Nerf Reverski

Word!

Reverski makes pew pew in ED just a bit silly.

Now let us ignore physics because ED does.

Ships are given a set forward speed and this forward speed is given by the visually large engines and the wonderful boost.

Most directions for the ship are controlled by the smaller thrusters.

I don't see a backwards facing thruster on any of the ships, so why can they fly backwards so fast?

My immersion! Destroyed!

Now I am not saying ships cannot reverse, the reverse just needs to be nerfed a little.
It was nerfed once before, early days. So there is precident.

This would make for far more dynamic pew pew!

Big ships would have to FAO and use turrets to counter their new loss of backwards tanking.

Skillless pilots with long range weapons, couldnt just fly backwards. Staying out of their targets normal weapon range.

Death to the big reverski!

https://media.giphy.com/media/11oauh2CqGIy88/giphy.gif

You don't need to have large trusters facing forward, you only need to gain the momentum with the rear engines and then flip the ship around.

In space you won't lose speed / velocity unless you actively trust in an opposite direction, as there is no drag.
 
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Big ships would have to FAO and use turrets to counter their new loss of backwards tanking.

Reverski is currently the only way to fight back for the less maneuverable ships... turrets are useless, because they are hard countered by chaff/Dispersal Field and C4 turrets don't even exist.

So not going to happen without a major overhaul of chaff/turrets.
 
True space combat would probably be carried out by sophisticated computers/AI, especially considering the speeds the ships would be travelling at. Having a squishy flesh-and-bones pilot with a slow brain is not realistic, stop killing my immersion FDev!

Also the previous two Elite games had psuedo-Newtonian physics and dogfighting was essentially just a protracted series of jousts. A lot people hated it.

The speed the ships are travelling at would be largely irrelevant, it is their relative speed to eachother that would matter.

Two ships could be hurtling along at 10 000 mph, but if they travelled along the same vector that velocity wouldn't matter. One ship braking to 9900 mph would simply seem like it accelerated to a 100 mph.
 
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Now don't we look silly !!!!
(hint : No you don't) :D

So tell us oh wise one, just what does mix with the avtur in the combustion chamber to provide thrust? Yes technically if you covered the front of the engine, and pumped in a gas prior to the turbine blades you could have a working jet engine. But since it was designed for atmospheric flight it would be a little silly to change everything wouldn't it!
 
But then your guns might face the wrong way, dude.

No, you merely flip the ship around. Your ship would travel at the same velocity unless you used trust in an opposing direction.

What direction you are facing is irrelevant in space, it is only active forces that could alter the course or velocity of your ship.
 
Why just nerf?

Lets go all the way:
ALLOW SMALL SHIPS TO MAGNETICALLY ATTACH TO THE REAR OF ANY SHIP SO THEY CAN SHOOT THEM DEAD 100% OF THE TIME.

No.

Reverski is a survival method for larger ships that do have extra allocation to engines to be able to tactically escape pesky pirates.
If you remove this option, there will only be simple run away, interdict, run away, interdict .... infinity.

So.

If you encounter a Reverski ship: Do Not Engage. Simple as that. ( Or mod your ship to handle long range fighting ).
 
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No, you merely flip the ship around. Your ship would travel at the same velocity unless you used trust in an opposing direction.

What direction you are facing is irrelevant in space, it is only active forces that could alter the course or velocity of your ship.

well, there are minor things like solar winds, gas clouds etc, but their effect would be nealy non noticeable. true space pew pew like ein Evochron is just superhard to master, so we simply get this kind od "casual friendly" flight model.
 
please stop this realism discussion... if you criticize that nerfing reverse would be unrealistic, than you should also consider the current state of flying forwards, which is just as unrealistic. do you want that every boost just increases your speed without a limit? fine, but that would be a totally different game then.

This doesn't work as an argument against nerfing reverski in the current state.
 
Why just nerf?

Lets go all the way:
ALLOW SMALL SHIPS TO MAGNETICALLY ATTACH TO THE REAR OF ANY SHIP SO THEY CAN SHOOT THEM DEAD 100% OF THE TIME.

No.

Reverski is a survival method for larger ships that do have extra allocation to engines to be able to tactically escape pesky pirates.
If you remove this option, there will only be simple run away, interdict, run away, interdict .... infinity.

So.

If you encounter a Reverski ship: Do Not Engage. Simple as that. ( Or mod your ship to handle long range fighting ).

So that's how you plan on blowing up my shiny new corvette! ;)
 
well, there are minor things like solar winds, gas clouds etc, but their effect would be nealy non noticeable. true space pew pew like ein Evochron is just superhard to master, so we simply get this kind od "casual friendly" flight model.

True, and in actuality maneuvers like the "reverski" are probably less effective in Elite than they would be in the "real thing" as the "limits" of speed that normal engines operate with are severely understated. If you flipped around and boosted with the reverse trusters, you would accelerate for a long time.
 
Yes, this needs fixing, it's not skill based combat.

Are you kidding? That went out the window with the engineers.

I like being able to reverse fast, tho i dont use it much in combat, i do find being able to reverse quickly handy, like when i forget to ask permission to dock.
 
Are you kidding? That went out the window with the engineers.

I like being able to reverse fast, tho i dont use it much in combat, i do find being able to reverse quickly handy, like when i forget to ask permission to dock.

Leave the sodden engineers out of it. They ruined enough fun already.
 
The speed the ships are travelling at would be largely irrelevant, it is their relative speed to eachother that would matter.

Two ships could be hurtling along at 10 000 mph, but if they travelled along the same vector that velocity wouldn't matter. One ship braking to 9900 mph would simply seem like it accelerated to a 100 mph.
But they'd have to be travelling along the same vector with almost perfectly matched speeds. Would you just let a ship pull up behind you or along side you and open fire, no you'd take evasive action and change direction. Try the dogfighting in FE2 ;)
 
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