Aww cute response, it's kinda like you missed the entire point of the post but that is ok.
I am looking to make the combat more challenging and skill based. If that is something of a concept that horrorfies to you, sure go with telling me to play minecraft. KEK
Also do I think that the single removal of the OP nature of reverski is going to solve the issues with Pew Pew and the flight model and engineers and highwake and bugs and exploits and and and?.... yes it will fix it all /s
Powerpanic
The Voice of Griefing
I'll agree my response was low brow and will help in your dilemma for one last backhand because the nature of your argument suggests that you've given up being the predator and are now the prey. Instead of yelling to the gods to gimp your catch because it adapted a new defense let's try participating in evolution and adapt as well shall we? (end of low brow commentary).
one of the first tactics i learned while experimenting with the flight mechanics and FA OFF was the so called "reverski" maneuver. It gave me a distinct advantage over many engagements and i quickly learned NPC's weren't programmed to handle it very well. there have been some subtle attempts to improve this but not by much, especially so given the idea i don't think NPC's use FA OFF. i could be mistaken. but i've ran through the combat training sim which goes through each pilot rank of difficulty and i've orbited each opponent and none of them seemed capable of staying on target once they got close because their turn radius was so wide compared to my orbiting ability (even though they use thrusters which is difficult to imagine now as a fa off player, all that fighting with your own ship). the only exception is the quick reverse maneuver they do to joust. i racked up kills and rank. players too. i've probably pulled a "reverski" on someone in these forums once in my hunting days.
but gravity is a B. Or rather the lack there of.
The story goes...I pulled a young chap out of witchspace who seemed a bit to nosy in my home system. collecting bounties giving the faction i'm trying to oust influence to stay in power. thought they deserved a lesson. They are a Master. I'm an Expert at this point so my process is down. Give chase, peck at their shields from a distance (the so called "reverski"), disable their weapons with missiles then finish them off with MC's or watch em run. It was a good plan. Little did I know I was the young one. This was the only FA OFF trick I had mastered at that time but I would be taught a new one. My opponent was in a smaller and faster ship. They engaged but didn't follow in a straight line. It was as if they were gliding on different angles inching closer always out of optimal firing range. Only sporadic engine trails with little bursts of light from their thrusters. My constant vector gave my opponent the advantage if they took the aggression. And with the right loadout - which they most definitely had. Seemed like they were annoyed by this simple tactic and built a machine to counter it...
- PD's to thwart any missiles (didn't matter they were hidden from view, they were far enough away when my missiles fired they had time to position the PD's in range then quickly position back)
- ECM (running every chance it could whether i had missiles or not, when it was recharging they would evade)
- bi-weave shields that came up as fast as they went down
- tough hull
- silent run from distance
- long range lasers
- boost orbiting while in close (w/ FA OFF boosting at tops speeds is like using small thrusts to land your ship)
the biggest weakness of small/medium ships - their exposed hardpoints taking a missile to the face - was defended.
what followed was a class on using 6DOF to dance around your opponent. even at top speeds the more agile ship is still agile even if it feels slow. they continued to position themselves in strategic positions floating around me as i pivoted in place. even at speeds the battle felt slow (i'd later learn to take advantage of this slow pace). every time i engaged FA ON to escape they boosted closer and kept engaging. trying to keep up with my limited FA OFF skills left me spinning hopelessly out of control. by that point it was too late. i had lost too much speed trying to turn and i was being orbited watching my internals disintegrate.
the best skills are taught by the survivors. in the end it didn't matter how fast we were going, i was out maneuvered. I was fighting with speed and thrusters against both plus forward thrust. A massive disandvantage. since that day "reverski" became just another tactic with a counter. used by a player who has opened the door to flying free and only needs a push in the right direction to expand their experience.
For those interested I promote those who I learned from
https://www.youtube.com/channel/UCjgBlzLxsgbVuHfZPe0AeIg (to get a taste of how good you will never be)
https://www.youtube.com/watch?v=U6zIXu52RnA (built like an online ed course to take you from zero to hero)
https://www.youtube.com/watch?v=JWrvKoUJOEw (great technical depth and for game controller users)
https://www.youtube.com/watch?v=HhCXvyI3HSA (another great dive into mechanics and understanding this newfound freedom)
Peace & Wisdom