My first 2h open play after 100h solo

I've flown exclusively in Open (except for those 3 nights my internet was down and I was reduced to using my phone's 3G as a hotspot). Probably amounts to 50+ hours of play.

Been interdicted and killed by a player once. Just once. And that was a legitimate pirate asking for cargo and my hauler refusing so he blew me into dust.

Otherwise it's been mostly friendly interactions or tense moments of checking each other out at Nav beacons. Having said that I do play very cautious.

Maybe you were just unlucky? Griefers don't seem to dominate the galaxy from my experience.
 
I played ~100h solo and had amazing fun. I loved it. Amazing game. Yesterday i started playing open, because everyone said it's much more fun. I had two "encounters" with players.

1. I was bounty hunting at nav point. There was another cmdr, had no bounty on him, i greeted, let him chase his targets. He on the other had had big fun killing mine. Well, it's valid. But no fun.

2. I was in my A grade type 6, had collected 80t of rares in 2h. Just left the station, aligned with the jumppoint, then a sound of engines boosting, big face of an ASP rushing towards me, boom. 80t rares gone, 2h gone, 250kCr insurance gone, 100kCr uncollected bounties, gone, fun gone, amazing feeling about this game gone.


I'm not going to play open anymore. Sad, because NPC are lame and generic. When it comes to NPC Elite means nothing, they are all easy kills with a nice viper. But some cmdrs are obviously stupid children seeking the GTA experience. Damn.

All too familiar story just now ingame with petty little cretins spoiling the experience for everyone else.
Solution needs found for open play and soon!
 
I played ~100h solo and had amazing fun. I loved it. Amazing game. Yesterday i started playing open, because everyone said it's much more fun. I had two "encounters" with players.

1. I was bounty hunting at nav point. There was another cmdr, had no bounty on him, i greeted, let him chase his targets. He on the other had had big fun killing mine. Well, it's valid. But no fun.

2. I was in my A grade type 6, had collected 80t of rares in 2h. Just left the station, aligned with the jumppoint, then a sound of engines boosting, big face of an ASP rushing towards me, boom. 80t rares gone, 2h gone, 250kCr insurance gone, 100kCr uncollected bounties, gone, fun gone, amazing feeling about this game gone.


I'm not going to play open anymore. Sad, because NPC are lame and generic. When it comes to NPC Elite means nothing, they are all easy kills with a nice viper. But some cmdrs are obviously stupid children seeking the GTA experience. Damn.

This is why I'll never play open.
 
Either griefers are everywhere or all the people who have a grizzle at being pew-pewed by them are flocking to where the griefers are for some reason. If that's the case, maybe they should flock off somewhere else. It's not like there's a lack of locations...
 
No, just no. This is not what Elite is about. This has nothing to do with awareness of my surroundings. When i am in my car, driving, i also do not expect that the guy in the SUV who just drove passed me suddenly decides to play destruction derby.

What you do not expect, doesn't mean it won't happen. Countless people aren't even alive today to tell you what happened to them, while in their car, driving.

As irl or in-game, you had bad luck, if that ASP rammed you on purpose, doesn't mean it happens all the time, every day, every minute, out in Open. Get over yourself, either play safe forever in Solo/Group, or man up and jump back into Open.
 
The advantage, for me, is the added risk and sense of danger.

I've played exclusively in Open since launch. If I'd played in Solo I'd have gotten so bored I'd have quit the game by now. Playing in Open keeps things interesting for me.

Your mileage may vary, of course, but some of us do like playing (including trading) in Open.

pretty much this. i would never consider solo play, it defeats the whole purpose of the game imo. "i wanna be part of an exciting and dangerous space adventure - OH WAIT PICKED UP RARES TIME FOR SOLO PLAY BABY. GETTING INTERDICTED PULL THE PLUG QUICK." i mean, it's like one wanting to be part of something epic, but definitely not at the cost of risking anything himself lol.

OP's seems to have the same mindset. grinded out millions upon millions in solo play before losing 1 shipment in openplay, realized playing open comes at a risk of possible losses, thus the game immediately became terrible. can't blame him, games aren't fun if they can be lost.
 
Not sure I'm getting your point
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You find solo a bit boring because the NPCs are easy and predictable
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You find Open frustrating because CMDRs are hard and unpredictable
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What are you after exactly?
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I really enjoy open play because other CMDRs are totally unpredictable, when I am interdicted by an NPC I hardly break a sweat but if a player comes after me I truly fear for my life and that's exciting. Yes I could die and lose everything but putting it all on the line is what gives it meaning, in Solo I'm just playing a numbers game but in open I'm in shark infested waters, it is Dangerous :)
 
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from the beginning i said the first goal of Fdev is to make solo as challenging as open... unfortunatly they failed...

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Not sure I'm getting your point
-
You find solo a bit boring because the NPCs are easy and predictable
-
You find Open frustrating because CMDRs are hard and unpredictable
-
What are you after exactly?
-
I really enjoy open play because other CMDRs are totally unpredictable, when I am interdicted by an NPC I hardly break a sweat but if a player comes after me I truly fear for my life and that's exciting. Yes I could die and lose everything but putting it all on the line is what gives it meaning, in Solo I'm just playing a numbers game but in open I'm in shark infested waters, it is Dangerous :)

hes after challenging, hard and unpredictable npc, that he can beat 100% of the time ^^
 
Not sure I'm getting your point
-
You find solo a bit boring because the NPCs are easy and predictable
-
You find Open frustrating because CMDRs are hard and unpredictable
-
What are you after exactly?
-
I really enjoy open play because other CMDRs are totally unpredictable, when I am interdicted by an NPC I hardly break a sweat but if a player comes after me I truly fear for my life and that's exciting. Yes I could die and lose everything but putting it all on the line is what gives it meaning, in Solo I'm just playing a numbers game but in open I'm in shark infested waters, it is Dangerous :)

Whenever I watched streams of Day Z I always thought it looked boring as hell, but ED has kind of taught me to appreciate the tension of not really knowing another player's agenda. I don't know their intentions, I don't know how they get their jollies and even though I can see their ship and their modules I don't know how good they are. And they don't know that I'm crap. Even though I'm a pretty law abiding player I love to circle people in supercruise and see them scurry away for fear of being interdicted.
 
Either griefers are everywhere or all the people who have a grizzle at being pew-pewed by them are flocking to where the griefers are for some reason. If that's the case, maybe they should flock off somewhere else. It's not like there's a lack of locations...

I am yet to see one of these complaints not at Lave, but the traders keep going there (because they are copying someone else rare route from the forum) getting shot and then complaining on the forums.

It is like watching Lemmings leaping over a cliff.
 
I am yet to see one of these complaints not at Lave, but the traders keep going there (because they are copying someone else rare route from the forum) getting shot and then complaining on the forums.

It is like watching Lemmings leaping over a cliff.

LOL.
Sounds to me like rare trading is working as intended. More profits for traders, but a focus point for people who would attack traders in a 400 billion system galaxy.
 

Jarn

Banned
Video is ready. The Cobra fight runs virtually the entire second half of the video, the first half is just a bit of filler. It is available in 1080p HD.

[video=youtube_share;SayjDKYHY_w]http://youtu.be/SayjDKYHY_w[/video]
Some good moves, some very dangerous moves (head on passes).
 
No, just no. This is not what Elite is about. This has nothing to do with awareness of my surroundings. When i am in my car, driving, i also do not expect that the guy in the SUV who just drove passed me suddenly decides to play destruction derby.
The best piece of advice anyone ever gave me when I was learning to drive was that it wasn't my driving I had to worry about - it was everyone else's.

Not paying attention to what other drivers around you are doing is the single biggest cause of road accidents.
 
from the beginning i said the first goal of Fdev is to make solo as challenging as open... unfortunatly they failed...
Because I am afraid you set them an impossible goal.

The whole reason that online and multiplayer games exist is because no code can present the same challenge - and sense of achievement when you beat them - as other people.
 
The best piece of advice anyone ever gave me when I was learning to drive was that it wasn't my driving I had to worry about - it was everyone else's.

Not paying attention to what other drivers around you are doing is the single biggest cause of road accidents.

Come on, i know this, this is common sense. But how am i supposed to do that?
I leave a station, i check my surroundings, no threads anywhere, i align my trajectpry for the jump, hit the button, wait for FSD to charge, countdown 4...3...2... boom, dead. There is enough time for any player to leave the station and boost for my position while i keep the trajectory aligned and wait for the jump.
If i'd constantly move back and forth i wouldn't be able to jump, you have to fly straight, and you cannot evade during countdown.
 
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I seriously hope they make Open and Solo/Group modes so that you can't transfer credits/ships over. Essentially two commander slots. Roll it in a patch, next time you login you're presented with the option of permanently choosing a mode for your current commander, then you can make another one for Open or Solo/Group.

that's the worse idea I have seen on this forum.......
 

Jex =TE=

Banned
No, because this was not a combat situation. I had no chance. I selected my destination, aligned trajectory, boom. It came out of nowhere. This was not a realistic situation, it was stupid gamey GTA. I'd have no problem being pirated, i even had tobacco and booze with me to offer.

I'm assuming this player survived the encounter and thus profited from any cargo that came from the destruction of your ship? There's a big circle in the middle of your dashboard too ;)
 
2. I was in my A grade type 6, had collected 80t of rares in 2h.

Your problems started when you kept doing rares in a type-6

Indeed! Rares don't get restocked fast enough to make sticking around and collecting 80 tons of the stuff worthwhile. In 2 hours I can make three round trips with 36 tons of rares each in my Cobra. That's 108 tons in two hours.

Collecting 80 tons in a Lakon-6 might give you a bigger, more satisfying paycheck in one go, but all added up your time/money ratio goes way down when trying to fill up a giant hold like that with rares. Less is more!
 
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