In fact chaff launcher is an imbalance equipment in our game. It has 20 seconds of effect's time and cooldown smaller than effect's time. At the end we have 20*10=200 seconds of nonstop knock down aiming for gimbal and turret weapons. With engineers we have 300 seconds of this. And don't forget about the synthesis of ammo for chaffs. It make effect's time of chaffs endless during the fight. It's very long and it makes gimbal and turret weapons useless in pvp. Because of this situation 90% players use only fixeds and rockets in pvp. Is it very interesing game where 90% players use only 2 types of fixed weapons (plasma and rail guns) and rockets? I don't think so because this is a monotony gameplay created by disbalance.
May be developers add some changes for this equipment? I propose do 10 seconds of effect's time and cooldown for 40 seconds. After this player have 30 seconds for shooting and maneuvering and i sure that it will be balanced. If i made a mistake in the proposed parameters try to propose your version.
FAQ:
1. May be you will say: "Unlock the target!". Lol, and what? It will not help because not all weapons in this game can shoot in one point together. For example: you use fixed beam lasers and gimbal multi-cannons. These types of weapons can't shoot in one point because beam lasers instantly reaches the target and multi-cannons need to shoot ahead and your gimbal multi-cannons can't shoot and with locking the target and with unlocking the target. In this situation you lose damage from 50% types of weapons on your ship. It gives a huge advantage to the enemy with full fixed weapons. And don't forget about when you unlocking the target you can't target enemy modules which gives a decisive advantage to the enemy if he does not have the same problem. At the end full fixed player can shoot by all his weapons but you can't do this - it's not honestly and it's a disbalance.
2. May be you will say: "Learn how use fixed!". Lol, i know how use fixed weapons and i have 2 ships with fixed weapons. 1 of them has full fixed fit. You don't understand me. Problem is not about that need use fixed weapons versus chaff launchers, problem is about that chaffs have NONSTOP AND ENDLESS effect's time. For example: imagine that in DotA 2 the artefact Black king bar will has cooldown smaller than effect's time and you can't use directed skills on this player during all game and can only strike him by auto-attack. Don't you think the bkb would be a slightly dishonest artifact? =)
3. May be you will say: "With this nerf gimbals and turrets will be OP in pvp!". Lol, no. It will be balanced. Now fixed weapons are OP in pvp but you don't unhappy with this. Double standarts are not good.=)
Let's compare fixed and gimbal/turret weapons.
Pros of fixed weapons:
1) Have 20%+ more damage than gimbals and 80%+ more damage than turrets.
2) Have immune for chaff launchers.
3) Have immune for experimental effects with knocking down aiming (hello to meta builds with plasma accelerators).
4) Have immune for heatsink launchers.
5) Have immune for experimental effect termal vent (it can down your temperature by 99% degrees and knock down aiming for turrets and gimbals).
6) Have 4 lvl.
7) Have OP unique types: plasma accelerators and rail guns.
Cons of fixed weapons:
1) Have no auto-aiming.
Pros of the gimbal and turret weapons:
1) Have auto-aiming.
Cons of the gimbal and turret weapons:
1) Have smaller damage.
2) Have no immune for chaff launchers.
3) Have no immune for experimental effects with knocking down aiming (hello to meta builds with plasma accelerators).
4) Have no immune for heatsink launchers.
5) Have no immune for experimental effect termal vent (it can down your temperature by 99% degrees and knock down aiming for turrets and gimbals).
6) Turrets have no 4 lvl.
7) Have no OP unique types.
Are gimbals and turrets OP after understanding this? I don't think so.
4. May be you will say: "Pvp just for high skill players! Not for noobs! Spend many time for this game or GTFO!". Oh, this delusion of the maximalists from our game is extremely flawed. Don't forget about 4 things wich very main for all of us:
1) Time.
Not all people have so much time for training yourself for fighting with epic nolifers who spend 5-10 hours for this game every day and are on duty in the open mode for killing newbies. (No, no, reader! You are not a nolifer! You uped your pvp skills to the during level by 1 month and play not more than 1-2 hours every day! We all believe you! (Sarcasm)).
2) Dangerous of R.I.P. for this game.
This game has an extremely high entry threshold for pvp and has no any end-game content. In this situation the player will inevitably be bored and will inevitably be interested in pvp. It's no secret that most players leave the elite dangerous. This situation created from these 2 facts: no end-game content and they don't want overcome such a high threshold for entering pvp because only nolifers can overcome it. Don't forget this game is a commercial project. For all commercial projects very main that people don't leave their because with people leaving creators of commercial project will lose all money wich these people can spend. If 95%+ people will leave the commecial project than this project will close. And who will win after that? Nobody!
3) Empty open mode.
It's no secret that we have very small count of people who plays in the open mode. And from this small count we have even fewer people who have high pvp skills and can give you interesting fight. Is it very interesting game where you need spend months for seaching an interesting fight? I don't think so. If even newbie who have not more than 200 hours in this game can give me a decent fight even with turrets - i will be happy and it will breathe new life into the game!
4) Justice and modern trends.
Pixel hunting is a epic evil in the game industry because you need live in the game for compete with other players. When i bought this game nobody warned me that without spend very much time for training with pixel hunting i can't play pvp. Is it fair? I don't think so. I went through this but I don't see anything normal in it. I see normalcy when many people don't want to do this.
For haters: i create this theme not because i want kill all ships on my screen by 1 button (on practice it's impossible for all players) but for make elite dangerous greate game for all of us. Don't forget that we payd real money for this game. I think it's not bad if you will have some interest after it.
May be developers add some changes for this equipment? I propose do 10 seconds of effect's time and cooldown for 40 seconds. After this player have 30 seconds for shooting and maneuvering and i sure that it will be balanced. If i made a mistake in the proposed parameters try to propose your version.
FAQ:
1. May be you will say: "Unlock the target!". Lol, and what? It will not help because not all weapons in this game can shoot in one point together. For example: you use fixed beam lasers and gimbal multi-cannons. These types of weapons can't shoot in one point because beam lasers instantly reaches the target and multi-cannons need to shoot ahead and your gimbal multi-cannons can't shoot and with locking the target and with unlocking the target. In this situation you lose damage from 50% types of weapons on your ship. It gives a huge advantage to the enemy with full fixed weapons. And don't forget about when you unlocking the target you can't target enemy modules which gives a decisive advantage to the enemy if he does not have the same problem. At the end full fixed player can shoot by all his weapons but you can't do this - it's not honestly and it's a disbalance.
2. May be you will say: "Learn how use fixed!". Lol, i know how use fixed weapons and i have 2 ships with fixed weapons. 1 of them has full fixed fit. You don't understand me. Problem is not about that need use fixed weapons versus chaff launchers, problem is about that chaffs have NONSTOP AND ENDLESS effect's time. For example: imagine that in DotA 2 the artefact Black king bar will has cooldown smaller than effect's time and you can't use directed skills on this player during all game and can only strike him by auto-attack. Don't you think the bkb would be a slightly dishonest artifact? =)
3. May be you will say: "With this nerf gimbals and turrets will be OP in pvp!". Lol, no. It will be balanced. Now fixed weapons are OP in pvp but you don't unhappy with this. Double standarts are not good.=)
Let's compare fixed and gimbal/turret weapons.
Pros of fixed weapons:
1) Have 20%+ more damage than gimbals and 80%+ more damage than turrets.
2) Have immune for chaff launchers.
3) Have immune for experimental effects with knocking down aiming (hello to meta builds with plasma accelerators).
4) Have immune for heatsink launchers.
5) Have immune for experimental effect termal vent (it can down your temperature by 99% degrees and knock down aiming for turrets and gimbals).
6) Have 4 lvl.
7) Have OP unique types: plasma accelerators and rail guns.
Cons of fixed weapons:
1) Have no auto-aiming.
Pros of the gimbal and turret weapons:
1) Have auto-aiming.
Cons of the gimbal and turret weapons:
1) Have smaller damage.
2) Have no immune for chaff launchers.
3) Have no immune for experimental effects with knocking down aiming (hello to meta builds with plasma accelerators).
4) Have no immune for heatsink launchers.
5) Have no immune for experimental effect termal vent (it can down your temperature by 99% degrees and knock down aiming for turrets and gimbals).
6) Turrets have no 4 lvl.
7) Have no OP unique types.
Are gimbals and turrets OP after understanding this? I don't think so.
4. May be you will say: "Pvp just for high skill players! Not for noobs! Spend many time for this game or GTFO!". Oh, this delusion of the maximalists from our game is extremely flawed. Don't forget about 4 things wich very main for all of us:
1) Time.
Not all people have so much time for training yourself for fighting with epic nolifers who spend 5-10 hours for this game every day and are on duty in the open mode for killing newbies. (No, no, reader! You are not a nolifer! You uped your pvp skills to the during level by 1 month and play not more than 1-2 hours every day! We all believe you! (Sarcasm)).
2) Dangerous of R.I.P. for this game.
This game has an extremely high entry threshold for pvp and has no any end-game content. In this situation the player will inevitably be bored and will inevitably be interested in pvp. It's no secret that most players leave the elite dangerous. This situation created from these 2 facts: no end-game content and they don't want overcome such a high threshold for entering pvp because only nolifers can overcome it. Don't forget this game is a commercial project. For all commercial projects very main that people don't leave their because with people leaving creators of commercial project will lose all money wich these people can spend. If 95%+ people will leave the commecial project than this project will close. And who will win after that? Nobody!
3) Empty open mode.
It's no secret that we have very small count of people who plays in the open mode. And from this small count we have even fewer people who have high pvp skills and can give you interesting fight. Is it very interesting game where you need spend months for seaching an interesting fight? I don't think so. If even newbie who have not more than 200 hours in this game can give me a decent fight even with turrets - i will be happy and it will breathe new life into the game!
4) Justice and modern trends.
Pixel hunting is a epic evil in the game industry because you need live in the game for compete with other players. When i bought this game nobody warned me that without spend very much time for training with pixel hunting i can't play pvp. Is it fair? I don't think so. I went through this but I don't see anything normal in it. I see normalcy when many people don't want to do this.
For haters: i create this theme not because i want kill all ships on my screen by 1 button (on practice it's impossible for all players) but for make elite dangerous greate game for all of us. Don't forget that we payd real money for this game. I think it's not bad if you will have some interest after it.
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