Neighbouring surface ports

Just in case there's any confusion.

planetary_port.jpg

planetary_outpost.jpg
 
It's been on my todo list to start doing these neighbouring base runs in the SRV.

Here are the first three. I'm not pushing these for race times or anything, just reliable fast runs, max speeds typically around 100m/s.
Videos are all at 2x speed.

Interesting new find. Two very close outpost-outpost pairs in the same system (CD-22 12617).

Silves Base - Eschbach Observatory (53.7 km). You can barely see Silves Base from Eschbach Observatory. However, it's too dark right now, and hard to see on a screenshot.

Nice easy run with the star just rising/setting on the horizon, pretty uneventful flat terrain, 0.17g, just under 12 minutes.

Source: https://youtu.be/N09Tg32Tejg


Saavedra Penal Colony and Sabine's Progress (36.7 km). Closest outpost-settlement duo thus far. Himanes.

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Steady climb for the first half of the run and then moderate terrain to a final settlement fly past and skid stop, 0.14g, just under 10 minutes.

Source: https://youtu.be/wTzW793xm_U


Adams Gateway - Schwann Colony, 34.5 km apart. HR 5816.

Starts with finding the exit ramp from the large Adams Gateway circular city then slight climb and moderate terrain until a fairly steep and rough descent down into the crater holding Schwann Colony, finishing with a climb to the peak of the nearby crater mound, 0.26g, around 11 minutes.

Source: https://youtu.be/w-rhIh286sk
 
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This time I present to you Y'all Youll Enterprise and Shosuke Port, ~160km apart. So far on my list, this is the closest pair of a planetary port (round city-like port) and a planetary outpost (everything else dockable); a distinction the game doesn't quite make. They occupy a planet with a radius of 813km 28 ls from the main star. Wuonanie system.

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Drove this one today. Was lucky enough to have the route in full daylight so a really nice run. Terrain was fairly even with no major features, I was also in a rush so top speeds were around 150m/s and I completed the run (garage to garage) in 24:20. Toughest challenge was decelerating in time for my arrival at Youll but it actually worked out just right.

Source: https://youtu.be/Wy-kkzjQkhM
 
I still dream of finding a planet where I can find some kind of intra planetary profession, like trading between 2 ports at normal space range (a few hundred kms), or some with a planetary port and a live meta alloy site at normal space range...

Sadly all the cases I investigated with close ports both had the same economy type which invalidates any possibility of trading, and all the meta alloy sites nearby planetary ports do not contain "live" meta alloys for harvesting.

It's a shame as I'd prefer to spend more time flying in normal space over a planet surface rather than spending it in supercruise, even if it took twice as long.
 
If it weren't for the planetary port some ~300 km away from these settlements, I would've probably missed them. Clapperton Holdings and Bendell's Folly, two settlements so close, they appear as one on the planetary map. Just ~7 km apart. System: Kerb.

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Hmm... Usually my commander is quite a peaceful explorer and cartographer, but sometimes...
Sometimes malicious ideas like "what it would look like": the battle between two army of skimmers from two different minor factions... And the special cases in this thread can be good places to conduct some experiments... science, you know=)
 
Superb work! I've taken the liberty of referencing your results in the #misc-race-resources channel of the Buckyball Racing Club's Discord server as I can see this list being an incredibly useful resource in the future.

Also ... interesting idea. Can you kite the defences (ships and/or skimmers) of one port all the way over to another port and get them to fight? I've certainly kited pursuit ships many many kilometers in the past so I think I may have to give this a try!
 
Also ... interesting idea. Can you kite the defences (ships and/or skimmers) of one port all the way over to another port and get them to fight? I've certainly kited pursuit ships many many kilometers in the past so I think I may have to give this a try!
Skimmers are not like ships, and I'm afraid that you couldn't do it the "normal" way - skimmers are quite attached to their spawning points and usually refuse to travel far from them.

Could still try but I don't really count on positive outcome.

However there are evidently "special cases". I do remember one particular skimmer that have "rebelled" from those artificially imposed restrictions on its own freedom of movement and chased me secretly for 80 km during FGPE up to an attempt to assault my srv at the most unexpected moment =) Oh yes, he was quite angry on me for shooting down his 3 other mates at one of the random POI's. But at the same time he was intelligent enough not to join them in evidently lossy battle - but to sneak underground with the first shots, then follow me and perform its personal revenge on a perfectly calculated moment=) At least he have tried....
Rocket and laser shots were really unexpected when finishing the long jump to the very bottom of the Naga Canyon, shieldless srv and hardly with half of the hull remaining.
So, at least theoretically skimmers can travel far, but surrounding terrain must be... "difficult" - to achieve that result with highest repetition rate. Probably the best "test case" is the port/settlement and a random POI situated in already "different" area of influence.

Another problem - how to switch their interest from you to other not really "volunteered" participants. Do they have "smart lazzors" or one can provoke an accidental hit? =)
 
Skimmers are not like ships, and I'm afraid that you couldn't do it the "normal" way - skimmers are quite attached to their spawning points and usually refuse to travel far from them.

Could still try but I don't really count on positive outcome.

However there are evidently "special cases". I do remember one particular skimmer that have "rebelled" from those artificially imposed restrictions on its own freedom of movement and chased me secretly for 80 km during FGPE up to an attempt to assault my srv at the most unexpected moment =) Oh yes, he was quite angry on me for shooting down his 3 other mates at one of the random POI's. But at the same time he was intelligent enough not to join them in evidently lossy battle - but to sneak underground with the first shots, then follow me and perform its personal revenge on a perfectly calculated moment=) At least he have tried....
Rocket and laser shots were really unexpected when finishing the long jump to the very bottom of the Naga Canyon, shieldless srv and hardly with half of the hull remaining.
So, at least theoretically skimmers can travel far, but surrounding terrain must be... "difficult" - to achieve that result with highest repetition rate. Probably the best "test case" is the port/settlement and a random POI situated in already "different" area of influence.

Another problem - how to switch their interest from you to other not really "volunteered" participants. Do they have "smart lazzors" or one can provoke an accidental hit? =)
My initial plan was to assault the start base, get a ship to follow me, and then hide under tunnels and skimmers and things at the end base in the hope that the pursuit ship would shoot one of them and anger that base to attack it.
 
My initial plan was to assault the start base, get a ship to follow me, and then hide under tunnels and skimmers and things at the end base in the hope that the pursuit ship would shoot one of them and anger that base to attack it.
Hmmm... A single NPC ship will be an easy target for stationary defenses... However - if this can provoke its buddies to check the origins of that incident... Nope, I'm afraid that this should not work either. Even if the factions will be in the state of war with each other (and the latter require some bgs work, I suppose).

Also, ships do not scan ground units for wanted status afaik, so an attempt to provoke a "wanted" POI nearby is also fruitless imo.

There are two settlements reported in this thread being only 7 km from one another, in system Kerb... And that means that their respective patrol routes are nearby "touching" each other. But these particular settlements are most probably "tiny" in size (yes, apparently they "must" be tiny by their names without "+" signs, but on some not so rare occasions "small" size settlements try to "mimic" tiny ones on the system map, and only nav.panel can reveal the difference - a "nice" hidden rock from FD). And tiny settlements are not enough spectacular for "let the fight begin" scenario, some of them being completely defenseless.

Hmm #2: in fact I suppose that the case of closely situated settlements is far more common than that of ports/outposts. But this require a separate full scale investigation.

Hmmm #3: Also I do remember that in fact the whole affair of building planetary base from search zones was quite spectacular from that point of view. When I've mastered the process enough - adding new "blocks" rather quickly - there have started a near surface battle between occasionally spawned security forces and local "insurgents", and once started have continued even after the official construction end - i.e. for few hours!
And interesting fact - some of those search zones bricks were "clear", others - "wanted" (but evidently from the same faction). I remember my calculations about hundreds of skimmers in that very limited area. And - rather disappointing - we have not managed to create a conflict between them (however - we have neither intentionally tried it). It can be probably just impossible.

Uhh, I'm afraid that this starting to be rather off-topic.
 
PS: the last note - probably this idea about "skimmer wars" is a dead-end. I'm trying to to search in my memory for at least one single prove that a skimmer can "damage" any other skimmer - by any means possible. And must admit that I could not find any suitable examples, rather contrary - looks like for skimmers the Elite Dangerous is a strictly PVE-only universe, yes-yes=))) They are effectively "transparent" for each other=)))) And we do know that sometimes even "solid" objects are transparent for them - like some walls in settlements. Sorry for off-topic.
 
Also ... interesting idea. Can you kite the defences (ships and/or skimmers) of one port all the way over to another port and get them to fight? I've certainly kited pursuit ships many many kilometers in the past so I think I may have to give this a try!
I did have a little go at this. As has been mentioned you can't get skimmers or even Goliaths to follow you and it even proved difficult if not impossible to attract the attention of an outpost's patrol ships, even after I'd destroyed all the ground defences. I did manage to get a patrol ship at Schwann Colony on HR 5816 to start attacking me and succeeded in kiting it 27km towards Adams Gateway but once we got within range of the port's patrol ships my pursuer gave up the hunt with an NPC comm's message I don't think I've ever seen before.

w1bKsjv.png


So, no wars started yet - but at least I know that NPCs from neighbouring bases can react to each other, even if only to be scared off.
 
I did have a little go at this. As has been mentioned you can't get skimmers or even Goliaths to follow you and it even proved difficult if not impossible to attract the attention of an outpost's patrol ships, even after I'd destroyed all the ground defences. I did manage to get a patrol ship at Schwann Colony on HR 5816 to start attacking me and succeeded in kiting it 27km towards Adams Gateway but once we got within range of the port's patrol ships my pursuer gave up the hunt with an NPC comm's message I don't think I've ever seen before.

w1bKsjv.png


So, no wars started yet - but at least I know that NPCs from neighbouring bases can react to each other, even if only to be scared off.
Good catch, Alec, if this message is not emitted just "by coincidence" that could mean, probably, that they have foreseer this kind of situations Hmm... At least I haven't encountered similar message by myself - can confirm it, probably a good idea to ask other commanders.
Yes, as I've said you could not kite away skimmers in normal situation (only "underground ones"), however ships usually chase you even for just a trespassing violations. Also interesting, that the npc ship have not stopped at the "influence" boundary, but continued up to the patrolling area...
 
Good catch, Alec, if this message is not emitted just "by coincidence" that could mean, probably, that they have foreseer this kind of situations Hmm... At least I haven't encountered similar message by myself - can confirm it, probably a good idea to ask other commanders.
Yes, as I've said you could not kite away skimmers in normal situation (only "underground ones"), however ships usually chase you even for just a trespassing violations. Also interesting, that the npc ship have not stopped at the "influence" boundary, but continued up to the patrolling area...
I'm not sure what the boundary was but that message popped up when I was about 8.5km from the other port (I'm assuming it was range to a patrolling ship rather than to the port itself).
 
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