlay
Using data from the system traffic report, a player traffic overlay option could be added to the galaxy map (as the data is already there, it seems quite wasteful that this is not used on the galaxy map already).
Cosmetic
1. Manufacturer HUD themes
Give each ship manufacturer a different HUD theme;
- Core Dynamics - Aggressive / angular (default colour red)
- Faulcon DeLacy - Bold / militaristic (default colour yellow)
- Gutayama - Clean / minimalistic (default colour blue)
- Lakon - Simple / utilitarian (default colour green)
- Saud Kruger - Benign / futuristic (default colour cyan)
- Zorgon Peterson - Slick / retro (default colour purple)
* Any ship could be reset back to the default HUD
2. HUD colour options
Give each ship manufacturer theme several HUD colour options.
Reply Suggestions
MadDogMurdock
1. Have the numbers in the Cargo column of the commodities screen a different colour or better still, Buy / Sell filters
2. Secretive Passengers need a warning indicator in the same place that the Illegal Passenger warning displays - obviously with a lower priority.
3. Bottom-left panel - Get rid of the approach information for landable planets and restore the same planetary info as for non-landable planets, but add in Materials % indicators, if known.
Eliza
1. Display details about scanned Bodies: terraformable yes/no, top 3 materials available (maybe more?) on that body, body-type for landable bodies
2. G-Force on the Planet-Surface that one could brace for impacts.
Rootsrat
1. Make the Info Panel (upper right display) interactive (scrollable), just as the comms panel. Sometimes there is a lot of info displayed on there (for example when collecting lots of materials) and it gets lost quickly.
2. Display more info about the target system in on the target part of the HUD (bottom left - NOT the panel, the dashboard HUD), like security level, allegiance, economy type.
3. Add option to clear comms panel and also block all incoming comms, including system messages (i.e. Commander X logged in) - useful for those that record scripted videos.
Falkner
1. Give a different "SLOW DOWN" Notification for when you are being SLOWED DOWN (I.e. In a gravity well of a planet) or when the computer is telling you to SLOW DOWN or you will overshoot your destination in supercruise. This will save a lot of confusion for newer players.
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