The Krait is really testing my resolve to only fly Cobras.
Its a classic ship, looks awesome, and it can take a SLF. Something i'm lacking at the moment.
*sigh*
If they release a mini launchable Cobra you're set...
The Krait is really testing my resolve to only fly Cobras.
Its a classic ship, looks awesome, and it can take a SLF. Something i'm lacking at the moment.
*sigh*
If they release a mini launchable Cobra you're set...
I think a lot of you have missed just how light on the distributor its engines are. You can put 2 pips to ENG and basically boost indefinitely.
I'm rocking 3 G2 efficient PACs on the roof and a couple of gimballed burst lasers because I can. The triple PAC hit is soooooo satisfying.
It only has 2-3 degrees more pitch per second than the Python which is pitiful for a "heavy fighter" or any sort of combat.
I think a lot of you have missed just how light on the distributor its engines are. You can put 2 pips to ENG and basically boost indefinitely.
I stopped counting and started enjoying the show.Try to count how many times I boost in the video above. It's absurd.
This is the problem with ED ships now. They are all too generic and there really is not hat much to differentiate between them. is the Krait or Python significantly better than each other. Not really so having both is almost a waste of time.
Whilst Eve Online is a different game and even though SC isn't truly a game with mechanics yet both have roles for their ships. Personally I think the whole shop side of ED needs a massive overhaul. There needs to be other bonuses and restrictions to what ships can and cannot carry. Also bonuses to certain kit. i.e. when the exploration update comes out maybe something like an ASP or DBX give % bonuses for certain pieces of equipment being used like an exploration scanner has further range. That would start to define roles for the ships and people that use them.
For now the ships are just a hodge podge of hardpoints and spaces with a few tweaks but nothing really defining them.
Fly the Python for the best part of three years.This is the problem with ED ships now. They are all too generic and there really is not hat much to differentiate between them. is the Krait or Python significantly better than each other. Not really so having both is almost a waste of time.
Whilst Eve Online is a different game and even though SC isn't truly a game with mechanics yet both have roles for their ships. Personally I think the whole shop side of ED needs a massive overhaul. There needs to be other bonuses and restrictions to what ships can and cannot carry. Also bonuses to certain kit. i.e. when the exploration update comes out maybe something like an ASP or DBX give % bonuses for certain pieces of equipment being used like an exploration scanner has further range. That would start to define roles for the ships and people that use them.
For now the ships are just a hodge podge of hardpoints and spaces with a few tweaks but nothing really defining them.
Not really so having both is almost a waste of time.
For now the ships are just a hodge podge of hardpoints and spaces
krait is basicly python before they ruined its agility. thats power creep for ya :/
the krait can have a fighter but the pyhton cant for some reason??? python could easily fit a fighter hanger especially for that extra 10mil.
Oh no. The pre-nerf python was a force of nature. A python in the hards of even an average pilot could easily solo anything, except another python.
This is the problem with ED ships now. They are all too generic and there really is not hat much to differentiate between them. is the Krait or Python significantly better than each other. Not really so having both is almost a waste of time.
Whilst Eve Online is a different game and even though SC isn't truly a game with mechanics yet both have roles for their ships. Personally I think the whole shop side of ED needs a massive overhaul. There needs to be other bonuses and restrictions to what ships can and cannot carry. Also bonuses to certain kit. i.e. when the exploration update comes out maybe something like an ASP or DBX give % bonuses for certain pieces of equipment being used like an exploration scanner has further range. That would start to define roles for the ships and people that use them.
For now the ships are just a hodge podge of hardpoints and spaces with a few tweaks but nothing really defining them.
krait is basicly python before they ruined its agility, not to mention the krait can have a fighter but the pyhton cant for some reason??? python could easily fit a fighter hanger especially for that extra 10mil.
And that is all that is needed to win a fight. A mindset.
For example, the British won in India using similar armament and being in a logistical disadvantage. But they had the correct mindset.
I've finally got enough money (about 50 mil) to step up to one of the more iconic ships, and the Krait looks good on paper. There's just one thing...
http://elite-dangerous.wikia.com/wiki/Ships
For the Krait, 'laden weight' is blank. This implies that it can't take cargo, but it's listed as 'Multipurpose', and that would suggest something that can carry cargo.
So is that '[-]' a glitch, or are there valid grounds for it that aen't evident to me, yet?