Greetings CMDRs,
After playing Elite now about 500 hours I would like to share my ideas and problems to improving the game further:
1. „Make Elite Dangerous dangerous“ :
Example:
- If I am doing a trading run and I get interdicted by an NPC, I just throttle back, let the NPC interdict me, spam the boost button, give a bored yawn, spam boost and I am out of here! Works every time. I would appreciate it when this encounters could be more challenging.
- Rare convoys with a very difficult escort that are transporting real treasures.
- Thargoids can spawn everywhere.
- Really dangerous systems.
2. More Modules and hardpoints:
- Module or Hardpoint that can reduce thrust on enemy ship. Maybe a drone that can do this job done. It can also stop the ship when the thrusters are destroyed (to stop it from rotating and floating away).
- Tier variants (mining laser, point defence)
- More missle variants (hull breach, shield emp,..)
- Ability to pick up drones (Hate it to leave them back in the cold void)
3. More and better missions:
- As pirate you get a mission where you can smuggle a spy in a station that will give you a target with a good filled cargobay.
- Or as miner you will get some information that a friendly vessel lately saw an asteroid full of gold.
- A scientist wants you to travel to a specific nebula and collect some samples of the gases. (Could be greatly combined with an exploration trip
)
Those are just 3 examples!
4. More Faction gameplay:
- Randomly placed bandit outposts, buildings with stolen goods that can be robbed.
- Ability to join different factions or companies to do missions for them (mining company, scientists,.. no powerplay.)
- After progressing in different factions you get rewards like regular hints on high value haulage vessels or as miner you get sort of a treasure location.
5. Mining: mining is in my opinion sadly the most boring thing you can do in Elite! But it could be so much better if for example
- each asteroid has a very small chance to have a big chunk of gold or something else rendered and can be mined. (Should not be difficult to implement, add gold texture to an existing prefab and make them spawn at a very low percentage).
- there is a very small chance that you find mysterious/rare things inside.
- Adding mining drones
- High tier mining laser that can mine very deep in planet surface, which will take a long time but still rewarding.
6. Salvaging:
- After destroying a ship you can salvage it for random remaining components. Rarely they can drop half destroyed modules or hardpoints which you can repair/sell in some stations.
- Maybe adding blueprints to „build“ completly new unique modules from scrap.
7. Player Market:
- in a few systems you can sell/buy even modified modules/ships from players
8. Maybe oculus touch support like in x-rebirth vr
9. Ability to buy outposts or even stations.
10. Player owned and controlled faction
Some of these improvements I got inspiration from EVE Online (great game).
After playing Elite now about 500 hours I would like to share my ideas and problems to improving the game further:
1. „Make Elite Dangerous dangerous“ :
Example:
- If I am doing a trading run and I get interdicted by an NPC, I just throttle back, let the NPC interdict me, spam the boost button, give a bored yawn, spam boost and I am out of here! Works every time. I would appreciate it when this encounters could be more challenging.
- Rare convoys with a very difficult escort that are transporting real treasures.
- Thargoids can spawn everywhere.
- Really dangerous systems.
2. More Modules and hardpoints:
- Module or Hardpoint that can reduce thrust on enemy ship. Maybe a drone that can do this job done. It can also stop the ship when the thrusters are destroyed (to stop it from rotating and floating away).
- Tier variants (mining laser, point defence)
- More missle variants (hull breach, shield emp,..)
- Ability to pick up drones (Hate it to leave them back in the cold void)
3. More and better missions:
- As pirate you get a mission where you can smuggle a spy in a station that will give you a target with a good filled cargobay.
- Or as miner you will get some information that a friendly vessel lately saw an asteroid full of gold.
- A scientist wants you to travel to a specific nebula and collect some samples of the gases. (Could be greatly combined with an exploration trip

Those are just 3 examples!
4. More Faction gameplay:
- Randomly placed bandit outposts, buildings with stolen goods that can be robbed.
- Ability to join different factions or companies to do missions for them (mining company, scientists,.. no powerplay.)
- After progressing in different factions you get rewards like regular hints on high value haulage vessels or as miner you get sort of a treasure location.
5. Mining: mining is in my opinion sadly the most boring thing you can do in Elite! But it could be so much better if for example
- each asteroid has a very small chance to have a big chunk of gold or something else rendered and can be mined. (Should not be difficult to implement, add gold texture to an existing prefab and make them spawn at a very low percentage).
- there is a very small chance that you find mysterious/rare things inside.
- Adding mining drones
- High tier mining laser that can mine very deep in planet surface, which will take a long time but still rewarding.
6. Salvaging:
- After destroying a ship you can salvage it for random remaining components. Rarely they can drop half destroyed modules or hardpoints which you can repair/sell in some stations.
- Maybe adding blueprints to „build“ completly new unique modules from scrap.
7. Player Market:
- in a few systems you can sell/buy even modified modules/ships from players
8. Maybe oculus touch support like in x-rebirth vr

9. Ability to buy outposts or even stations.
10. Player owned and controlled faction
Some of these improvements I got inspiration from EVE Online (great game).