My List of ->realistic<- wishes for the game till the end of the year

bookmark folders for better organization good one, added
bookmarking coordinates on planet - agree
remote transfer ships to any location - agree
mission board - (mode flipping needs to be fixed) - possibly a 'refresh' button with added filters to narrow down what players are interested in. I think there is already a filter there, but might be wrong?
job board - spin off mission board; Player configures a panel to indicate their interests and 'mission critical message' procs offer things the player was hunting for.
'ship too large' restriction removed - instead tint the mission red (and transaction panel) as the warning, same with the little 'mission globe' icon Do I get this right: the possibility to take on missions for medium ships in a large ship, but they are red until in your transaction bar, as long as you don't change into a medium (or small ship). Sounds good to me, but I sense many people complaining about not beeing able to finish their mission...
cargo juggling - temporary storage so you can swap ships; you will be required to have enough space before you get launch clearance
SRV could use engineering flavor; upgrades one of the following -- traction, top speed, defenses, offenses, scooping size, or distributor While I absolutely would like that, I think it is more of a bigger update.
Filters for 'contacts' panel
Galaxy map - systems "dot" (size slider) You mean for simpler selecting the 'stars'? Sounds good to me, added!
 
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My short list - Planetary bookmarks so I can save random locations on the surface, reasonably though out and optional aid (npc co pilot?) to hyper jump mechanics as I find manual jumping one of the worst mechanics in ED and dont concider it flying, ability to jump to second biggest star with in a system and finally saving templates of various ship fit configurations.
 
In addition to everything everyone said, I really think transfer times should be much quicker (and cheaper!). I got plenty of cash so I can transfer ships all damn day, but it's bananas how long it takes. There's no fun in waiting for a combat ship to transfer-- and what if I wanted to visit Colonia one day? I mean, I prolly won't, but that's because it'd take an insane amount of time for my ship to transfer.

While the people who wanted ship transfers to take this much time are 100% incorrect in their opinions, there has to be a better middle ground. Having to wait an hour and a half to transfer stuff from the middle of the bubble to the outskirts simply isn't fun or immersive, it's just annoying and helps get me out of the mood to play.
 
My short list - Planetary bookmarks so I can save random locations on the surface, reasonably though out and optional aid (npc co pilot?) to hyper jump mechanics as I find manual jumping one of the worst mechanics in ED and dont concider it flying, ability to jump to second biggest star with in a system and finally saving templates of various ship fit configurations.

Planetary bookmarks are already in the list, as for the others:
I'm pretty sure they won't change the hyperjump sequence, because it is a loading screen and therefore necessary afaik.
As for jumping to the second (third,...) star directly: But what about what makes hutton orbital so special? :p
 
MAP QOL suggestion:

-Require using a selection key or mouse click to select and object, instead of automatically selecting everything we hover our view/mouse over. It currently lags when trying to figure out what to load for so many mini-windows and forces us to reselect things often. This is especially annoying in VR.

Contacts:

-A separate contacts pane for objects, canisters and materials.
-Items in both lists own their position. When something disappears from the list, it opens a void space that can be filled by new contacts. This keeps the list items from jumping up and down.
 
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MAP QOL suggestion:
-Require using a selection key or mouse click to select and object, instead of selecting automaticcaly everything we hover our view/mouse over. It currently lags when trying to figure out what to load for so many mini-windows and forces us to reselect things often.

Do you mean the system map, when hovering the mouse over a body, right?
 
Actually, there were only two or three of your suggestions which I cared about such as the module sorting and mission sorting by destination.
 
Not sure how realistic this is, but being able to slot an NPC into the spare seats on my ship, even if i don't have a SLF, and have them appear in the spare seat(s).

Cosmetic only, although i am paying them, so i wouldn't be totally against a minor bonus. Perhaps with turreted weapons a tiny decrease in wiggle as they fire or something.
 
More sensible economics for the resource extraction zones. Millions of credits in ships are lost by both pirates and miners fighting over rocks that are worthless in comparison. It makes no sense and without sense, it becomes meaningless.
 
An easier/ cheaper way to get ships and modules out to Colonia. Perhaps a special Colonia discount?

My understanding is that having encouraged setting up a 'second bubble' FDev are keen people should go there but many are put off by the journey to get there at all, but once there to bring your favoured ships over becomes very expensive.

Flying to Colonia in an Engineered Asp is one thing, jumping a Corvette is a touch weary! But given the cost is about a billion credits people are seriously put off.
 
Not sure how realistic this is, but being able to slot an NPC into the spare seats on my ship, even if i don't have a SLF, and have them appear in the spare seat(s).

Cosmetic only, although i am paying them, so i wouldn't be totally against a minor bonus. Perhaps with turreted weapons a tiny decrease in wiggle as they fire or something.

Hmmm, I would like that very much, but I guess this would be an bigger update with general overhaul and bigger integration of NPC crew?
 
how about inventory mgmt where if you switch ships, the ship u vacate maintains its cargo, passenger inventory.

As useful as it would be, I don't believe this is a realistic wish given the impact it could have on the BGS through the process of stock-piling by exploiting the supply/demand prices, just like De Beers did with their diamonds. By stock-piling diamonds, they kept the supply low and the demand high, allowing them to fetch premium prices for their otherwise worthless hunks of condensed coal.

I'm happy to be proven wrong of course, just think this wish would do more harm than good.
 
As useful as it would be, I don't believe this is a realistic wish given the impact it could have on the BGS through the process of stock-piling by exploiting the supply/demand prices, just like De Beers did with their diamonds. By stock-piling diamonds, they kept the supply low and the demand high, allowing them to fetch premium prices for their otherwise worthless hunks of condensed coal.

I'm happy to be proven wrong of course, just think this wish would do more harm than good.

I think this could be overcome easily by putting some limits in place. Another option would be to have to pay some kind of rent for ships with cargo, but really that is the job of the developer to think about how such things can be implemented without the possibility of exploits.
 
Add three modes to gimballed weapons:
Tracking - what gimbals currently do, Converge - converge on a point directly in front of the nose of the ship the same distance away as the target is (which is not affected by chaff), Forward Fire - as per turrets, effectively emulating fixed weapons.
 
Coms. I'd like to have coms added to the game. Being able to offer assistance, ask for help, ask for directions, or offer a "trade" in space with NPC's. Requesting docking permissions should also be done vie a com menu.
 



  1. Beeing able to sell all exploration data at once
    Some CMDRS like to divide their expl. data to several systems and stations, but if you are like me you sell them all to one and the same. A 'sell all' button would be quite nice to have for this (going along with only one notification of first explored messages.

Mentioned numerous times by Fdev that this is not going to happen, because it would explode the servers.
 
"request docking" key mapping.

Ability to tab to next system in gal map in sparse areas... Currently you can enable synth jump (or not) and wait for "the lines" but all too often finding the star at the end of "a line" is way hard... Zoom in out in out hoping to catch a glimpse.... Just let me tab through the options.

Fuel dump option so I don't need to carry a plasma slug thingy to trim down fuel to maximise my jump.
 
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