So why stay away from biome packs if you're aware that any choice made will have limitations? Why are the biome restrictions in particular taboo?I literally addressed that already from the start. Yes there is going to be sacrifices. Since Frontier went down that geographical road it is just logical to follow it further to the end. It's funny since they made these decisions but you're acting like I'm responsible for it.
We can still use the Wii U as a case study for the importance of names. A name means recognition, easy marketing, and third-party appeal. Specs-wise it's a bigger leap than the Wii was from the last generation (which can reasonably be generalized as a Gamecube with motion controls), and only seems like less than that because it had a terrible name.The original Wii was a revolutionary console with unique features which managed to convince normies specifically older generations to buy it just for Wii sports alone, so no surprise it sold well. Then you get to the Wii U that didn't really offer anything special or any good games nor had any good marketing overall which makes it minor upgrade to the Wii and you just want to pin it down to the name alone. Yes names matter, but so do all the other factors.
So yes, I think it's reasonable to blame the name.
Because I don't want this game to be niche, I want the zoo sim genre to be as widespread as possible. Having confusion does not make for a more inclusive community.I still wonder why you care so much about the sales and new customers, are you a shareholder or something?
Again, I don't think people are that stupid or lazy or easily confused by these names and like I said before the majority of the customers are most likely veterans.
You can do that without having subsequently confusing names. You can absolutely do 6 biome packs that represent most regions of the world.Also wouldn't the best way to be actually inclusive to...well...include forgotten regions and cultures?
I'm sorry you feel this way. I'm just trying to encourage more critical thought about the bigger picture behind DLC conception. The onslaught of DLC treading over the same ideas constantly is very stale, and I've love to see some more out-of-the box (or perhaps, out-of-the-zoo) beyond what's already been discussed. And often times if the optimistic lens used take too much centre-stage, it creates unrealistic expectations of the future, thus leading to disappointment that could've easily been avoided had there been a deeper thinking into the concepts.At this point I think you're just trolling. It's not that complicated or deep. These are just DLCs, one click and you can read the short description or look at the pictures and videos and find out. Like for real, who doesn't read the description before they buy something...You're clearly overthinking this.
I was also quite amenable and asked for your constructive suggestions instead of just being weirdly negativ, but you do you...
I'm out.