My first 2h open play after 100h solo

This was not a bloody piracy problem, how often do i need to repeat this?

So what is the real problem? Lets be fair, maybe it just me not getting it.

It not the negative experience of getting randomly blown up by some bad cmdr? Because that can happen with NPCs too.
It not the negative experience getting blown up by some evil cmdr either it seems, because you say it not about griefing either.

So what is the issue? That the game is sometimes and very suddently very random in open? For me that is the charm of open, even in 'dull' moments like in super cruise I need to pay attention, because else someone might sneak up on me and use this to his advantage, just like I sneak up to other CMDRs and interdict them when I see a bounty on them. (which is super rare, over 90% of the cmdrs are clean, so clean that it is boring)
 
anyway. yes, you can isolate yourself and grind your way to billions in solo and only show yourself in open once you got a max. kitted Anaconda to parade around in with all advantages on your side, and you'll likely not be the only one to follow that path, but it defeats the purpose of the idea behind Elite DANGEROUS. it'd be respectable and a job well done to finish a trade run done while facing the potential risk of losing the cargo, ghosting through an empty universe with millions aboard is cheating your way out of the situation. it's that simple and it can in no way, shape or form be compared to avoiding risks in real life.

what the hell is it with you people? oh we are better than you because we play open, if you pay solo then that goes against the meaning of tha game blah blah.. what a crock!! the risks may not be great in solo but they do exist, its all a matter of perspective and relative to the individual playing. who are you or anyone else to discredit another player for their choice at how they play this game? follks may be responding to 1 individuals post here, but you are basically tossing out insults and discrediting anyone who chooses to play solo.
 
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BTW, I am not even sure if SOLO trading does upload to the background simulation. In Open Trading as a big effect on the background simulation, you can have great effect on outposts, stations and factions by just trading with them. Making them much more important, which is one of the interesting things about the game. Can you do this even in Solo or do you just suffer and benefit from the effects that open players have on the background sim?

i believe it does effect the background simulation, think thats part of the reason why they opted for solo mode instead of offline. think DB discussed it in an interview, although im not 100% on that, was a while ago i watched it.
 
I have a degree of sympathy for the OP as I've had a few thoughts on this issue myself. I started off playing in Beta in solo mode, while I got to grips with the game, but then quickly reverted to open play. Most of that time, I'm happy to say, has been more enjoyable.

I decided to only trade in a defensible ship (in my case, a Cobra initially, and now an Asp) due to the constant threat of being pirated on my rare trade route (especially around Lave, Leesti, Orrere, etc - surprise, surprise). I wanted to be able to defend myself, should the worst happen. Occasionally, NPC pirates would interdict me, but escaping them wasn't especially hard. However, my encounters with other CMDRs have been mostly thrilling.

The first pirate player to interdict me asked me to help him provide for his 6 kids! Hmm, I was not feeling overly sympathetic or generous, so quickly boosted away. Due to being mass locked, that wasn't so easy... So, several laser blasts and shield cells later, I was unfortunately only left with 53% of my hull; but I escaped and was also left with the feeling of a moral victory ("What's mine is mine, pirate!"), the sound of my heart pumping in my ears and the feeling that I had experienced something truly different and special.

Of course, I could have had your experience first and that would certainly have made me think twice about playing in an open field. I would just say, though, don't let a couple of morons put you off. Sure, there are plenty of idiots out there; but there are also lots of players out there who don't look for cheap ways to undermine the fun of other players - CMDRs who treat other CMDRs with respect. Like that first pirate player I ran into - I took his challenge and ran with it (literally!). But I respected he was playing the game, as was I.

Now, I do understand the argument that trading in open play is a risk and, quite possibly, an unnecessary one, since everyone has the choice to play open or solo. However, I would suggest that it could depend partly on what ship a player is flying, how defensible it is and how much he stands to lose, should the worst happen. If he is flying a fairly weedy hauler or poorly defended transport ship with an expensive cargo, that risk would seem to be too much. It would certainly shred my nerves if I had sunk a lot of time, effort and in-game credits into a trading run that was in danger of being wasted by a random act of violence, or even an accident. Yet, this is still part of the experience.

Trading under these circumstances gains something in open play - that feeling of uncertainty while travelling, of adrenalin while barely escaping a would-be pirate and the relief of reaching your destination and the safety of a station. Of course, there may be frustration too, but such is life - we can't have it all our own way, I guess.

Plus, if a particular location seems to be a haven for players trying to spoil the fun, it could be advisable to move to a different part of the Galaxy. After all, it's a big playing field. :)

TL : DR - don't give up on open play. Solo play has its merits and I am glad it exists, but open play (and, indeed, private groups) adds something to the experience of Elite Dangerous that can be truly memorable.
 
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i believe it does effect the background simulation, think thats part of the reason why they opted for solo mode instead of offline. think DB discussed it in an interview, although im not 100% on that, was a while ago i watched it.

Interesting, it would be the only thing that I would oppose. Downloading background sim into solo is fine, uploading to the background sim sounds imo broken, because it prevents players from a blockade for example. You just can safely effect to open play than from 100 solo bubbles and this sounds really broken to me. Farming in safety sounds fine to me, you do not want to ruin a players completely just because of a bad luck streak in open.

BTW, my first player interaction was saving a stranger at a nav point who got attacked by an dangerous viper in his sidewinder. I noticed that his shields were failing, so I decided to pick sides, I am not even sure if the viper was an npc or another cmdr, but for sure I did blow up beautiful under our combined fire.

edit: As the viper was dangerous, I would guess it was just an npc.
 
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Interesting, it would be the only thing that I would oppose. Downloading background sim into solo is fine, uploading to the background sim sounds imo broken, because it prevents players from a blockade for example. You just can safely effect to open play than from 100 solo bubbles and this sounds really broken to me. Farming in safety sounds fine to me, you do not want to ruin a players completely just because of a bad luck streak in open.

BTW, my first player interaction was saving a stranger at a nav point who got attacked by an dangerous viper in his sidewinder. I noticed that his shields were failing, so I decided to pick sides, I am not even sure if the viper was an npc or another cmdr, but for sure I did blow up beautiful under our combined fire.

edit: As the viper was dangerous, I would guess it was just an npc.

Correct, it might not be broken since it was designed that way, but it is incredibly terrible game design.
 
Interesting, it would be the only thing that I would oppose. Downloading background sim into solo is fine, uploading to the background sim sounds imo broken, because it prevents players from a blockade for example. You just can safely effect to open play than from 100 solo bubbles and this sounds really broken to me. Farming in safety sounds fine to me, you do not want to ruin a players completely just because of a bad luck streak in open.

BTW, my first player interaction was saving a stranger at a nav point who got attacked by an dangerous viper in his sidewinder. I noticed that his shields were failing, so I decided to pick sides, I am not even sure if the viper was an npc or another cmdr, but for sure I did blow up beautiful under our combined fire.

edit: As the viper was dangerous, I would guess it was just an npc.

yeah im a little on the fence with that mechanic for the trading, if its a marginal effect then i can understand it, solo players still get to have an effect on the story line, but not to the point of derailing a blockade etc, actually thinking on it, im sure there was also a dev post that talked about how it was balanced or managed. in reality though as you can only have a max 32 players in an instance, even open and group players could bypass the blockade by just being in different instances.. hmm, may be worth looking into a little more.

i play both open and solo, im aged, so pretty much the same kind of person in game as i am in real life, well aside from the slave trading, and id much rather lend a hand than strip a shield :) so i tend to trade over bounty hunting. I also prefer peace and quiet to hussle and bustle, hence why i play in solo as much as i do. we all have our reasons for the way we approach the game i guess.
 
I do understand what is going on in your mind and I still disagree. SoloPlay is like activating easy mode. Do you enjoy games on easy mode or do you turn up the difficultiy up even on single player games with no additional reward except for having a better game experience?

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Sounds good man, have some rep and take note that you need to educate your players about those rules than, because else you end up with a lot of angry people not understanding what was going on. Besides that: Ramming should be always just a fine imho, because it always takes two for a collision to happen.


I never had a Game which doesnt give reward for Harder Modes Mate.

Usually the Easy Mode either gives an Penalty or the Harder Modes give an Reward.
This is the first time I play an Game which offers to Play Easy Mode without having any less than on Hard Mode.

And dont get me wrong mate.
I comprehend what your saying as well.

But your Limiting the Scale to Adventurers.
To those who Play the Game to seek Thrills and Adventure.
But thats only one out of the 8 Groups I named earlier.

PvPers and Adventures dont seek Progress they only Progress to challenge bigger Risks anyways.

But not all Players are like this.
Many Players look mainly for Progress and Immersion.
For them its part of the Game to choose the safest routes to avoid Pirates and try to get as much Profit as possible to Progress through the Game.

And right now this Choice of the Safest Route is extremly Simple.
Its called Solo Play.

To those of us who actually consider themself an Spaceship Pilot, the Loss of our Ship rides on our Decision making and its actually an scenario we try to avoid at all costs (unlike PvPers which regard loss of their Ship as part of the Game since it just happens regular anyways)
And the act of throwing ourselfs senselessly into an route where we might lose our Ship while not having any benefit from it.

Sorry but wont Happen.


2 things.

1.) it pains me to see this happening but your argument is so entirely questionable that i find myself forced to skip on the sarcasm because i'm afraid you'd take it literal.

2.) i'm not sure i can break this down to a level were you can comprehend this...but in real life you can't switch to a mode that allows to you isolate yourself from danger when facing risks. implying you understand this, then surely you understand that if you were to relocate goods worth millions of dollars in real life, you'd likely face tangible threats. great risks come with the potential of great payouts, that's the nature of the territory.

anyway. yes, you can isolate yourself and grind your way to billions in solo and only show yourself in open once you got a max. kitted Anaconda to parade around in with all advantages on your side, and you'll likely not be the only one to follow that path, but it defeats the purpose of the idea behind Elite DANGEROUS. it'd be respectable and a job well done to finish a trade run done while facing the potential risk of losing the cargo, ghosting through an empty universe with millions aboard is cheating your way out of the situation. it's that simple and it can in no way, shape or form be compared to avoiding risks in real life.

and no, soldiers in Afghanistan or any territory marked as conflict zone for that matter, don't do the same as soldiers that are deployed in a peaceful area. jesus christ.


1.
I dont think you get my Statement at all but nvm

2.
Mate thats the point.
In real life you cant do this.
Thats why you dont do it.
In real life higher Rewards lure you into more dangerous areas.
But this just aint the case in this Game.
And thats what I am against actually.
There is no freaking higher Reward to get me into Open.
Facing the Risk of Open Play would be an total waste of ressources.
Something many Players will never do because thats the opposite of their nature.

Why should I take the Rocky long Path with absolutely nothing there.
When I got this nice Ladder going straight up to my target ?

I am not some Buddhist or Zen or something who chooses the Hard Way just for the Heck of it mate.
If an longer way offers me no Benefit.
Than I wont take it.

3.
Well its what I will do.
I.ll play Solo and Grind to Millions.
I will never show my Anaconda to Open cause that would be Stupid in my eyes.
But I.ll now and then join Open with an Fitted Viper and Kill people.
Cause thats the only thing to do in Open anyways...

4.
Ehm nope actually the do just the Same.
The Difference is that in Conflict Zones they cope for Threats and do additional Work to counter these.

Thats the same as Open and Solo actually.

Solo = Trader Flies around without Shields or Weapons etc and just turns his rounds.
Open = Trader has Shields and Weapons aboerd to Defend himself.

Solo = People move around on a whim to check things out and will take profitable routes regardless of position when they want something.
Open = People will move around when needed and make sure to take safer routes even if theyre a bit less profitable.

Soldiers do the same in Conflict Zones.
Their Primary Work is to be a Garrisson.
But they adapt this to the Threat.
 
I never had a Game which doesnt give reward for Harder Modes Mate.

Usually the Easy Mode either gives an Penalty or the Harder Modes give an Reward.
This is the first time I play an Game which offers to Play Easy Mode without having any less than on Hard Mode.

And dont get me wrong mate.
I comprehend what your saying as well.

But your Limiting the Scale to Adventurers.
To those who Play the Game to seek Thrills and Adventure.
But thats only one out of the 8 Groups I named earlier.

PvPers and Adventures dont seek Progress they only Progress to challenge bigger Risks anyways.

But not all Players are like this.
Many Players look mainly for Progress and Immersion.
For them its part of the Game to choose the safest routes to avoid Pirates and try to get as much Profit as possible to Progress through the Game.

And right now this Choice of the Safest Route is extremly Simple.
Its called Solo Play.

To those of us who actually consider themself an Spaceship Pilot, the Loss of our Ship rides on our Decision making and its actually an scenario we try to avoid at all costs (unlike PvPers which regard loss of their Ship as part of the Game since it just happens regular anyways)
And the act of throwing ourselfs senselessly into an route where we might lose our Ship while not having any benefit from it.

Sorry but wont Happen.

Most solo games give you nothing or only very little for using a harder game mode. Does not matter if its doom 1 or the latest Bioshock Infinite, there is no real reward outside of a better game experience. Bioshock Infinite is best in my memory for being extremely boring on easy, while I thought it was still easy, but not boring on hard. The 1999 mode was actually to much for my taste even ;-)

The whole idea of having better rewards for more challanging content seems to be something that is very much mmo focused.


edit: At the other side, my wife enjoyed bioshock very much on easy, for her that was fun enough, one-shotting much easier targets with her sniper rifle and having much less issues with getting amo for her weapons, etc ;-)
 
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I never had a Game which doesnt give reward for Harder Modes Mate.

Usually the Easy Mode either gives an Penalty or the Harder Modes give an Reward.
This is the first time I play an Game which offers to Play Easy Mode without having any less than on Hard Mode.

And dont get me wrong mate.
I comprehend what your saying as well.

But your Limiting the Scale to Adventurers.
To those who Play the Game to seek Thrills and Adventure.
But thats only one out of the 8 Groups I named earlier.

PvPers and Adventures dont seek Progress they only Progress to challenge bigger Risks anyways.

But not all Players are like this.
Many Players look mainly for Progress and Immersion.
For them its part of the Game to choose the safest routes to avoid Pirates and try to get as much Profit as possible to Progress through the Game.....

this attitude is sensible.. not weak.
this is making a choice.. not hiding.

Ive been around a while, done the real man things, military and family. I measure the value in my game play through being ocd organised, optimised and efficient. while earning is part of that measure, it has nothing to do speeding to a big ship so i can come to open and pound people. like sunleader, when i come to open i bring my little 2mill viper and leave the costly python in the dock. the way some players talk its as though they think we who trade in solo are out to get them, when really we dont give a hoot, because generally speaking we just haul cr*p and have no ego to feed, we play the game we want to play for reasons, sweet and simple.
 
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Most solo games give you nothing or only very little for using a harder game mode. Does not matter if its doom 1 or the latest Bioshock Infinite, there is no real reward outside of a better game experience. Bioshock Infinite is best in my memory for being extremely boring on easy, while I thought it was still easy, but not boring on hard. The 1999 mode was actually to much for my taste even ;-)

The whole idea of having better rewards for more challanging content seems to be something that is very much mmo focused.


edit: At the other side, my wife enjoyed bioshock very much on easy, for her that was fun enough, one-shotting much easier targets with her sniper rifle and having much less issues with getting amo for her weapons, etc ;-)

Actually they do offer something.
They offer Archievements and Titles you cannot get on Easy Mode. :)
Even that is some sort of Reward actually.
And more Importandly in these Games you start on one Difficulty
You cannot just switch around between them.


this attitude is sensible.. not weak.
this is making a choice.. not hiding.

Ive been around a while, done the real man things, military and family. I measure the value in my game play through being ocd organised, optimised and efficient. while earning is part of that measure, it has nothing to do speeding to a big ship so i can come to open and pound people. like sunleader, when i come to open i bring my little 2mill viper and leave the costly python in the dock. the way some players talk its as though they think we who trade in solo are out to get them, when really we dont give a hoot, because generally speaking we just haul cr*p and have no ego to feed, we play the game we want to play for reasons, sweet and simple.

Sorry Mate.
But if you go to Open for Trading then this is only one thing.
Inefficient.
 
Actually they do offer something.
They offer Archievements and Titles you cannot get on Easy Mode. :)
Even that is some sort of Reward actually.
And more Importandly in these Games you start on one Difficulty
You cannot just switch around between them.

Doom had no achievements, I am quite sure about that :p
The latest bioshock? Ok, you got me there, it had achievements, if that is all you need than you can wipe your character and aim for the first elite on server achievement too :p
Besides that you can switch anytime in bioshock the difficulty setting that is very common in today's games, it will spoil your achievements page though ;-)

If that is all that you need than am all for giving all CMDRs who play only in solo a nice little medal for every 3 months they do that. We can get some nice medals and achievements for open only player, I am quite sure, just for bragging rights. ;-)

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Sorry Mate.
But if you go to Open for Trading then this is only one thing.
Inefficient.

Sorry, but that is just your opinion dude. I would call solo inefficient at having fun and that is just my opinion.
 
I have not played Solo since the End of Beta. The only reason I played Solo was because back then Open was broken. I find that people who like to play in safety should not join Open Mode. They should avoid Open mode and stop making these post on how dangerous Open mode is! Its suppose to be dangerous... see there are 2 games in one... Elite and Dangerous... plus Elite and SOLO. If you don't like dangerous stay in Solo.. case closed. :D
 
The way it sounds to me, the risk/reward model on OP only works in your head. The game doesn't actually GIVE you a bigger reward of any kind if you manage to make your way unscathed through an area, or multiple areas, that are teeming with a**hole players. If you accomplish something like that, you'd only make that assessment on a personal level in your mind, but the game doesn't recognize you for it. So, trying to convince other people that that sort of thing makes a better experience is completely subjective and based solely on personal opinion. My response to it would be, "Oh, what do you want, a cookie?" It's hard enough to earn big cash or anything else in SOLO, so why would I want to increase the difficulty in OP? Show me that I'll get something significant in return and I'm all over it, but I'm not going to endure countless deaths and cargo losses to scumbag humans over the same piddly cash payouts. From what I gather, there are plenty of people who are playing with the sole purpose of killing other players, JUST for the sake of killing and NO other reason. If that's true (and I believe it is) then sorry, not interested.

Like a lot of games the "harder mode" (not that I see open as harder but some seem to) does not offer more in game rewards only more challenges... so the reward is getting meeting the challenges and coming out the other side either learning a new way to sidestep the challenge or how to deal with and beat the challenge. A lot of game rewards are not measured in credits but in achieving an accomplishment...

I have died a total of 9 (i think) times, and 2 of those deaths can be attributed to other players, the rest were my own fault... of those 2 deaths, they were combats I engaged in with those players knowing that I could die and I enjoyed those engagements...

Open is not "FULL" of PVP players to be honest, yes they are there but by no means does everyone in open jump to PVP at the first opportunity...



It's not a fear of open play, it adds no value and only adds more risk to all economic activities. So whether you are exploring, trading, just testing out ship configurations, mining... pretty much everything in the game has less risk in solo mode but the exact same reward. The only value of open mode is meeting other people, which generally will conclude with one of you dying and losing resources. Therefor the only reason to ever go in to open mode is specifically to hunt people since all other activities are more likely to bring the same rewards without the additional risk. Sure, some people might like the additional risk because they like the excitement of possibly suffering loses, but that's being a masochist.

So you wish to play for less risk, that is your choice but do not call us that play in open for the additional risk masochists because that infers we are suffering in pain and enjoying it... I only see the occasional negative post about Open Play experiences, more people whine about the friendly fire issues across multiple threads than they do about being engaged by PVP players in open, I would go so far as to say there are probably more PIRATES complaining that people escaping their interdictions in open is too easy than there are people who complain about being interdicted.

For you perhaps the only reason you feel to join open is to hunt people, that is sad, truely sad, for you in my opinion, but that is your opinion and choice and I will respect that...

Last night I pulled my Asp out of storage and started doing a rare and exploring run for some fun and credits, I am only using an intermediate scanner not an advanced so it takes some time to actually find planets and stars amongst the backdrop of space and I am rather enjoying doing that, I get to see other commanders ships in systems I am exploring as they pass through on their way, I get to have some excitement when I get near a rare supply system as the likelyhood increases of coming across pirates and psychopaths as well as other commanders.

My point is, I find that fun to do... If you find staying in SOLO and not having random interactions with other commanders fun then that is your point of view and you are entitled to it but do not belittle my point of view by saying its masochistic thanks...



what the hell is it with you people? oh we are better than you because we play open, if you pay solo then that goes against the meaning of tha game blah blah.. what a crock!! the risks may not be great in solo but they do exist, its all a matter of perspective and relative to the individual playing. who are you or anyone else to discredit another player for their choice at how they play this game? follks may be responding to 1 individuals post here, but you are basically tossing out insults and discrediting anyone who chooses to play solo.

Its not about 'better than you' playing solo is fine, I have no beef with people who choose to play solo, The issue I had with the OP was his declaration that 'open is no fun' after only 2 hours of play as a comparison to his 100 hours of SOLO play, and yes he come to open for interactions because he was getting bored (is my understanding of why he come anyway)



I have a degree of sympathy for the OP as I've had a few thoughts on this issue myself. I started off playing in Beta in solo mode, while I got to grips with the game, but then quickly reverted to open play. Most of that time, I'm happy to say, has been more enjoyable.

I decided to only trade in a defensible ship (in my case, a Cobra initially, and now an Asp) due to the constant threat of being pirated on my rare trade route (especially around Lave, Leesti, Orrere, etc - surprise, surprise). I wanted to be able to defend myself, should the worst happen. Occasionally, NPC pirates would interdict me, but escaping them wasn't especially hard. However, my encounters with other CMDRs have been mostly thrilling.

The first pirate player to interdict me asked me to help him provide for his 6 kids! Hmm, I was not feeling overly sympathetic or generous, so quickly boosted away. Due to being mass locked, that wasn't so easy... So, several laser blasts and shield cells later, I was unfortunately only left with 53% of my hull; but I escaped and was also left with the feeling of a moral victory ("What's mine is mine, pirate!"), the sound of my heart pumping in my ears and the feeling that I had experienced something truly different and special.

Of course, I could have had your experience first and that would certainly have made me think twice about playing in an open field. I would just say, though, don't let a couple of morons put you off. Sure, there are plenty of idiots out there; but there are also lots of players out there who don't look for cheap ways to undermine the fun of other players - CMDRs who treat other CMDRs with respect. Like that first pirate player I ran into - I took his challenge and ran with it (literally!). But I respected he was playing the game, as was I.

Now, I do understand the argument that trading in open play is a risk and, quite possibly, an unnecessary one, since everyone has the choice to play open or solo. However, I would suggest that it could depend partly on what ship a player is flying, how defensible it is and how much he stands to lose, should the worst happen. If he is flying a fairly weedy hauler or poorly defended transport ship with an expensive cargo, that risk would seem to be too much. It would certainly shred my nerves if I had sunk a lot of time, effort and in-game credits into a trading run that was in danger of being wasted by a random act of violence, or even an accident. Yet, this is still part of the experience.

Trading under these circumstances gains something in open play - that feeling of uncertainty while travelling, of adrenalin while barely escaping a would-be pirate and the relief of reaching your destination and the safety of a station. Of course, there may be frustration too, but such is life - we can't have it all our own way, I guess.

Plus, if a particular location seems to be a haven for players trying to spoil the fun, it could be advisable to move to a different part of the Galaxy. After all, it's a big playing field. :)

TL : DR - don't give up on open play. Solo play has its merits and I am glad it exists, but open play (and, indeed, private groups) adds something to the experience of Elite Dangerous that can be truly memorable.

Exactly, there are so many people in open who are not 'tools' for want of a better word, and of course there are a few who are, there are also a number of people who like to roleplay and they can lead to fun interactions, and can actually give some extra depth to the game if you choose to engage in those activities.



this attitude is sensible.. not weak.
this is making a choice.. not hiding.

Ive been around a while, done the real man things, military and family. I measure the value in my game play through being ocd organised, optimised and efficient. while earning is part of that measure, it has nothing to do speeding to a big ship so i can come to open and pound people. like sunleader, when i come to open i bring my little 2mill viper and leave the costly python in the dock. the way some players talk its as though they think we who trade in solo are out to get them, when really we dont give a hoot, because generally speaking we just haul cr*p and have no ego to feed, we play the game we want to play for reasons, sweet and simple.

You obviously have an ego to feed, seeing you have done the 'real man things', hmm I must be a lesser man then not serving in the military... Actually I am quite settled in my manliness thanks and I just wanted to point out you actually do have an ego you feed by the way you write such statements... or maybe thats just my interpretation... who knows...
Moot point anyway...

How you measure your gameplay is up to you, if toodling around in solo is your thing that keeps your OCD in check and the risk of something unpredictable happening in open would unbalance you then maybe it is a good thing you play in solo... Personally I like the unpredictability...

Do you go to the casino and place a bet on the chocolate wheel 'expecting' to win, and when you lose the money become all surprised? or do you do it to take a gamble, maybe you will make some money, maybe you wont?

Open is not so much of a gamble as the chocolate wheel, it gives a risk assessment aspect to the game which I enjoy, hmmm I am going to <insert high risk place here> next stop, do I change my weapons? Do I change my defenses? those sorts of assessments a player does not need to even think about in SOLO, it adds to the game for me...
 
The harsh reality is that in Open you need to be prepared for pretty much anything, regardless whether you're trading, exploring, or otherwise. Just guessing, I've never tried solo.
 
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Doom had no achievements, I am quite sure about that :p
The latest bioshock? Ok, you got me there, it had achievements, if that is all you need than you can wipe your character and aim for the first elite on server achievement too :p
Besides that you can switch anytime in bioshock the difficulty setting that is very common in today's games, it will spoil your achievements page though ;-)

If that is all that you need than am all for giving all CMDRs who play only in solo a nice little medal for every 3 months they do that. We can get some nice medals and achievements for open only player, I am quite sure, just for bragging rights. ;-)

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Sorry, but that is just your opinion dude. I would call solo inefficient at having fun and that is just my opinion.


I never Played Doom or Bioshock and well seems like I didnt miss anything.


Also mate.
I told you before :)

Having Fun is very different for People.
For someone who seeks challenges, surprises and risks. Solo certainly aint Fun.
But have you ever considered that not everyone has Fun in that ? :)

Some people have more Fun Progressing.

So I have Fun with archieving an high Rank, an Big Ship etc. :)
So Open where I make less progress and have no benefit.
Is no Fun for me :)
 
No, just no. This is not what Elite is about. This has nothing to do with awareness of my surroundings. When i am in my car, driving, i also do not expect that the guy in the SUV who just drove passed me suddenly decides to play destruction derby.

You really should. No, really. Defensive driving. You should expect everyone is going to do something that can get you killed. Theres no respawns here.
 
I never Played Doom or Bioshock and well seems like I didnt miss anything.


Also mate.
I told you before :)

Having Fun is very different for People.
For someone who seeks challenges, surprises and risks. Solo certainly aint Fun.
But have you ever considered that not everyone has Fun in that ? :)

Some people have more Fun Progressing.

So I have Fun with archieving an high Rank, an Big Ship etc. :)
So Open where I make less progress and have no benefit.
Is no Fun for me :)

Again: Sorry, but that is just your opinion dude. I would call solo inefficient at having fun and that is just my opinion.
Was that not clear enough? I am fine with your decision, I support your decision, it is not mine, and that is fine too :p

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You really should. No, really. Defensive driving. You should expect everyone is going to do something that can get you killed. Theres no respawns here.

And here is in a nutshell what is wrong with many drivers on the streets around the world.
And the reason why I have to evade insane car drivers and their doors when I am on my way to a training session on my race bike. No respawn indeed, it sometimes is less fun than you think it would be ;-)
 
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