My first VR experience in Elite

Frontier you lovable s, I love every single one of you!
Pretty much maxed out on xbox side of elite for months now and been playing since GPP, but finally picked up a GTX 1070 and HTC Vive for elite on pc with a flight stick, after 4 hours of fighting to just get the headset to show the game (Don't have the rest of the stuff calibrated, i just wanted it to work first) I was jaw dropped and laughing from the fun i had just flying in a SIDEWINDER, just absolute FUN.

Thank you for VR with this game!
 
ED is so efficient on PC. It deserves to be take first place for VR Games. I just in awe that I got it to run so smoothly maxed out on my rig which is supposedly non-compatible USB 2 and Xeon chip. It ran quite as well using my old GTX970 and inly gets an extra 5fps on my GTX1080. I must disable ASW (for Rift) to prevent stutter but that's all. I now know that even though ASW maybe disabled, it still kicks in to cap at 45fps if the game is under 90fps. Even at Stations and RES I get 30fps and is totally fine. I urge every player to get VR. It's just mind blowing!
 
"It's just like those 3d movies in the cinema and nowhere near as high quality as shutter glasses and a 3dtv from 2010. Even anaglyph cardboard glasses give a better effect."

I've actually heard people really say that :D
 
Although VR is really neat in Elite, I don't think the current generation of HMDs are quite there yet. I have an Oculus and find there are more inconveniences than benefits for most play sessions, although it's great if I plan on doing something simple, like spending the evening at a RES. Text and UI elements are a bit too difficult to use, distant targets are hard to see, and the Oculus itself is inconvenient (especially when trying to use a cup).

My normal setup uses triple monitors, which I find offer plenty of immersion while also being much more user-friendly. The only thing I really miss about the Oculus is the usefulness of head-tracking in combat, but I'm going to give eye-tracking a try to see if it fixes that.
 
Damn now I want to beacome part of the Master Race even more, although I'd probably need to sell half of my belongings to afford a decent setup
 
Plenty on ebay to get started...CV1 £450 and GTX970 £180 (I'm selling one). An i5 or i7 is not essential for ED but you need to get hold of Runtime 1.7 if using Dual Quad Xeons (I have a link).
 
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Damn now I want to beacome part of the Master Race even more, although I'd probably need to sell half of my belongings to afford a decent setup

I know of one guy who has the Rift, the Vive, GearVr AND the PSVR heh, too bad he lives 8 timezones away. Guy has way too much money to play with.
 
VR games are mostly just a tech demo other than Elite. Which is currently the premiere VR game. The first time you see a 'small ship' and can visually understand it is as big a house as most middle class people have currently you kinda get the grasp of scale the game can't convey via 2d.
 
My normal setup uses triple monitors, which I find offer plenty of immersion while also being much more user-friendly. The only thing I really miss about the Oculus is the usefulness of head-tracking in combat, but I'm going to give eye-tracking a try to see if it fixes that.

Tried TrackIR ?

Text and UI elements are a bit too difficult to use, distant targets are hard to see

I have that problem IRL :O

Have you tried increasing the Supersampling setting in Graphics settings, and mucking about wiht the AntiAliasing (I have mine set to MLAAX4 now). I found that improved the text on menus for me on the Vive. Worth checking out the VR section on the forums here https://forums.frontier.co.uk/forumdisplay.php/69-Elite-Dangerous-Virtual-Reality , there is a lot of good info from other players there.

With the Vive I find that the close distance immersion is incredible (up to and including the wings of my ship), but beyond that things do look a bit flat. However that is from the mechanics of the VR device itself. They are at a pretty good stage right now ... ie "good enough" ... but the future is looking amazing, with 8k devices with 210deg field of view showcased at SXSW.
 
Tried TrackIR ?



I have that problem IRL :O

Have you tried increasing the Supersampling setting in Graphics settings, and mucking about wiht the AntiAliasing (I have mine set to MLAAX4 now). I found that improved the text on menus for me on the Vive. Worth checking out the VR section on the forums here https://forums.frontier.co.uk/forumdisplay.php/69-Elite-Dangerous-Virtual-Reality , there is a lot of good info from other players there.

With the Vive I find that the close distance immersion is incredible (up to and including the wings of my ship), but beyond that things do look a bit flat. However that is from the mechanics of the VR device itself. They are at a pretty good stage right now ... ie "good enough" ... but the future is looking amazing, with 8k devices with 210deg field of view showcased at SXSW.

Yeah but pretty much need a revolution in the gpu field for that to be even remotely feasible, Elite can easily bring even the 1080ti to its knees without too much effort. Ofcourse eyetracking+foveated rendering may help a ton there.
 
I'm awaiting the PlayStation VR support when Frontier gets around to it. Combined with the camera and additional audio/video immersion technology Sony uses it should be awesome as well as stable. We should probably thank all the VR owners who have over the years pioneered and tested VR technology in ED for the rest of us!
 
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About to pull the trigger on VR. But I can't decide -- Vive or Rift?

There are no bad choices. Rift is cheaper and more comfortable, Vive has better room scale support and less vendor lock in. The experience in Elite is similar with either (i own Vive, dk2 before that and have played ED in the rift too)
 
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Also maybe consider the Pixmax. Its half the price of the Vive or Rift, has a higher display resolution, but lower frame rate. It might be worth asking in the VR forums if anyone else has tried it with Elite first though. I did see a video from a guy using it for Elite who had a Rift CV1 as well, and he seemed to think that the pixmax was better overall (cant remember the link, sorry).

Personally I have the Vive ... and am quite happy with it, though better screen res would be nice. At the time I got it though there were not any other options (just rift and vive).
 
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I have an oculus but the pc shat itself last week motherboard or psu issue but under warranty. There's also very severe coil whine with the gpu strix 1080. Is there any point spending the few hundred euro getting a 1080ti assuming the 1080s covered under warranty. Does a 1080 about cover all we'll get out of a cv1 and wait to change the card with next generation?
 
It's no joke, VR utterly destroys any boredom you had from no life the game for such a long time, it's been so long since i've felt that kind of fun and excitement in any game.
It wears of rather quickly. 20 h-jumps in a row is even more pain in VR because you have to watch the loading screen and can't do anything else. It's great otherwise.
 
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About to pull the trigger on VR. But I can't decide -- Vive or Rift?

It all depends on if Elite is going to be your main game. If you have a large empty space and are interested in spending as much energy playing a game as an interpretative dancer, then VIVE's yer headset.

If you are buying for Elite, then the CV1 is cheaper than the VIVE, the picture quality is slightly better for less well endowed computers, and it is easier to set up. It didn't take me four hours to get Elite up and running with my headset.

In fact the ease of set up is one of the worrying things about the headset. It's like Oculus is saying "don't bother with any of those difficult to make decisions. We'll make it easy for you by not letting you make any decisions."
 
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