My issues with ED:O FPS gameplay

Deleted member 182079

D
I'd say the main first-person stuff is the stealth-based missions rather than the shoot-em-up stuff and I'd say that the stealth stuff is very good. Maybe not as good as a dedicated stealth game, but very enjoyable all the same. Personally, I think it's the best thing in the game.
Better than the spaceship flying bit?
 
Better than the spaceship flying bit?
The spaceship flying bit I enjoy most is just the exploration and actually-galactic scale of everything. I'm not really in it for the flight sim bits and have never enjoyed the space combat all that much. I'd probably enjoy spaceship combat at planetary low altitude but it currently feels the same to me.

All this is sacrilege I know!
 

Deleted member 182079

D
The spaceship flying bit I enjoy most is just the exploration and actually-galactic scale of everything. I'm not really in it for the flight sim bits and have never enjoyed the space combat all that much. I'd probably enjoy spaceship combat at planetary low altitude but it currently feels the same to me.

All this is sacrilege I know!
Fair enough, but taking your previous statement quite literally, would you say you prefer the on-foot stuff over the above, or did you mean it's the best thing about Odyssey (which I could probably agree with)?

I would just find it slightly odd in a game that is primarily about space ship flying, however maybe you've had your Eureka moment and should really look more into stealth/FPS type games... it might blow your mind what's possible in that genre these days!
 
I would just find it slightly odd in a game that is primarily about space ship flying, however maybe you've had your Eureka moment and should really look more into stealth/FPS type games... it might blow your mind what's possible in that genre these days!
Hitman 2, although (surprisingly for Steam) it's not on sale right now.
 

Deleted member 182079

D
Hitman 2, although (surprisingly for Steam) it's not on sale right now.
I used to play that on the PS3, great game.

Last night (and sorry for bringing this up constantly) I spent about an hour in CP2077 completing a mission where I had to infiltrate an enemy complex. First time I did it I got caught and it turned into a massive shootout. Last night I didn't fire a single bullet and got by mostly by sneaking around and strangling a couple of NPCs (where there were dozens of them patrolling the place), and the enemy didn't even get to set off the alarm. Not a dedicated stealth game either, for the record.
 
The plasma shotgun will one-shot many shielded enemies on foot, if you're close enough.

I will often crouch beside a doorway and mow down each of my pursuers as they come through.

I like that idea (although don't you find that they tend to skulk around outside the door for a bit, and you often have to sidle out to take a shot?), but despite the reasoned argument that the shotgun's pellets do individual damage and so will usually take out shields and body in one go, I'm rarely that lucky, or I would consider taking a walk around a settlement with a Tormentor/Intimidator**/Executioner combo, before switching to the Maverick.

It may be that I just don't aim well in an occasional panic (it would help if the dot in the screen was a little more pronounced*, because at the moment, it's quite hard to be sure you're centred on the body), but those pellets that miss the target make stealth difficult when they hit a wall.

*unless that's adjustable?

** Not 'Vindicator. At least I didn't say Violator...
 
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Usually when i do scavenger or settlement massacre missions i use a maverick, an audio masked executioner and a silenced tormentor.
Not a single one of them guards manage to raise their shields (i do make sure to take into consideration their patrol routes, so they dont stumble on dead bodies)

Feels quite rewarding

That's my loadout (except that both weapons are fully stealth modded, because I often pull out the wrong one).

I have occasionally walked up to an assassination mark, though, pulled out my G5 Tormentor, and shot him in the chest, only for him not to go down, so that I had to fire again. I'm not entirely clear whether this was because the mark was too tough, even without a shield, for that gun to finish the job, or if he was already shielded for some reason. I keep meaning to check future targets in advance, but when I remember to, I've never noticed a shield.

This is beside the point of guns that ignore shields, but I'm sure the answer is the same as for kinetic sniper rifles, that they would unbalance the game. I'm not even entirely sure that Elite has those kind of weapons. I might be thinking of the X series.
 
I'd consider myself a fan of FPS style games of varying genres. I enjoy both slower paced tactical shooters/mil-sims and more fast paced style shooters like CSGO and Siege. I've been playing many FPS games recently like Siege, HLL, DayZ, Arma, Hunt Showdown, etc and when I come back and play ED:O it just makes me laugh at how poor of a shooter it is.
What makes me laugh is when someone calls Elite Dangerous: Odyssey a shooter, when it obviously isn't one.


Some points on ED:O's

- Too bullet spongey (mostly because of the awful design of the shields). Most shooters require maybe 1-4 shots to take someone out, not multiple magazines. This rewards accuracy and timing of well placed shots which is the main skill involved in shooters. Its also satisfying to 1 shot headshot with a sniper in HLL/Siege for example (even a headshot with any other weapon, whether it be a pistol or smg, will take someone out - realism). On the flip side, it makes the battlefield a million times more dangerous making for a much more tense and high stakes experience. Maybe Fdev didn't do this because they didn't want to give the OAP's in the community a heart attack while playing, who knows. Nerf Shield cap and regen or remove them imo. The high amount of ammo required to kill also adds the issue of running out of ammo often. You shouldn't be having to restock on ammo 2-4 times in a 10-15 min session in a CZ.
This is not a dedicated FPS and is much more casual like the main game is. I don't want to be playing ARMA in space thanks.

- The switching of weapon types for armour/shields was a failure of an experimental style of shooter imo. Maybe fixes and tweaks could make it work, but I think it is fundamentally a bad idea. Its tedious to babysit your weapons and switch between each one for every ... single ... enemy. Most fans of shooters will tell you that one of the annoying necessities is reloading and you always find yourself stuck in the reload animation at bad times (often resulting in death). This pain is doubled in Elite as you have 2 weapons to babysit. This has turned a necessary frustration into a completely unnecessary one. Remove the need for having 2 weapons by buffing Plasma travel times (but making Kinetic/Laser redundant) or buffing Kinetic against Shield and Laser against armour to the point where you can realistically use a full laser/kinetic loadout effectively (with the downside of making laser and kinetic basically the same weapon, hence why I think this double weapon mechanic is fundamentally bad).
Get a plasma weapon then. No need to swap. Swapping weapons is effectively a skill in itself. I'm no good, so I use plasma weapons. I like the differences.

- Engineering is way too grindy and needs to be reduced.
Really? Just like the base game, engineering is purely optional.

- Weapon design and animation is fairly standard and nothing really special or satisfying compared to the competition.
Seem pretty good to me.

- Weapon sound design is poor, especially with kinetic weapons. Sounds like you're shooting a toy gun. Disappointing considering the quality of the sound design in the rest of the game.
Again, seems fine to me.

- Grenades are fairly useless because its difficult to pre-determine the compensation you put on the throw when you are on such varying g planets. Most grenades rarely hit the target in open spaces as they bounce off into the distance. I don't think conventional grenades work in Elite and instead should be replaced with sticky grenades or impact grenades to make them more useful. Also an equivalent for a smoke and flash grenade is needed.
I love it. Again, this is a other skill you will have to learn.

- The scopes in the game are a joke.
Meh, they could be better, but it's not a deal breaker. They work good enough for me.

- Lack of any real sniper (the plasma sniper isn't a proper sniper. Its abysmal scope and long travel time makes it useless as a long range weapon. I also dont think the projectile can physically travel further than a few hundred meters before it fizzles out, maybe someone can verify the distance of the shot, but it doesn't seem to be far enough. (Its 3308 and this thing is less effective than a Mosin Nagant from the early 20th century, oof. If they do add proper long range weapons, they also need to add rangefinders/binoculars for spotting and also larger battlefields to accommodate for the larger distances (there's plenty of space on the billions of planets in the game).
I haven't noticed and don't really care.

- Customisation of the weapons is too limited. Needs larger variety of scopes, attachments that can be added/swapped (scrap the whole super-glued engineering attachments, who thought this was a good idea?)
Maybe. Again not bothered either way.

- Variation of weapons is too small. Need more weapons of each type.
More weapons would be nice.

- No revive mechanic when most basic shooters have this. This is especially needed in Elite as death is usually quite punishing when you respawn far away from the conflict.
Again, that would be nice, but not a deal breaker.

- Allow squad members the ability to respawn back at your ship and/or allow players the ability to construct temporary respawn points (like the Outpost/Garrison in HLL). These can of course be destroyed by enemy players/AI.
Again would be nice.

- No practical way for natural PvP to occur because of the distance between players in the game. (A way to concentrate players into a handful of ground conflict zones would maximise natural PvP activity. Maybe CG's could provide this.)
Elite isn't a dedicated PvP game, so no big deal.

- Conflict zones are too basic and surface level. Its too "gamey". (Have larger battlefields with different "gamemodes" other than basic control points. Take a page out of HLL's book with large battlefields that requires proper tactics to manoeuvre. This allows for actual flanking and getting behind enemy lines which can be satisfying.)
No, I like the small squirmeshes. Any bigger and a proper army would be involved and wouldn't be. Some more areas for these skirmishes would be great though. Like some pirate outposts, some in space areas etc.

- Ground AA is invincible as they magically regenerate about 2 mins after being destroyed. Unrealistic and unrewarding, literally no point in destroying them. This might be a bug however.
Regen times need to be longer.

- Handheld AA rocket launcher with guided missiles is needed. Most modern mil-sims have them.
Not interested.

- Add a prone position and crawling animation. Prone position decreases weapon sway and increases accuracy. Also bipod attachments for increased stability.
No interested.

- Get rid of nametags over players heads (maybe unless being right in front of them or if they are in your squad) as it can give away your position.
Not a big deal.

- Have a "Hold breath" feature for decreased weapon sway.
Not sure why holding your breath would reduce weapons sway.

- Add the dropship capabilities from Frontline Solutions as a module for your ship, allowing you to drop players into the battlefield.
Yup, that would be cool.

- Add proximity voice comms. Currently no way to really communicate with random players you see. Emotes only go so far and standing in the battlefield typing will likely get you killed.
Not bothered.

- Allow NPC crew to go on foot and fight with you.
That would be nice, but the game needs a much bigger and better NPC system anyway.

- Obviously performance needs to be improved across the board in CZ's and settlements in general. Nobody really likes to play FPS games at sub 60fps minimum unless you want a migraine.
Yup


EDIT: (Some extra points)
- Medpacks should have a few second animation and require the play to stand still. This will stop players just using them while running/flying in the air, balancing PvP. Also forces you to head for cover and actively remove yourself from the battle in order to heal up.
Why? I'm assuming they get injected by your suit.

- Allow the ability to use medpacks/energy cells on others (I don't think its in the game currently).
Would be nice.

These are some of the things that need to be added/fixed to elevate FPS gameplay to the point where it is even in the same conversation as some of the most standard shooter games out there. If the devs were not able to produce a decent quality shooter, they shouldn't have implemented it into the game and instead spent the dev time on other things imo.
They are not needed. The FPS gameplay does not need to be elevated to dedicated FPS ranks as EDO isn't a dedicated FPS game. First person shooting is just one of the many things you can do in the game.
 
What makes me laugh is when someone calls Elite Dangerous: Odyssey a shooter, when it obviously isn't one.



This is not a dedicated FPS and is much more casual like the main game is. I don't want to be playing ARMA in space thanks.


Get a plasma weapon then. No need to swap. Swapping weapons is effectively a skill in itself. I'm no good, so I use plasma weapons. I like the differences.


Really? Just like the base game, engineering is purely optional.


Seem pretty good to me.


Again, seems fine to me.


I love it. Again, this is a other skill you will have to learn.


Meh, they could be better, but it's not a deal breaker. They work good enough for me.


I haven't noticed and don't really care.


Maybe. Again not bothered either way.


More weapons would be nice.


Again, that would be nice, but not a deal breaker.


Again would be nice.


Elite isn't a dedicated PvP game, so no big deal.


No, I like the small squirmeshes. Any bigger and a proper army would be involved and wouldn't be. Some more areas for these skirmishes would be great though. Like some pirate outposts, some in space areas etc.


Regen times need to be longer.


Not interested.


No interested.


Not a big deal.


Not sure why holding your breath would reduce weapons sway.


Yup, that would be cool.


Not bothered.


That would be nice, but the game needs a much bigger and better NPC system anyway.


Yup



Why? I'm assuming they get injected by your suit.


Would be nice.


They are not needed. The FPS gameplay does not need to be elevated to dedicated FPS ranks as EDO isn't a dedicated FPS game. First person shooting is just one of the many things you can do in the game.
Many of your responses imply you aren't a big FPS player, fair enough. All I ask is that if you aren't interested in shooters at least hear out the people that do really care about that side of the game as much as I would hear out the nerds that are really interested in trading gameplay or BGS gameplay (no offense BGS nerds).

But what I cannot understand is why many people, like yourself, strive for this game to achieve the bare minimum in the features it implements, regardless of whether you are interested in those features or not.

Elite is a Space sim, not a space flight sim. What that means is that it should be as much a space shooter as it should be a spaceship game as it should be a space exploration game or a space trading game. The boundary of the genre is that it is set in space, not that it's limited to a cockpit. No excuses for a poor space shooter as that is well within the boundary for the game's genre.
 
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Fair enough, but taking your previous statement quite literally, would you say you prefer the on-foot stuff over the above, or did you mean it's the best thing about Odyssey (which I could probably agree with)?

I would just find it slightly odd in a game that is primarily about space ship flying, however maybe you've had your Eureka moment and should really look more into stealth/FPS type games... it might blow your mind what's possible in that genre these days!
Yeah, I dunno. I'm probably in the category of people who were big fans of Elite when they were kids (in my case 12 years-old) and into it because it was like Traveler and Star Wars and because there was no other game like it. I only really enjoyed other simulators because I liked 3D graphics and not because I wanted to to know how an F-16 worked.

And I suppose you could say that, design-wise, something like GTA is a natural successor to Elite, giving you a world to play about in doing different tasks. And I'd rather be playing GTA than MS Flight Simulator. So, yes the original Elite was about flying spaceships, but it wasn't the flying spaceships part that made it special.

I actually sent in a design to Acorn about how I'd do Elite with you going down to planets and getting out of your ship! Glad to see they finally implemented it. I'm surprised they could read my crayon scrawl.
 
What you do disagree with are design choices that are specific to EDO / Elite.
So yea, it's designed to be bullet spongey and along the same line, it's designed not to have a hitscan or kinetic sniper that would be impossible to avoid
The game isn't consistent with the thought that the devs intentionally designed it to be bullet spongey. Most shooters that are designed like this such as Overwatch usually have regenerative ammo or unlimited ammo and large magazine sizes as they have thought about the high ammo usage. Elite doesn't do this and has designed ammo usage like it's a more realistic shooter. Either Fdev intentionally designed it to be bullet spongey like Overwatch, but didn't have the foresight to see the conflict in game design or they unintentionally made it bullet spongey due to bad game design. Either way it's makes for a poor FPS experience.
Even in a CZ the respawn timer is quite high. So it's not your run-of-the-mill deathmach game with instant respawn
Most death match style games don't have instant respawn, you normally respawn at the start of the next round. Elite respawns in CZ's are still faster than most mil-sims and are fine tbh.
Everything else in your OP can be summed up by: this is not the FPS game you are looking for
This sadly isn't the case. I love space sims, I love FPS games. Theoretically ED:O should've hit the nail on the head. The issue is that it hasn't even got the basics of a shooter in place. It falls so far behind on the basics that I can't even subjectively "nit-pick" the gameplay, like I can with most other shooters.
Did i mentioned It's pointless to compare EDO with any other shooter simply because it's not a shooter
It's a space sim game. It should be as much a space shooter as it should be a space trading or space exploration game. I don't hear anyone on the forums being fine with bad space exploration gameplay because it "technically" isn't a space exploration game.

"Exobiology is fine because Elite isn't a plant game."
"Powerplay is fine because Elite isn't a politics game."
"Mining is fine because Elite isn't a mining game"
Etc


"X feature is fine because Elite isn't an X game it's a Y game"
(X = a feature you don't care about, Y = a feature you do care about)
 
Many of your responses imply you aren't a big FPS player, fair enough. All I ask is that if you aren't interested in shooters at least hear out the people that do really care about that side of the game as much as I would hear out the nerds that are really interested in trading gameplay or BGS gameplay (no offense BGS nerds).

But what I cannot understand is why many people, like yourself, strive for this game to achieve the bare minimum in the features it implements, regardless of whether you are interested in those features or not.

Elite is a Space sim, not a space flight sim. What that means is that it should be as much a space shooter as it should be a spaceship game as it should be a space exploration game or a space trading game. The boundary of the genre is that it is set in space, not that it's limited to a cockpit. No excuses for a poor space shooter as that is well within the boundary for the game's genre.
I never said I wasn't a big fan of shooter, but EDO is not a shooter and shouldn't be compared to one either.

I also don't see elite as a space sim or space ship sim.

I also don't strive for it to be the bare minimum in its features either. I just don't see some of what you want as being that important. I've played dedicated shooters that are worse then what we have in Odyssey.

On the whole, I like the design of odyssey. Sure, it's not perfect, it can be improved upon, but what I want improved may not necessarily be what you want improved.

I'm not looking for ARMA in space, I just want something fun, and I have that. Could it be more fun, sure it can, and I've voiced my opinions on how it could be better. And not all of the improvements are based around combat.
 
The game isn't consistent with the thought that the devs intentionally designed it to be bullet spongey. Most shooters that are designed like this such as Overwatch usually have regenerative ammo or unlimited ammo and large magazine sizes as they have thought about the high ammo usage. Elite doesn't do this and has designed ammo usage like it's a more realistic shooter. Either Fdev intentionally designed it to be bullet spongey like Overwatch, but didn't have the foresight to see the conflict in game design or they unintentionally made it bullet spongey due to bad game design. Either way it's makes for a poor FPS experience.

Most death match style games don't have instant respawn, you normally respawn at the start of the next round. Elite respawns in CZ's are still faster than most mil-sims and are fine tbh.

This sadly isn't the case. I love space sims, I love FPS games. Theoretically ED:O should've hit the nail on the head. The issue is that it hasn't even got the basics of a shooter in place. It falls so far behind on the basics that I can't even subjectively "nit-pick" the gameplay, like I can with most other shooters.

It's a space sim game. It should be as much a space shooter as it should be a space trading or space exploration game. I don't hear anyone on the forums being fine with bad space exploration gameplay because it "technically" isn't a space exploration game.

"Exobiology is fine because Elite isn't a plant game."
"Powerplay is fine because Elite isn't a politics game."
"Mining is fine because Elite isn't a mining game"
Etc


"X feature is fine because Elite isn't an X game it's a Y game"
(X = a feature you don't care about, Y = a feature you do care about)
You are going to run into a lot of your opinion is null and void if it is not what I want on this forum. Especially around space leg, ship interiors, or anything outside of the basic gameplay we had in Horizons or screen shot generation. Good luck and o7. But yeah the shooter portion is not good at all especially with the rock, paper, scissors nature of the combat and the half hearted implementation of what I think may have been their attempt at a military Arma style gameplay.
 
Not sure I want more pvp centric changes, but...
More variety in the ground action would be nice.
Some of the engineering is quite grindy. You actually get nothing for it from the ground CZs.
I find that the weapon swap isn't really that big a deal once you have level 3. I find I can take shields and kill an NPC with just the laser gun at level 3. Sure it isn't one shot, more like 3.
 
Many of your responses imply you aren't a big FPS player, fair enough. All I ask is that if you aren't interested in shooters at least hear out the people that do really care about that side of the game as much as I would hear out the nerds that are really interested in trading gameplay or BGS gameplay (no offense BGS nerds).

But what I cannot understand is why many people, like yourself, strive for this game to achieve the bare minimum in the features it implements, regardless of whether you are interested in those features or not.

Elite is a Space sim, not a space flight sim. What that means is that it should be as much a space shooter as it should be a spaceship game as it should be a space exploration game or a space trading game. The boundary of the genre is that it is set in space, not that it's limited to a cockpit. No excuses for a poor space shooter as that is well within the boundary for the game's genre.
Well said
 
- The switching of weapon types for armour/shields was a failure of an experimental style of shooter imo. Maybe fixes and tweaks could make it work, but I think it is fundamentally a bad idea. Its tedious to babysit your weapons and switch between each one for every ... single ... enemy. Most fans of shooters will tell you that one of the annoying necessities is reloading and you always find yourself stuck in the reload animation at bad times (often resulting in death). This pain is doubled in Elite as you have 2 weapons to babysit. This has turned a necessary frustration into a completely unnecessary one. Remove the need for having 2 weapons by buffing Plasma travel times (but making Kinetic/Laser redundant) or buffing Kinetic against Shield and Laser against armour to the point where you can realistically use a full laser/kinetic loadout effectively (with the downside of making laser and kinetic basically the same weapon, hence why I think this double weapon mechanic is fundamentally bad).
The idea to give weapons a specific purpose is not bad per se, as Doom Eternal successfully demonstrates. The difference to EDO is DE has a better variety of enemy types, with specific weak points on larger enemies (, but also no magazines). That way, due the combination of different enemies, fights are way more varied and interesting. But since EDO went for a more grounded approach, which makes sense within the established game world, it does not fit well with those bullet spongy enemies. This problem was even apparent in "The Division" games, even though they were specifically built as (A)RPG games. Being cover based shooters, it is not that problematic, that it takes multiple magazines to kill enemies.
In EDO this is not the case, it is a weird hybrid, that was obviously derived from the ship combat mechanics. And those already became pretty unbalanced and bullet spongy. Now the FPS gun mechanics multiply the underlying issue,as the guns themselves don't make sense within the established game world, as they become only useful when engineered.
Therefore I think the TTK is the critical point here, which FDev probably chose to be rather high, because they could not find another way to make related Engineering relevant. Which I cannot comprehend, since they (should) have a lots of metrics from ship combat by now. Why did they once again based the combat related numbers around pure power creep from Engineers, instead of just variations? Like long range mods decreases magazine size or reduces fire rate to semi auto.

What makes me laugh is when someone calls Elite Dangerous: Odyssey a shooter, when it obviously isn't one.
Why? What are the most fleshed out mechanics in EDO?
 
But yeah the shooter portion is not good at all especially with the rock, paper, scissors nature of the combat and the half hearted implementation of what I think may have been their attempt at a military Arma style gameplay.

I love the sound of kinetic rounds bouncing off my shield as I loot a locker.

Sounds like... victory.
 
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