My first VR experience in Elite

Ok, so i bought a Rift purely for ED as i play nowt else (Until Fary Cry 5 comes out).

I think i have come into VR from the wrong direction, i have come from a 40" Phillips 4k monitor run by a EVGA 1080. I also run a second screen and indeed a second PC to allow me to run 3rd party Apps tied to ED and the likes of Inara, eddb on the scond PC. So i have in effect 3 screens, but the game is played on the 4k 40" Phillips.

So coming down to the resolution of the Rift has been a big downer for me, whilst the experience and immersion IS THE WAY for this game to be played, the resolution has spoilt it for me so much so my Rift is for sale (2 weeks old) so anyone wants a practically brand new Rift with 2 years warranty on it PM ME NOW before it goes on the bay this weekend. (UK mainland only for postage).

I also miss the fact the other screens, and i know about the screen inside the VR, but that is way to fiddly currently. Plus the absolutely stupid Galaxy and System map, typing a star system name into the search bar is like squint thro a small gap in the nose area experience.

VR IS THE WAY TO GO for ED, not doubting that, but IMHO, not with the first Generation VR. This is my opinion and i know countless others enjoy the current VR experience, their help and guidance to me in the setup days of the rift was invaluable.

I will revisit VR but maybe in CV2 or CV3

I think it all depends on a lot of things. I can get over the resolution issue easily, infact I don't even notice it after a while. I never used another screen as I only had one. I will only look at 3rd party sites before my game time anyway, even when I was not using VR.

So for me VR is now the only way I can enjoy playing the game. The feeling of actually sitting in my ship, of actually being in another world, instead of looking through a window into another world is one I can't do without.

I have played without my VR headset, but I just find it odd and incomplete somehow.

With the galaxy map, you need to learn to touch type, the rest is easy.
 
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I would probably have stopped playing ED quite some time ago if it wasn't for VR.
The feeling of sitting in your own space ship is just soo intense and combined with EDs flight model and realism just feels spot on. So I keep coming back just for this feeling even if I think the gameplay feels too generic to draw me in for longer times.

IMHO if you're the type of gamer who's looking for immersion foremost then VR is a must-have if you can afford it. And I strongly disagree with those that say "it isn't there yet". It is. Sure, there is still room for improvement but that applies to flat-screen gaming as well. I know the resolution density is lower and the pixels look larger than on a flatscreen. VR will always lag monitor resolution due to much higher demand for computing power. But you're looking at an infinite-size virtual screen that's all around you and on top of this in perfect 3D! Stars and stations are really big and give you an impression of scale.

And it isn't just ED. Racing games are fantastic, especially with a wheel. Dirt Rally is my absolute favorite. And then all those room-scale games. [up]

I can totally recommend the Oculus Rift. It's super comfortable once you find out how to adjust it correctly. I play with glasses most of the time and don't find it uncomfortable in any way (your experience may vary). 360° room scale with 3 sensors is flawless in my 2.5m x 2m play area. The Touch controllers are marbles of ergonomics. The integrated audio (headphones and micro) is better than any headset I've had before.

If you can afford it, get it, I'd say! No need to wait for something that may or may not come in 2-3 years. You only live once! :cool:
 
For space game enthusiasts, there's nothing quite like actually being in the spaceship (that's the dream isn't it) and though that's just not possible unless you are an astronaut the next best thing is VR which let's you get closer to that than you could before. I simple cannot play ED on a monitor unless I absolutely have to, even with the better resolution and detail. What you lose in sense of scale and immersion kills it.
 
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Plenty of us will keep you posted. :)


[haha], i know and i will keep my eyes pinned to the VR section. Actually i have just seen your settings further up this thread, have not tried HMD that high, so will give it a go tonight BEFORE, reluctantly i pack the rift away in the box for selling photos for Fleabay. I am so desperate for me to like it :(
 
I havent tried a Pimax but i own a Vive and the Rift.

I urge anyone purchasing VR primarily for ED to choose the Rift over the Vive.

The vive does some great things. And for a lot of stuff i prefer it over the rift. But as far as Elite goes the Rift has a CONSIDERABLE edge.

Anyone telling you the two are anywhere close to one another when it comes to Elite Dangerous performance is simply wrong. I suggest if you are considering a VR headest that you go to some of the Vive VS Rift threads in the VR section here. Plenty of people who own both will confirm this to be true
 
It is stunning, isn't it? :)

I gave away my DK2 (run from a single Nvidia 780M for those who are wondering) a while ago to a better home and kinda miss it. Yes,it dug into my nose - but maybe I just have a big nose! :)

That sense when you pass a planet in supercruise, moving around outpost, ducking your head (literally!) when leaving a Coriolis in a big ship. Everything has *size*!

Just awe-inspiring, it really is.
 
Just on this point, have you tried upping the HMD as far as you can and lowering other settings, I switch AA off, SS down to .85(ish), switch bloom and blur off and lower texture quality and shadows, fair warning though, I don't suffer from VR sickness at all so if a few frames are dropped I don't really notice but it really does increase the resolution for me putting HMD Quality to 2.0.
What do you try to archive by using upsamling first (.85), to just use downsampling later (2.0)? Just render native res (1.0) and then use downsampling in HMD quality option.
 
What do you try to archive by using upsamling first (.85), to just use downsampling later (2.0)? Just render native res (1.0) and then use downsampling in HMD quality option.

it is maybe homeopathic but there seems to be a difference between 0.75SS / 2.0HMD compared to 1.0SS / 1.5HMD
I do it as well (0.65/2.0) but have no proof that this is the way to go. It seems to work for me though.
 
it is maybe homeopathic but there seems to be a difference between 0.75SS / 2.0HMD compared to 1.0SS / 1.5HMD
I do it as well (0.65/2.0) but have no proof that this is the way to go. It seems to work for me though.
Anything below 1.0 blurrs the picture, you will loose detail and sharpness. On a full hd monitor 1.5 looks actually worse than 1.0, but on Vive higher is better - at least for me.
 
Frontier you lovable s, I love every single one of you!
Pretty much maxed out on xbox side of elite for months now and been playing since GPP, but finally picked up a GTX 1070 and HTC Vive for elite on pc with a flight stick, after 4 hours of fighting to just get the headset to show the game (Don't have the rest of the stuff calibrated, i just wanted it to work first) I was jaw dropped and laughing from the fun i had just flying in a SIDEWINDER, just absolute FUN.

Thank you for VR with this game!

Out of interest, so the VR heatset plugs in via a display port or HDMI lead, and your video card sees it as an additional monitor?

How do you prevent Windows deciding to incorporate it as another monitor? How do you tell ED to us it instead of your monitor?


And how you getting on with not being able to see your keyboard and controller etc?
 
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Out of interest, so the VR heatset plugs in via a display port or HDMI lead, and your video card sees it as an additional monitor?

How do you prevent Windows deciding to incorporate it as another monitor? How do you tell ED to us it instead of your monitor?


And how you getting on with not being able to see your keyboard and controller etc?

These days the HMD isn't seen as a "monitor" by Windows - the VR software just dumps data to it direct. You just select it in the Elite options and it'll be set to use.

Keyboard is easy enough to touchtype on, use a blob of blutac or something to help you find the home keys or your own preferred reference. HOTAS is setup to exactly match up with your view, so where your controllers are that's where they are. That's why the hands coming off the stick and flexing in-game is so absolutely annoying :D Please add an option to remove that FD, pretty please :)
 
These days the HMD isn't seen as a "monitor" by Windows - the VR software just dumps data to it direct. You just select it in the Elite options and it'll be set to use.

Keyboard is easy enough to touchtype on, use a blob of blutac or something to help you find the home keys or your own preferred reference. HOTAS is setup to exactly match up with your view, so where your controllers are that's where they are. That's why the hands coming off the stick and flexing in-game is so absolutely annoying :D Please add an option to remove that FD, pretty please :)

It's a shame you don't have a pair of cameras on your headset and then you can define a "portal" which when you look in that direction you see it projected into your VR view. You'd obviously just make that portal a rectangular region encompassing your keypoard, joystick and mouse... Done! So when you look down, you'd see a region of your real desk in front of you...

ps: Allow a toggle/option to turn that portal on/off.
 
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It is stunning, isn't it? :)

I gave away my DK2 (run from a single Nvidia 780M for those who are wondering) a while ago to a better home and kinda miss it. Yes,it dug into my nose - but maybe I just have a big nose! :)

That sense when you pass a planet in supercruise, moving around outpost, ducking your head (literally!) when leaving a Coriolis in a big ship. Everything has *size*!

Just awe-inspiring, it really is.

Biggest thrill for me was the first time I approached a ringed gas giant planet in super cruise......OMG is all I could manage...
 
What do you try to archive by using upsamling first (.85), to just use downsampling later (2.0)? Just render native res (1.0) and then use downsampling in HMD quality option.

I think you mean upscaling in the 2nd and 3rd use but yeah, I'm struggling to understand this too. That said I'm going to try SS=0.85 and increase my HMD Quality from 1.25 to 1.5 (or higher) to see what it's like because a few people seem to swear by it.
 
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