Interesting new find. Two very close outpost-outpost pairs in the same system (CD-22 12617).
Silves Base - Eschbach Observatory (53.7 km). You can barely see Silves Base from Eschbach Observatory. However, it's too dark right now, and hard to see on a screenshot.
Saavedra Penal Colony and Sabine's Progress (36.7 km). Closest outpost-settlement duo thus far. Himanes.
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Adams Gateway - Schwann Colony, 34.5 km apart. HR 5816.
Drove this one today. Was lucky enough to have the route in full daylight so a really nice run. Terrain was fairly even with no major features, I was also in a rush so top speeds were around 150m/s and I completed the run (garage to garage) in 24:20. Toughest challenge was decelerating in time for my arrival at Youll but it actually worked out just right.This time I present to youY'allYoull Enterprise and Shosuke Port, ~160km apart. So far on my list, this is the closest pair of a planetary port (round city-like port) and a planetary outpost (everything else dockable); a distinction the game doesn't quite make. They occupy a planet with a radius of 813km 28 ls from the main star. Wuonanie system.
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I really do hope this will change dramatically with Odyssey. These runs are a pleasure to watch.Terrain was fairly even with no major features...
Hmm... Usually my commander is quite a peaceful explorer and cartographer, but sometimes...If it weren't for the planetary port some ~300 km away from these settlements, I would've probably missed them. Clapperton Holdings and Bendell's Folly, two settlements so close, they appear as one on the planetary map. Just ~7 km apart. System: Kerb.
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I cant wait for Odyssey foot races between nearby Planetary Outposts
Skimmers are not like ships, and I'm afraid that you couldn't do it the "normal" way - skimmers are quite attached to their spawning points and usually refuse to travel far from them.Also ... interesting idea. Can you kite the defences (ships and/or skimmers) of one port all the way over to another port and get them to fight? I've certainly kited pursuit ships many many kilometers in the past so I think I may have to give this a try!
My initial plan was to assault the start base, get a ship to follow me, and then hide under tunnels and skimmers and things at the end base in the hope that the pursuit ship would shoot one of them and anger that base to attack it.Skimmers are not like ships, and I'm afraid that you couldn't do it the "normal" way - skimmers are quite attached to their spawning points and usually refuse to travel far from them.
Could still try but I don't really count on positive outcome.
However there are evidently "special cases". I do remember one particular skimmer that have "rebelled" from those artificially imposed restrictions on its own freedom of movement and chased me secretly for 80 km during FGPE up to an attempt to assault my srv at the most unexpected moment =) Oh yes, he was quite angry on me for shooting down his 3 other mates at one of the random POI's. But at the same time he was intelligent enough not to join them in evidently lossy battle - but to sneak underground with the first shots, then follow me and perform its personal revenge on a perfectly calculated moment=) At least he have tried....
Rocket and laser shots were really unexpected when finishing the long jump to the very bottom of the Naga Canyon, shieldless srv and hardly with half of the hull remaining.
So, at least theoretically skimmers can travel far, but surrounding terrain must be... "difficult" - to achieve that result with highest repetition rate. Probably the best "test case" is the port/settlement and a random POI situated in already "different" area of influence.
Another problem - how to switch their interest from you to other not really "volunteered" participants. Do they have "smart lazzors" or one can provoke an accidental hit? =)
Hmmm... A single NPC ship will be an easy target for stationary defenses... However - if this can provoke its buddies to check the origins of that incident... Nope, I'm afraid that this should not work either. Even if the factions will be in the state of war with each other (and the latter require some bgs work, I suppose).My initial plan was to assault the start base, get a ship to follow me, and then hide under tunnels and skimmers and things at the end base in the hope that the pursuit ship would shoot one of them and anger that base to attack it.
I did have a little go at this. As has been mentioned you can't get skimmers or even Goliaths to follow you and it even proved difficult if not impossible to attract the attention of an outpost's patrol ships, even after I'd destroyed all the ground defences. I did manage to get a patrol ship at Schwann Colony on HR 5816 to start attacking me and succeeded in kiting it 27km towards Adams Gateway but once we got within range of the port's patrol ships my pursuer gave up the hunt with an NPC comm's message I don't think I've ever seen before.Also ... interesting idea. Can you kite the defences (ships and/or skimmers) of one port all the way over to another port and get them to fight? I've certainly kited pursuit ships many many kilometers in the past so I think I may have to give this a try!
Good catch, Alec, if this message is not emitted just "by coincidence" that could mean, probably, that they have foreseer this kind of situations Hmm... At least I haven't encountered similar message by myself - can confirm it, probably a good idea to ask other commanders.I did have a little go at this. As has been mentioned you can't get skimmers or even Goliaths to follow you and it even proved difficult if not impossible to attract the attention of an outpost's patrol ships, even after I'd destroyed all the ground defences. I did manage to get a patrol ship at Schwann Colony on HR 5816 to start attacking me and succeeded in kiting it 27km towards Adams Gateway but once we got within range of the port's patrol ships my pursuer gave up the hunt with an NPC comm's message I don't think I've ever seen before.
So, no wars started yet - but at least I know that NPCs from neighbouring bases can react to each other, even if only to be scared off.
I'm not sure what the boundary was but that message popped up when I was about 8.5km from the other port (I'm assuming it was range to a patrolling ship rather than to the port itself).Good catch, Alec, if this message is not emitted just "by coincidence" that could mean, probably, that they have foreseer this kind of situations Hmm... At least I haven't encountered similar message by myself - can confirm it, probably a good idea to ask other commanders.
Yes, as I've said you could not kite away skimmers in normal situation (only "underground ones"), however ships usually chase you even for just a trespassing violations. Also interesting, that the npc ship have not stopped at the "influence" boundary, but continued up to the patrolling area...