My issue with Odyssey Engineering

Casual gameplay will get you the required materials, it's just that the game doesn't do a sufficient job in explaining where to get them. Firstly, use a tool like Materials Helper (https://github.com/jixxed/ed-odyssey-materials-helper/releases/tag/1.79) or a site like Inara to set up crafting wishlists so you can focus exclusively on the materials and data you need for an upgrade or modification. Secondly, grab on-foot missions with material rewards which fill those requirements and then just loot the settlements as best you can. Grab all the materials and download all the useful data you can find. Check CMD and PWR buildings for schematics, IND-buildings for gases and the like and EXT-buildings for raw materials.

Just go for one upgrade or modification at a time and with a bit of mission board luck it shouldn't take that long. As ever, the biggest hurdles are the engineer unlocks.
Thanks for the tips.

I've maxed out and been forced to sell / trade my mats a couple of times. Tech, circuits, chems and goods I have lots of...too many in fact. It's data that's my issue (apart from the obligatory Power regs) and it seems mission rewards are going to be the best way to get what I need now.

I am using Inara which is really helpful, especially at first when you need to work out what is worth picking up, what is dross etc...
 
Thanks for the tips.

I've maxed out and been forced to sell / trade my mats a couple of times. Tech, circuits, chems and goods I have lots of...too many in fact. It's data that's my issue (apart from the obligatory Power regs) and it seems mission rewards are going to be the best way to get what I need now.
Trade up to 200 Graphene, 200 Microelectrodes, 200 Weapon Components and 100 Carbon/Titanium/Tungsten each (900 total). That will leave you room to trade down for other components as necessary, fill up the main stacks again afterwards.
 
FDEV need the insane grind for on foot equipment, because that essentially is the whole of Odyssey. It's filler content. Once you have all the gear you want, it's only ground combat zones and exobiology that's left. Unless you enjoy the on foot missions so much that you want to keep doing them, even after you already did them ad nauseum for the material grind. I am at the point in the game. I have every piece of ground gear at G5 and fully modded. I had to redo the Dominator suit, because I left out a mod on the first one that I now consider essential. While I could do even more specialized suits and weapons I neither want nor need to. The Dominator is fit for all things combat, the Maverick is fit for everything else settlement related, the Artemis has little build variety anyway. And on the weapon side I have some for silent sniping and some for heavy battle, good enough as well.Since being "done" I have returned to almost exclusively ship and space gameplay, I rarely disembark for anything anymore, except for exobiology and ground combat zones. And that, quite frankly is way too little for a full price expansion.

I know how FDEV work, ED vanilla was pretty barebones as well and got enriched over time, same with Horizons. Odyssey will go through a lot of fleshing out as well before FDEV even start to work on lessening the the ground gear grind. Once they have more of an actual game there, they'll lessen the requirements, but not before.
Very well put. Odyssey is hardly worth the price for the lack of anything but ground crap which the Horizons random search system was by far better than an entire planet that's blue and you're supposed to find Geo/Bio sites somewhere just to find out that the planet shows it is there but very well a chance it's not. Ground vehicles, IMO, 3rd class FPS from early 2000's quality and absolutely nothing for ships or any kind of Horizons content with the exception of poor performance for a year.

90% of base missions can be done with the SRV or Scorpion and as for Bio/Geo hunting, are you kidding, just fly around low and slow or just drive around. The other problem is the ground missions pay-out peanuts and popcorn that really don't lead to anything but adding to rank extending. Not bad if you had to use foot travel, but hardly efficient when the same missions can be done with ships and/or ground vehicles. Would you really raid a base with an SRV/Scorpion for less that 100k?
Now don't get me wrong, Odyssey is a nice touch now that they have control on the bugs and optimization, which can easily be debatable, to an extent I suppose.
Odyssey really should have been a free DLC or $15 price tag as its new content didn't really bring anything what so ever to it's heavily and overwhelming additions and success from Horizons. It's kind of like they just dropped Elite and Horizons in general for those that have played from day one..."shrug"

But it's done and it's what we've got so as mentioned in the post a few times, the engineering grind for suites is kind of an end game content if you look at it that way, not that planet walking was really a useful addition for this genre of game, IMO of course. But now that the engine is here Frontier very well could use walking with exploration with new civilizations or bring more attention to the Thargoid bases and such....:)

Anyway, I do hope to see Commanders stick around to see what Frontier does....o7
 
I am completely refusing to even upgrade my stuff. The thing i like about horizons engineering is that you can spend an hour or 2 filling your G5 materials and then trade with the material trader to get what you need. With odyssey you need to find each thing separately and in crazy quantities. Combine that with that every material is just 1 as opposed to 3 in horizons and getting 10 suit schematics turns into much more of a pain than getting 10 core dynanics composites. And on top of that odyssey high value material drops are totally dependent on RNG. There is no Dav's hope, Bug Killer, Jameson crash site or Shard forests for odysey mats. Its just jump to settlement types in certain BGS states and hope something is there. After killing everyone and getting notoriety, you go to look for your stuff and nope, nothing good, you committed crime for no reason. These are my major issues.
I’m less “I refuse to upgrade” than “I can’t be bothered to upgrade,” primarily because I can get up to G3 just from Pioneer Supplies, and that’s more than enough to do the missions I enjoy, while still requiring some skill to succeed. I figure by the time Frontier is ready to revamp Odyssey Engineering, I’ll have more than enough materials available playing normally to tailor my best G3 suits to my liking then.
 
Fascinating to see a lot of discussion regarding material gathering being mostly the main issue for Odyssey engineering. I remember this was the main focus of discussion before they finally fixed Horizons engineering. My point from the original post is that they didn't really fix Horizons engineering by making mat gathering easier, they fixed it by making the engineering blueprint outcomes deterministic than semi-random. The main problem with Odyssey engineering isn't the mat gathering (though it does contribute) but instead the outcome, ie lock-in mods. The discussions taking place is a deja vu for me :)

When I played Odyssey, I played in a casual way, taking my time to do missions and stuff to gather mats. The thought of using those mats to lockin-mods in my suits and weapons just killed the whole experience for me, so I didn't engineer. It's the destination that's the problem with Odyssey engineering, not the journey.
 
I must be getting old, because I don't get this at all. I'm unable to select a suit for modification because they're all greyed out. This may be because I don't have the requisite mats, it may not. There's no explanation. A least show me what mods are available, and then tell me what mats I need, oir I'm just flailing away in the dark!

All I know is, I'm looking at three greyed-out suits and no explanation as to why I can't select any of them.

Everything about Odyssey is so jarringly different form the rest of the game.
 
It shows you if you can't make a mod and which mats are missing in the mod selection screen.

If it's greyed then the item can't take a mod, usually because it's maxed or has no mod slots.
 
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