My first 2h open play after 100h solo

just because you do not 'expect it' does not mean it 'wont happen' there are plenty of nutters on the road :D it also does not mean he does not decide to change lanes and not see you in his mirror and drives into your car... that never happens does it???

Ok, there are nutjobs. They do this thing exactly once in their lives. Here they can do it all over again and again all day long.
 
As long as "PvP" kills (including destroying fsd/drives) of any kind against a clean player is not heavily punished, I will not step into the open without a PvP spec fighter ship (no gimbals, dumbfires to the brim, tons of shield cell batteries etc.). I think the fact that I basically need to spec like a griefer just to play safely in the open is a problem...

Of course, I have another problem before needing to bother with that. My real world location is such that I bet that I can count with 1 hand (or maybe 2) the number of ED player in my country (of 250 million population)!!!! Pirated games is king here and since ED can't be pirated, nobody plays it (paying for games? Are you nuts? That's what my friend think of my 200+ games, mostly steam & console games). Time zone also means that my primetime is most of the player base's downtime. I tried Mobius & Open, making sure ports are forwarded etc. and still not a single commander in sight. The real world location based instance is not doing me any good.
 
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The griefers will ruin this game. Fact.
Then it will just be the griefers gobbing off in the forums getting the game changes to make it even more a game purely for griefers.
 
You can't grief in this game.

That's complete and utter bullcrap.

If you blow up Lakon's with your Asp "because it makes me giggle" -- your a griefer.

If you intentionally ram people in the station (or in the case of this topic, outside) "because I like to hear the crying of carebears" -- you're a griefer.

If you follow a Sidewinder around with your Anaconda and blow up every NPC they shoot at because it makes you feel good -- you're a griefer.

If you <do anything to another player> and say "oh man, this is soooo wrong but I'm going to keep doing it until they make it illegal" -- you're a griefer.

(Reference point: blowing up dozens of Sidewinders in the no-fire zone of a station with your Anaconda in Alpha is a perfect example. We all know it was an oversight in the alpha, but you did it because it made you giggle so hard you pee'd a little in your pants.)

In short: a griefer is someone who interacts with other players in psychotic, anti-social ways because it turns you on. These are the kinds of people we put in prison, don't give jobs, and generally don't associate with. Unfortunately, Elite: Dangerous is new and David Braben is absolutely brand new at this whole multiplayer thing so he hasn't wrapped his mind around the whole griefer concept. And unlike EVE, Elite: Dangerous doesn't have war mechanics to let you work out your psychotic behaviors in acceptable ways.

If I wanted to play with your kind, I'd be playing DayZ. So instead, I play in Solo mode when I'd like to explore and do things without being blind sided by morons, and I play open mode when I'm looking for a fight. It seems to be win-win and you don't even realize it.
 
As long as "PvP" kills (including destroying fsd/drives) of any kind against a clean player is not heavily punished, I will not step into the open without a PvP spec fighter ship (no gimbals, dumbfires to the brim, tons of shield cell batteries etc.). I think the fact that I basically need to spec like a griefer just to play safely in the open is a problem...

Funny, because i've been playing only open right from the very start, and didn't see a single problem with it. Of course i didn't just go straight to Lave, i was bit more smarter then that, but hey. :) What do i know.
 

Jarn

Banned
I think the fact that I basically need to spec like a griefer just to play safely in the open is a problem...

Here's a short protip list what's not griefing:

- someone shooting you
- someone ramming you
- someone saying that "your mom is fat" on comms
- someone stealing your kills

- - - - - Additional Content Posted / Auto Merge - - - - -

The griefers will ruin this game. Fact.
Then it will just be the griefers gobbing off in the forums getting the game changes to make it even more a game purely for griefers.
Here's a short protip list what's not griefing:

- someone shooting you
- someone ramming you
- someone saying that "your mom is fat" on comms
- someone stealing your kills
 
Stay Clear of Open and Play Solo or with Friends in Private Groups.

Open right now is absolute ****

Theres no Benefit in Playing Open over Solo.
Nor is there any Limit to you Changing the Mode.

So Open is basicly the Griefers and PvPers which look for Targets.
And everyone else Plays Solo because its same as Open just without the PvPers and Griefers.


Some people try to get people into Open but lets be honest.
THERE IS NOTHING to gain in playing Open.
Especially not for Traders...


They could just as well make Open Play into an One System PvP Arena.



Best just let Open Play Die.
Maybe they.ll at some point realize that this is completly useless and will change it...
 
Here's a short protip list what's not griefing:

- someone shooting you
- someone ramming you
- someone saying that "your mom is fat" on comms
- someone stealing your kills
Shoting and ramming people for no good reason whasoever is griefing.
 
Insert standard anecdote: I think I've only ever _met_ one other CMDR in game. Never mind being worried that one is going to pop up and ram me, or shoot me, or whatever. Closest to that was me hunting at a nav point. Anaconda comes in. I'm calmly hanging around doing a kill warrant scan on this Wanted ship (hmm.. this will be a good haul. I've beat up everything else I'd shot at.). Then.. "what's this purple thing coming at me. That looks like a plasma torp from the Romulans." *Bang*. All shields gone. 25% hull left. Canopy cracked. 10 mins air left. "@#$%@#$%! Retract hardpoints! RUN!". Survived, but man, what a wake-up call.
 
Here's a short protip list what's not griefing:

- someone shooting you
- someone ramming you
- someone saying that "your mom is fat" on comms
- someone stealing your kills

Did I say any of that? I said KILLS (of which I also count disabling drives & FSD). Not like it matters to me as even open in Lave, nobody is around due to my real world location being rather remote.
 
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Unfortunately, Elite: Dangerous is new and David Braben is absolutely brand new at this whole multiplayer thing so he hasn't wrapped his mind around the whole griefer concept. And unlike EVE, Elite: Dangerous doesn't have war mechanics to let you work out your psychotic behaviors in acceptable ways.

How many times must it be said:

You might find some answers in this post by Sandro the Lead Developer:


Hello all!


Time to dive in to this thread with our current thoughts:


Griefing:


So, we've said we don't mind bad guys. In fact, we go further; we have bad guy gameplay options (piracy, smuggling etc.) By default, this includes psychopathic behaviour - randomly attacking other player "because you can".

...

The way it's currently standing, players will be able to enter and leave private groups of some sort reasonably easily, so they will be able to control the level of perceived griefing they want to suffer.

I know this is a very contentious issue, which I have been wrestling with since I first came on to the project. The way I see it at the moment is pretty straightforward:

We have players that want a range of different experiences
All of those experiences are valid
Some of those experiences are mutually exclusive

So my answer is to say that we will support all of them but not to the point where one player is happy at the expense of another. And a clean way to do this is by using a grouping system.

The worst case scenario here is that a player who wants to avoid an encounter will vanish into a private group. In this case, the player will be forced to escape conventionally first (via hyperspace, docking or something similar).

In this instance, the aggressor still gets some benefit - they "defeated" their prey, and we can hopefully build on this in terms of rewarding them in various ways: via reputation, which can lead to missions and events, via player bragging rights (perhaps only players that remain in the "all group" can feature in various global news feed articles) and potentially via limited physical rewards.

If players are going to live in private groups, well, that suggests that if we had a single environment they would be playing offline or not at all, so they aren't part of the equation.

Players that dip into the "all group" after farming "private groups"; there are a few things to say about this.

They are unlikely to have as good player-vs-player skills as those who live in the "all" group day in day out.

NPCs can and will offer appropriate risks (in fact, it would not be a lie to suggest that we *could* make NPC ships significantly nastier than any human ships in the majority of situations. Not that we will, mind. But we could), so to get a tooled up advantage such players will have been facing a appropriate threat level (basically private groups should not be considered "easy mode").

Everyone has access to their own private group(s)

It's not perfect, but it's my best shot at the moment.

The emphasis is mine in the above quote. So basically Ainsi sera, groigne qui groigne.
 
No its not, its the nature of the cut-throat galaxy. Some NPC's do it too, in case you haven't noticed. Do you cry about every crazy npc shooting you too?

Haha. "Nature of the cut-throat galaxy". :D More like nature of being a galaxy. And to make it clear, i have no problem with pirates and alike. But a pirate does what he does for profit. But ramming someone gains you nothing. It's just a way for immature people to express their immaturity. Look at me, look at me i have a big ship, ain't i cool? :D But also more importantly it adds nothing to the game. It just makes it worse and stupider.
 

vonvonbraun

Banned
I played ~100h solo and had amazing fun. I loved it. Amazing game. Yesterday i started playing open, because everyone said it's much more fun. I had two "encounters" with players.

1. I was bounty hunting at nav point. There was another cmdr, had no bounty on him, i greeted, let him chase his targets. He on the other had had big fun killing mine. Well, it's valid. But no fun.

2. I was in my A grade type 6, had collected 80t of rares in 2h. Just left the station, aligned with the jumppoint, then a sound of engines boosting, big face of an ASP rushing towards me, boom. 80t rares gone, 2h gone, 250kCr insurance gone, 100kCr uncollected bounties, gone, fun gone, amazing feeling about this game gone.


I'm not going to play open anymore. Sad, because NPC are lame and generic. When it comes to NPC Elite means nothing, they are all easy kills with a nice viper. But some cmdrs are obviously stupid children seeking the GTA experience. Damn.


Elite: Dangerous
 
How many times must it be said:



The emphasis is mine in the above quote. So basically Ainsi sera, groigne qui groigne.

Cool, thanks for linking (I only joined during release so I don't exactly go back and read everything). Message is clear, play open armed to the teeth to release repressed psychopatic tendencies (better ingame than real life), play solo/group for fun!
 
This is the nature of these games where open PVP exist. Be prepared and don't hesitate to shoot. I have to try open play sometimes.

Btw open play sounds alot like DayZ. Hi, I'm friendly...gets shot in the head the next second.I have to start playing it again, that was alot of fun. :)
 
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