I've been having performance issues in ED since I got my Samsung Odyssey+ which I've spent some time troubleshooting. Although I've managed to improve it somewhat, reprojection is still kicking in frequently (any time I'm near a space station, planet, or other ships).
Here are my specs:
CPU - i7 4790k @4.0 GHz (stock, no overclock)
RAM - 16GB DDR3 1600MHz
GPU - GTX 1080Ti (Hybrid air/water cooled - 117% power target - +20 GPU offset - +300 Mem offset)
OS - Windows 10, version 1809
HMD - Samsung Odyssey+
The steamVR graph shows constant CPU late starts (red). It's usually light blue indicator light for CPU bound reprojection that comes on first and GPU bound reprojection only comes on if I turn up SS. The task manager shows CPU usage hovering around 50% (and going into the performance monitor, all cores seem to be being used more or less equally)
Here are the troubleshooting steps I've taken so far.
-Tried both release and beta versions of both SteamVR and Mixed Reality for SteamVR (not a significant difference. Beta versions felt like they might be a bit worse)
-Pressed Win+Y once headset is on to get rid of the blue overlay at top of monitor. (This had a significant positive effect on performance, but not enough to maintain 90fps)
-Disable G-Sync and ensure V-Sync disabled in NVidia control panel (didn't make much if any difference)
-Set PhysX in Nvidia Control Panel to use GPU only (no difference)
-Turn SS down to 1.0 (In SteamVR, and both in-game SS and HMD quality settings). I've even tried bringing it down to 0.5 and using the VR low profile. I still get CPU-bound reprojection in stations.
-Disabled Superfetch in windows (not sure if it helped)
-Using Intelligent Standby List Cleaner software (don't think it has any effect)
-In Steam settings, unchecked "Use Desktop Game Theatre when launching desktop games while SteamVR is active" (I think this increased performance a little, but not sure)
At VR medium profile with 1.5 supersampling in SteamVR, I've gone from reprojection being always on to now only having it on in stations, while landing on planets, while near other ships (ie. nav beacon).... basically any situation where I'm not in supercruise. Lowering supersampling or graphics settings further don't seem to gain my any additional performance.
What else can I do to get it running at 90fps?
Here are my specs:
CPU - i7 4790k @4.0 GHz (stock, no overclock)
RAM - 16GB DDR3 1600MHz
GPU - GTX 1080Ti (Hybrid air/water cooled - 117% power target - +20 GPU offset - +300 Mem offset)
OS - Windows 10, version 1809
HMD - Samsung Odyssey+
The steamVR graph shows constant CPU late starts (red). It's usually light blue indicator light for CPU bound reprojection that comes on first and GPU bound reprojection only comes on if I turn up SS. The task manager shows CPU usage hovering around 50% (and going into the performance monitor, all cores seem to be being used more or less equally)
Here are the troubleshooting steps I've taken so far.
-Tried both release and beta versions of both SteamVR and Mixed Reality for SteamVR (not a significant difference. Beta versions felt like they might be a bit worse)
-Pressed Win+Y once headset is on to get rid of the blue overlay at top of monitor. (This had a significant positive effect on performance, but not enough to maintain 90fps)
-Disable G-Sync and ensure V-Sync disabled in NVidia control panel (didn't make much if any difference)
-Set PhysX in Nvidia Control Panel to use GPU only (no difference)
-Turn SS down to 1.0 (In SteamVR, and both in-game SS and HMD quality settings). I've even tried bringing it down to 0.5 and using the VR low profile. I still get CPU-bound reprojection in stations.
-Disabled Superfetch in windows (not sure if it helped)
-Using Intelligent Standby List Cleaner software (don't think it has any effect)
-In Steam settings, unchecked "Use Desktop Game Theatre when launching desktop games while SteamVR is active" (I think this increased performance a little, but not sure)
At VR medium profile with 1.5 supersampling in SteamVR, I've gone from reprojection being always on to now only having it on in stations, while landing on planets, while near other ships (ie. nav beacon).... basically any situation where I'm not in supercruise. Lowering supersampling or graphics settings further don't seem to gain my any additional performance.
What else can I do to get it running at 90fps?