I recently completed two naval ascension missions, to become a Lord and a Viscount respectively.
The first one was rather intense, killing a guy very well covered with a wing of Vultures. I made it in sweat, happy to get my well deserved title
The second was very different: I just had to kill a novice Cobra in an anarchy system. It was so fast that my FSD did not even have time to cool down after interdiction.
How come we don't get an incremental difficulty for that type of assignments?
The first one was rather intense, killing a guy very well covered with a wing of Vultures. I made it in sweat, happy to get my well deserved title
The second was very different: I just had to kill a novice Cobra in an anarchy system. It was so fast that my FSD did not even have time to cool down after interdiction.
How come we don't get an incremental difficulty for that type of assignments?