Greetings to all of you commanders and developers
This text was originally written in GERMAN and translated into English with the help of Google Translate. Do not transfer it to me if there are some logic errors or spelling mistakes when translating.
I have thought a lot about the game and want to share my ideas with you all. I would like to say again that these are just ideas that I like so far but still will not allot but now I'll start.
FUEL
I noticed that all ships only have a limited range with the FSD and that these are calculated with a calculation of mass, fuel quantity and maximum mass. How about an idea that you can set the required amount of fuel for yourself, to cover even more distances. I am aware that a slight version of this upgrade is already exoísted by an engineer. Depth charge. Would be better in my opinion if you can adjust that. For example, Anaconda normal jump range 40 LY. at 8 tons of fuel. Now the player can set that he wants to consume more fuel per hop to be able to cover a higher range, e.g. 24 tonne fabric and 120 LY range. All just theory, of course. Of course you should get along with a tank star, because otherwise you could look old quickly if you know what I mean
Since I'll get to my next idea
Built-in scanners have now been added to every ship I think that's awesome why you do not add a fuel collector, which will automatically be added to the internal tank with the tank size. e.g. 2 tons of tank a fuel collector. At 4 tons tank of two fuel collectors up to 128 tons tank eighth fuel collector. For the prices would then of course be increased. It should still be interchangeable with a lower fuel collector level, so it should not be too expensive for newcomers in price. For example, if you have a 16 ton tank you can change the fuel collector from 4-1 but not higher for this tank level.
Internal landing computer would be my next idea, since I can land personally but personally do not really like it with continuous missions from A to B. It may sound lazy, but I'm certainly not alone.
MODULAR SPLIT POSSIBILITIES
Let's say we have two eighth holes in our Imperial Cutter and you would like to install an eighth shield, an eighth cargo, and a seven gang drone control ... There's a huge problem and there's a lack of seventh place. So why not add up all the places that you have to a large sum, in this case, the score includes 61 points with the 2 restricted places. Why should not you be able to customize them individually, so that you can construct your own universal ship. With almost all the people I've played with, I can say here that it's annoying everyone, including me, to have to retool. I understand the approach that the company wants to take here, that every ship should be used for certain actions. In this case, trade, exploration and combat but for high-end players who have it all should be possible with an extended collection option to perfectly individualize his ship.
SHIELD AND PANEL DISPLAY
I am aware that shields and armor are displayed at the front, but it may be advantageous to have the full shield strength, resists, armor, armor rating, and armor resistances displayed precisely without having to look it up in the menu. For fast battles and action situations a detailed overview should be possible. If you get hurt, you might also find out how much damage you're getting, both with resistances and vulnerabilities.
FSD SPEED
The FSD speed could go faster from the respective star when it comes to me. Suppose we fly from a star to a station that is 3000 Ls away. It takes 4 minutes and a few seconds at full speed and decelerate in good time. If you have to do that on a regular basis, it will annoy you over time. One problem with all of this is the high-level emissions if the time runs out before you can jump out there. The acceleration and deceleration should be faster, as it would make a lot easier. In my opinion.
LOGIC ERRORS IN THE SHIELDS?
When I have full shields on my ship and fly against an asteroid, I suffer shield damage, but when I hit a rock with my SRV I suffer armor damage but no shield damage. Is not that a logic error? In my opinion, you should change that ... then a repair is not always necessary
) I personally am not a fan of Thargoiden, since any damage to the shields goes around unfair in any way ... Maybe you change that the Thargoids on more thermal so that it still remains difficult even if you have thermally resistant shields ... Is only my idea behind it ...
SRV DAMAGE
Who does not know that. You want to land on a planet but you can not find the right position to land? then you could just settle the SRV, if you should be at least 50 feet above the ground. I think this is a good idea.
TABLE CABINETS and COOLING UPGRADE
Shield cell banks can be pretty lazy with their heat, so why not add upgrades to engineers so the ship does not overheat so quickly? Heatsink quantity should always match the shield cell banks. Nobody likes to synthesize
No offense.
FUEL COLLECTOR
Integrated fuel collectors can be upgraded to collect more fuel than normal or over a longer range to receive heat from the sun.
AFW unit
Automatic field maintenance units have their own built-in power source that all modules in the ship can repair. Both the power plant and the cockpit and what is currently not yet possible. The ship of bots and players should only explode if the shell integrity drops to 0% otherwise.
GALSIERE IRON MAGMA
On planets there are galsers where you can find resources but only one raw material per crystal. Perhaps one could increase the reworking around the danger in these areas but increase the resource quantity and the probability as with metallic meteorites.
MADE MATERIALS
I think the idea is good that you can get 3 pieces of the respective object per pick up. The problem with this is that there are so many materials that it takes weeks or even months to get everything in bulk. Maybe you should build certain hot spots, on planets or by hard-to-defeat ships drop the individual crates as cargo, where are directly 3-5 different materials in order to allow themselves a small boost.
DATA MATERIALS
Dossier material from shipscannons, mission rewards or planetary scans should, in my view, be reworked as they will need most of the work to get them.
FSD WARNING
If you are about to fly over a target during the Supercruise, you should be able to activate a Corval warning that warns the player from a certain range and speed. In my case it's always this way: I'm flying towards a goal that is over 2000Ls away and in the meantime I'm doing something else, e.g. put together a ship at Coriolis or similar. At least Helpful.
PVP and PVE DISCONNECT
A problem that I also knew from another company like Bungie was trying to combine the PVP mode and PVE mode in this case the damage and damage resistance of character and weapons. That under a unified system at Destiny there were permanent problems did not really surprise me. It is better to separate it from each other also with elite Dangerous a completely own system for the PVP mode should be created. (I personally hate PVP but my suggestion is just to make it easier for the development team) Take a look at Warframe there PVP and PVE are completely separate.
GUARDIAN OBJECTS
Guardian weapons and modules should at least be on the stand like fully engineered weapons and modules. I personally am very interested in the Plasmalader and the Gauss guns but because of the low damage, the low ammo capacity and high heat development, the standard weapons are better for me personally. Guardian Fighter must be revised from the damage resistance and the heat level. Once the shields are off you are ONE SHOT. That's not that class ...
BULLETIN BOARD
Personally, I do not like to accept many missions and have to fly into many systems so I have to hand them in one at a time. I like spots like Robigo best. Everyone wants to reach a goal. Fast Efficient and fun. ALSO In the mission system should already be displayed in the overview, where, for example. the transport or passenger is brought without having to click on it. System name and station. That makes the overview faster. But you could also install a filter, e.g. Missions to the same goal or something like that.
COLLECTIVE DRONES CONTROL
The drone intelligence must be revised is out of the question but that you should make the range, airspeed and activatable drones Pro control upgradeable, I think actually pretty good.
A DRONE CONTROL
I've always found it questionable and have often read it a single drone control for everything would be best and should be adjustable over the fire group. Drones should perhaps have their own Crago in their collection drone control .. 1ser controls have 2. 3er 8 5er
15 and 7er 128th Does not sound so great but maybe you leave that as it is with the cargo ...
NEW SHIPS
Not only small or medium sized ships should be added, but also big ships that would be nice at least. No idea what it is currently with the Panther Clipper on it but that would be at least a step in the right direction.
Super Ships Player-controllable and hire bots for their own missions, so you can really feel like a commander. Maybe with the help of the super ships, you can collect materials for engineers and even improve the super ships. (Clan System Removal) The supership needs to be supplied with items that can be purchased in stations to upgrade it. (Clanschiff and task maybe) Maybe also Clanbattles? Empire vs federation vs Alliance? That's what I call head cinema
)
POWER GAMES
The best way to reduce the time it takes to unlock objects and add even more uniquely unlockable objects.
ELITE RANG further advantages
The fact that the re-purchase value decreases by 5% per elite rank is already a great thing, but how about increasing your credit score from all activities per elite rank? Or +1 material find per elite rank. Unlockable unique items at Elite Rank completion for both combat, exploration, trade.
Add Alliance Ranks and add unlockable items to the final ranks of Empire and Federation.
All weapons as solid, gimbal and tower offer with the respective damage advantage or penalty. In my opinion there is something for everyone ...
FSD BOOST
FSD Boost currently needs resources and polonium is damn expensive and very inefficient. How about another idea, e.g. longer FSD recharge time or FSD damage? Could be combined with my fuel idea to raushauen even more reach. 80 LY Annaconda nude is not bad but ... it's very unwieldy in my opinion.
SHIP AND PLACE CHANGE
Who does not know that. You want to fly your other ship but it is too far away and you have to transfer it? Why not just add an option where it's quick to switch to that location and you'll be in the system and ready to take the boat. (That would be a special transport, which is expensive but is done immediately to save TIME
)
CREW LOUNGE
If the player's ship explodes, the BOT CREW MEMBER rescues himself in a rescue pod, which the player can save after the ship is repurchased, so that he is not dead if he should reach elite. One could add a time limit e.g. 20 minutes to save Crewmitlieg or similar.
UNUSED WEAPONS
Unused Weapon Spaces should be populated with modules or work-stage slots of level 1-4 can purely theory this idea.
ENGINEERS
If you reach rank 5 with an engineer, which also can take a little longer, you should be able to ANY plan to pinch ANCH even with Experimental effect
Save time
Syndet drones
You need 10 iron and 10 nickel for 4 drones ... Well, why not equal 20 or something? Is quite expensive for 404 credit value
Reflective armor for marine alloys should significantly reduce the heat load from the sun as it is thermally repellent. Reactive surface should also have thermal resistance for the price I fine at least. Millitary composite should be heavier, have more armor and immunity against (disruption of trajectory if hit by Railgun)
Space legs
No idea why it is so important to many but the feeling of free access would be better implemented even if it could be difficult ... What pros and cons? Or just neutral to the game?
torpedoes
Consider more ammunition and alternatives to the PVP. And yes I know kickback cascade
) Not very nice but great if you use the Diner itself against bots 
Tracktorstrahl? To put on containers or loot? VERY expensive upgrade as an alternative to collective dupe 500 million on the most expensive ship? It should also be possible to stop ships from spinning around if the mass of the respective ship does not exceed its own.
MULTI CREW
Multicrew should be further expanded by allowing the host to change modules on their ship while the crew member (player) is still on the ship. During multicrew, a certain percentage of the reward should always be shared by missions. It should be calculated how high the respective trading rank of the crew member is. At Elite, 50% of the total profit is shared and less is reduced in percentage. Just an idea
OLD POWER PLANT SYSTEM
I thought it was good when you could still attack transporters and steal their prey. In this case, low temperature diamonds. If a power plant is destroyed in combat, everything should fail and neither the player nor the bot will be able to continue flying or fighting. I mean the developers are beginning to understand that it takes too long to reach their goals and piracy in a system where agriculture is represented and anarchy prevails has not only pleased me. So why not think about this method of earning money again? I understand the nerve of the guns with the (high yield field) But if it is possible to repair the power plant ... I'm just ... It's supposed to stay realistic right? My opinion about it.
EXTERNAL WEBSITES
External websites such as Elite Dangerous Data Base (EDDB), Coriolis, Inara or roguey should find their way into the game, because otherwise (unfortunately) you always know the external websites (if you want to save time)
MATERIALS DEALERS
Well, what should I say big ... material traders are not bad in itself just something unfair in terms of exchange amount ... I would not even know how to make it fairer and better except to increase the exchange rate but in my eyes should still something be made.
OWN HOME SYSTEM
How about your own system, which you can buy yourself for many credits and you also have to take care of yourself? Integrated with power games or not with superpowers or not. You have your own system where you can build your own station. Again, with the help of your own station engineer, you could gather resources and make them available to all clan members. Maybe a weekly delivery by looter or the same. The higher the station level the more resources? Would be great. (Clan System)
START AT STATION AND BASES
Has this ever happened to you, you are overriding and suddenly you start and you do not want it? You could put in a 5 second delay so that you can break off in time or you can do it like on the planet completely left to the player manuel in which he pulls up if you own horizon and know what I mean.
SET QUICK ROUTE
I personally find that setting the goal takes quite a long time in my view. First you have to open the galaxy card which takes 10 seconds alone and then select the system and set the route. There should be a possibility in the cockpit mode to quickly set the route to the system within reach even if you need several jumps. At least if you have accepted a mission, the target should be left there in the target menu, so that you can quickly make the route.
FPS BOOST?
I am not sure if the programming allows it but the game is running quite smoothly on the Xbox One but is it possible to upgrade the FPS to 60 frames per second or does that exceed the performance of the Xbox One? I mean it would certainly feel better.
ASTEROID
To degrade asteroids, and that in various ways is quite interesting, e.g. with displacement rockets, Abbrasionsblaster, mining lasers or seismic charges. I just think that these asteroids should be much more common with the new mining options. Of course, as an equilibrium, you could reduce the amount of resources that are worth so much to still maintain a normal efficiency. Here then the skill of the player is used. The faster he is, the faster the cargo is full and the faster he gets at his credits. But that actually explains itself.
Just let more of the asteroids spawn
)
RE-PURCHASE WARNING
If you buy a ship, you are explicitly advised, if you DO NOT HAVE the repurchase value. Should one explode it should give the possibility that one can pay the ship insurance later (unlimited period) But the price of the insurance then rises by 50% if one presses on later pay. Personally, I find that appropriate because some players have upgraded their ship by engineers. The time would have been wasted then, since it can meet EVERYONE. Even if it's just a bug that causes the player ship to burst for no reason and this bug was really there ...
SRV group display
If you look at the display of the SRV you can see a signal location that indicates what it is. Bronzite Chondrite, Mesosiderite, Metallic Meteorites, Collectable Containers, Ship Signals, Data Points, Bases, Away Off Drones and some others. How about wrapping each signal in one color when it's displayed and located? This would make collecting and orienting much easier as it is very difficult for beginners to get an overview at the beginning. I did not know at the beginning what it all is and what I should do
) Just an idea.
EMISSIONS
Searching for and collecting emissions can be really frustrating, especially when it comes to high-grade 4 and 5 engineers' resources. I recently spent a whole hour searching for 3 supercapacitors in independent warfare systems. In my eyes, that takes too long ... The old system was just a coincidence, but it was not the perfect solution ... Either let more emissions generally appear per system or increase the probabilities. I mean it's a long time anyway
FIGHTER and SRV UPGRADES
Fighters may be good supporters but they do not hold up much, maybe engineers make it possible to deduct them. The same is of course for the SRV. Upgrading the weapon without having to resort to systhesis, stronger armor, lower energy consumption, higher speed, and and and ...
MISSION IDEAS
Mission ideas that are a little less dangerous
). a ship floats around in space and has no tank left. You get the coordinates and you have to fly with fuel drones to help and after the transver you get the credits or you have to go back to the station. The same could be done with a repair drone. A repair order.
MULTICREW and WING
Combine? If possible?
Stations with large landing pads should have a larger airlock, as sometimes the space in the air is not enough and you suddenly get stuck there and are shot down ... Has happened to a colleague of mine with the Beluga Liner. Small stations should provide an alternative docking option with a tube path, so that large ships can also access the station. At least the basic functions of refueling, repairing, missions and equipment (if offered)
Personal ship idea of mine
Ship name: Pride of Prosperity
Ship size: Large
Ship use: Universal
Suspensions: 2 H 2L 4 M 2 S
Workroom slots: 10
Internal Basis: power plant 9 thrusters 8 frameshift drive 8 life support 6 energy distributor 9 sensors 5 fuel tank / collector 7
Internal Optional (Current System) 9 9 8 7 7 6 5 5 5 4 4 3 3 3 2 1
Intactness 1566
Ship details: The ship is very big and very slow when it comes to moving forward. The ship can be rotated only slowly but can keep up with the speed of the Corvette. The ship is primarily designed for Cargo, Passenger and Exploration it is also suitable for combat but which can be extremely expensive then by the shields.
Purchase price without discount: 299,754,400 credits
FSD Range E Class: 13-15.3 Ly. At standard consumption.
Speed: 129 M / s
Boost speed 178 M / s
I realize that there are currently no 9th places. But I wanted to present my ship's idea here.
So for the moment that was all my ideas ... I'm sure I forgot something but I hope I'm not the only one who likes these ideas best regards.
)
This text was originally written in GERMAN and translated into English with the help of Google Translate. Do not transfer it to me if there are some logic errors or spelling mistakes when translating.
I have thought a lot about the game and want to share my ideas with you all. I would like to say again that these are just ideas that I like so far but still will not allot but now I'll start.
FUEL
I noticed that all ships only have a limited range with the FSD and that these are calculated with a calculation of mass, fuel quantity and maximum mass. How about an idea that you can set the required amount of fuel for yourself, to cover even more distances. I am aware that a slight version of this upgrade is already exoísted by an engineer. Depth charge. Would be better in my opinion if you can adjust that. For example, Anaconda normal jump range 40 LY. at 8 tons of fuel. Now the player can set that he wants to consume more fuel per hop to be able to cover a higher range, e.g. 24 tonne fabric and 120 LY range. All just theory, of course. Of course you should get along with a tank star, because otherwise you could look old quickly if you know what I mean
Built-in scanners have now been added to every ship I think that's awesome why you do not add a fuel collector, which will automatically be added to the internal tank with the tank size. e.g. 2 tons of tank a fuel collector. At 4 tons tank of two fuel collectors up to 128 tons tank eighth fuel collector. For the prices would then of course be increased. It should still be interchangeable with a lower fuel collector level, so it should not be too expensive for newcomers in price. For example, if you have a 16 ton tank you can change the fuel collector from 4-1 but not higher for this tank level.
Internal landing computer would be my next idea, since I can land personally but personally do not really like it with continuous missions from A to B. It may sound lazy, but I'm certainly not alone.
MODULAR SPLIT POSSIBILITIES
Let's say we have two eighth holes in our Imperial Cutter and you would like to install an eighth shield, an eighth cargo, and a seven gang drone control ... There's a huge problem and there's a lack of seventh place. So why not add up all the places that you have to a large sum, in this case, the score includes 61 points with the 2 restricted places. Why should not you be able to customize them individually, so that you can construct your own universal ship. With almost all the people I've played with, I can say here that it's annoying everyone, including me, to have to retool. I understand the approach that the company wants to take here, that every ship should be used for certain actions. In this case, trade, exploration and combat but for high-end players who have it all should be possible with an extended collection option to perfectly individualize his ship.
SHIELD AND PANEL DISPLAY
I am aware that shields and armor are displayed at the front, but it may be advantageous to have the full shield strength, resists, armor, armor rating, and armor resistances displayed precisely without having to look it up in the menu. For fast battles and action situations a detailed overview should be possible. If you get hurt, you might also find out how much damage you're getting, both with resistances and vulnerabilities.
FSD SPEED
The FSD speed could go faster from the respective star when it comes to me. Suppose we fly from a star to a station that is 3000 Ls away. It takes 4 minutes and a few seconds at full speed and decelerate in good time. If you have to do that on a regular basis, it will annoy you over time. One problem with all of this is the high-level emissions if the time runs out before you can jump out there. The acceleration and deceleration should be faster, as it would make a lot easier. In my opinion.
LOGIC ERRORS IN THE SHIELDS?
When I have full shields on my ship and fly against an asteroid, I suffer shield damage, but when I hit a rock with my SRV I suffer armor damage but no shield damage. Is not that a logic error? In my opinion, you should change that ... then a repair is not always necessary
SRV DAMAGE
Who does not know that. You want to land on a planet but you can not find the right position to land? then you could just settle the SRV, if you should be at least 50 feet above the ground. I think this is a good idea.
TABLE CABINETS and COOLING UPGRADE
Shield cell banks can be pretty lazy with their heat, so why not add upgrades to engineers so the ship does not overheat so quickly? Heatsink quantity should always match the shield cell banks. Nobody likes to synthesize
FUEL COLLECTOR
Integrated fuel collectors can be upgraded to collect more fuel than normal or over a longer range to receive heat from the sun.
AFW unit
Automatic field maintenance units have their own built-in power source that all modules in the ship can repair. Both the power plant and the cockpit and what is currently not yet possible. The ship of bots and players should only explode if the shell integrity drops to 0% otherwise.
GALSIERE IRON MAGMA
On planets there are galsers where you can find resources but only one raw material per crystal. Perhaps one could increase the reworking around the danger in these areas but increase the resource quantity and the probability as with metallic meteorites.
MADE MATERIALS
I think the idea is good that you can get 3 pieces of the respective object per pick up. The problem with this is that there are so many materials that it takes weeks or even months to get everything in bulk. Maybe you should build certain hot spots, on planets or by hard-to-defeat ships drop the individual crates as cargo, where are directly 3-5 different materials in order to allow themselves a small boost.
DATA MATERIALS
Dossier material from shipscannons, mission rewards or planetary scans should, in my view, be reworked as they will need most of the work to get them.
FSD WARNING
If you are about to fly over a target during the Supercruise, you should be able to activate a Corval warning that warns the player from a certain range and speed. In my case it's always this way: I'm flying towards a goal that is over 2000Ls away and in the meantime I'm doing something else, e.g. put together a ship at Coriolis or similar. At least Helpful.
PVP and PVE DISCONNECT
A problem that I also knew from another company like Bungie was trying to combine the PVP mode and PVE mode in this case the damage and damage resistance of character and weapons. That under a unified system at Destiny there were permanent problems did not really surprise me. It is better to separate it from each other also with elite Dangerous a completely own system for the PVP mode should be created. (I personally hate PVP but my suggestion is just to make it easier for the development team) Take a look at Warframe there PVP and PVE are completely separate.
GUARDIAN OBJECTS
Guardian weapons and modules should at least be on the stand like fully engineered weapons and modules. I personally am very interested in the Plasmalader and the Gauss guns but because of the low damage, the low ammo capacity and high heat development, the standard weapons are better for me personally. Guardian Fighter must be revised from the damage resistance and the heat level. Once the shields are off you are ONE SHOT. That's not that class ...
BULLETIN BOARD
Personally, I do not like to accept many missions and have to fly into many systems so I have to hand them in one at a time. I like spots like Robigo best. Everyone wants to reach a goal. Fast Efficient and fun. ALSO In the mission system should already be displayed in the overview, where, for example. the transport or passenger is brought without having to click on it. System name and station. That makes the overview faster. But you could also install a filter, e.g. Missions to the same goal or something like that.
COLLECTIVE DRONES CONTROL
The drone intelligence must be revised is out of the question but that you should make the range, airspeed and activatable drones Pro control upgradeable, I think actually pretty good.
A DRONE CONTROL
I've always found it questionable and have often read it a single drone control for everything would be best and should be adjustable over the fire group. Drones should perhaps have their own Crago in their collection drone control .. 1ser controls have 2. 3er 8 5er
15 and 7er 128th Does not sound so great but maybe you leave that as it is with the cargo ...
NEW SHIPS
Not only small or medium sized ships should be added, but also big ships that would be nice at least. No idea what it is currently with the Panther Clipper on it but that would be at least a step in the right direction.
Super Ships Player-controllable and hire bots for their own missions, so you can really feel like a commander. Maybe with the help of the super ships, you can collect materials for engineers and even improve the super ships. (Clan System Removal) The supership needs to be supplied with items that can be purchased in stations to upgrade it. (Clanschiff and task maybe) Maybe also Clanbattles? Empire vs federation vs Alliance? That's what I call head cinema
POWER GAMES
The best way to reduce the time it takes to unlock objects and add even more uniquely unlockable objects.
ELITE RANG further advantages
The fact that the re-purchase value decreases by 5% per elite rank is already a great thing, but how about increasing your credit score from all activities per elite rank? Or +1 material find per elite rank. Unlockable unique items at Elite Rank completion for both combat, exploration, trade.
Add Alliance Ranks and add unlockable items to the final ranks of Empire and Federation.
All weapons as solid, gimbal and tower offer with the respective damage advantage or penalty. In my opinion there is something for everyone ...
FSD BOOST
FSD Boost currently needs resources and polonium is damn expensive and very inefficient. How about another idea, e.g. longer FSD recharge time or FSD damage? Could be combined with my fuel idea to raushauen even more reach. 80 LY Annaconda nude is not bad but ... it's very unwieldy in my opinion.
SHIP AND PLACE CHANGE
Who does not know that. You want to fly your other ship but it is too far away and you have to transfer it? Why not just add an option where it's quick to switch to that location and you'll be in the system and ready to take the boat. (That would be a special transport, which is expensive but is done immediately to save TIME
CREW LOUNGE
If the player's ship explodes, the BOT CREW MEMBER rescues himself in a rescue pod, which the player can save after the ship is repurchased, so that he is not dead if he should reach elite. One could add a time limit e.g. 20 minutes to save Crewmitlieg or similar.
UNUSED WEAPONS
Unused Weapon Spaces should be populated with modules or work-stage slots of level 1-4 can purely theory this idea.
ENGINEERS
If you reach rank 5 with an engineer, which also can take a little longer, you should be able to ANY plan to pinch ANCH even with Experimental effect
Syndet drones
You need 10 iron and 10 nickel for 4 drones ... Well, why not equal 20 or something? Is quite expensive for 404 credit value
Reflective armor for marine alloys should significantly reduce the heat load from the sun as it is thermally repellent. Reactive surface should also have thermal resistance for the price I fine at least. Millitary composite should be heavier, have more armor and immunity against (disruption of trajectory if hit by Railgun)
Space legs
No idea why it is so important to many but the feeling of free access would be better implemented even if it could be difficult ... What pros and cons? Or just neutral to the game?
torpedoes
Consider more ammunition and alternatives to the PVP. And yes I know kickback cascade
Tracktorstrahl? To put on containers or loot? VERY expensive upgrade as an alternative to collective dupe 500 million on the most expensive ship? It should also be possible to stop ships from spinning around if the mass of the respective ship does not exceed its own.
MULTI CREW
Multicrew should be further expanded by allowing the host to change modules on their ship while the crew member (player) is still on the ship. During multicrew, a certain percentage of the reward should always be shared by missions. It should be calculated how high the respective trading rank of the crew member is. At Elite, 50% of the total profit is shared and less is reduced in percentage. Just an idea
OLD POWER PLANT SYSTEM
I thought it was good when you could still attack transporters and steal their prey. In this case, low temperature diamonds. If a power plant is destroyed in combat, everything should fail and neither the player nor the bot will be able to continue flying or fighting. I mean the developers are beginning to understand that it takes too long to reach their goals and piracy in a system where agriculture is represented and anarchy prevails has not only pleased me. So why not think about this method of earning money again? I understand the nerve of the guns with the (high yield field) But if it is possible to repair the power plant ... I'm just ... It's supposed to stay realistic right? My opinion about it.
EXTERNAL WEBSITES
External websites such as Elite Dangerous Data Base (EDDB), Coriolis, Inara or roguey should find their way into the game, because otherwise (unfortunately) you always know the external websites (if you want to save time)
MATERIALS DEALERS
Well, what should I say big ... material traders are not bad in itself just something unfair in terms of exchange amount ... I would not even know how to make it fairer and better except to increase the exchange rate but in my eyes should still something be made.
OWN HOME SYSTEM
How about your own system, which you can buy yourself for many credits and you also have to take care of yourself? Integrated with power games or not with superpowers or not. You have your own system where you can build your own station. Again, with the help of your own station engineer, you could gather resources and make them available to all clan members. Maybe a weekly delivery by looter or the same. The higher the station level the more resources? Would be great. (Clan System)
START AT STATION AND BASES
Has this ever happened to you, you are overriding and suddenly you start and you do not want it? You could put in a 5 second delay so that you can break off in time or you can do it like on the planet completely left to the player manuel in which he pulls up if you own horizon and know what I mean.
SET QUICK ROUTE
I personally find that setting the goal takes quite a long time in my view. First you have to open the galaxy card which takes 10 seconds alone and then select the system and set the route. There should be a possibility in the cockpit mode to quickly set the route to the system within reach even if you need several jumps. At least if you have accepted a mission, the target should be left there in the target menu, so that you can quickly make the route.
FPS BOOST?
I am not sure if the programming allows it but the game is running quite smoothly on the Xbox One but is it possible to upgrade the FPS to 60 frames per second or does that exceed the performance of the Xbox One? I mean it would certainly feel better.
ASTEROID
To degrade asteroids, and that in various ways is quite interesting, e.g. with displacement rockets, Abbrasionsblaster, mining lasers or seismic charges. I just think that these asteroids should be much more common with the new mining options. Of course, as an equilibrium, you could reduce the amount of resources that are worth so much to still maintain a normal efficiency. Here then the skill of the player is used. The faster he is, the faster the cargo is full and the faster he gets at his credits. But that actually explains itself.
RE-PURCHASE WARNING
If you buy a ship, you are explicitly advised, if you DO NOT HAVE the repurchase value. Should one explode it should give the possibility that one can pay the ship insurance later (unlimited period) But the price of the insurance then rises by 50% if one presses on later pay. Personally, I find that appropriate because some players have upgraded their ship by engineers. The time would have been wasted then, since it can meet EVERYONE. Even if it's just a bug that causes the player ship to burst for no reason and this bug was really there ...
SRV group display
If you look at the display of the SRV you can see a signal location that indicates what it is. Bronzite Chondrite, Mesosiderite, Metallic Meteorites, Collectable Containers, Ship Signals, Data Points, Bases, Away Off Drones and some others. How about wrapping each signal in one color when it's displayed and located? This would make collecting and orienting much easier as it is very difficult for beginners to get an overview at the beginning. I did not know at the beginning what it all is and what I should do
EMISSIONS
Searching for and collecting emissions can be really frustrating, especially when it comes to high-grade 4 and 5 engineers' resources. I recently spent a whole hour searching for 3 supercapacitors in independent warfare systems. In my eyes, that takes too long ... The old system was just a coincidence, but it was not the perfect solution ... Either let more emissions generally appear per system or increase the probabilities. I mean it's a long time anyway
FIGHTER and SRV UPGRADES
Fighters may be good supporters but they do not hold up much, maybe engineers make it possible to deduct them. The same is of course for the SRV. Upgrading the weapon without having to resort to systhesis, stronger armor, lower energy consumption, higher speed, and and and ...
MISSION IDEAS
Mission ideas that are a little less dangerous
MULTICREW and WING
Combine? If possible?
Stations with large landing pads should have a larger airlock, as sometimes the space in the air is not enough and you suddenly get stuck there and are shot down ... Has happened to a colleague of mine with the Beluga Liner. Small stations should provide an alternative docking option with a tube path, so that large ships can also access the station. At least the basic functions of refueling, repairing, missions and equipment (if offered)
Personal ship idea of mine
Ship name: Pride of Prosperity
Ship size: Large
Ship use: Universal
Suspensions: 2 H 2L 4 M 2 S
Workroom slots: 10
Internal Basis: power plant 9 thrusters 8 frameshift drive 8 life support 6 energy distributor 9 sensors 5 fuel tank / collector 7
Internal Optional (Current System) 9 9 8 7 7 6 5 5 5 4 4 3 3 3 2 1
Intactness 1566
Ship details: The ship is very big and very slow when it comes to moving forward. The ship can be rotated only slowly but can keep up with the speed of the Corvette. The ship is primarily designed for Cargo, Passenger and Exploration it is also suitable for combat but which can be extremely expensive then by the shields.
Purchase price without discount: 299,754,400 credits
FSD Range E Class: 13-15.3 Ly. At standard consumption.
Speed: 129 M / s
Boost speed 178 M / s
I realize that there are currently no 9th places. But I wanted to present my ship's idea here.
So for the moment that was all my ideas ... I'm sure I forgot something but I hope I'm not the only one who likes these ideas best regards.