MODS: if you read this, can you change the title to 'possible bug with FGS handling in SC', people seem to be taking the N-word a bit too seriously.
I bought my FGS in 1.4, and started outfitting it in preparation of planetary landings. Before 2.0 I flew it for probably less than an hour. Not much, but I'm pretty sure I would have remembered its performance in SC: its agile. As in: really, absurdly, massively agile in 2.0. I just timed it: its roll is twice as fast as the roll of my light-weight DBS. Its so fast it feels very strange and weird, not 'what a well-designed ship' agile, but 'someone placed a decimal point in the wrong place' agile. It makes interdictions very odd, as where in the past you sometimes had to fight to get the target back in sight now I can just point straight at it no matter what it does. So my two questions:
1) If you have flown a FGS, do you notice the same incredible agility?
2) If yes to the previous question (or if you have no experience, assuming my experience is correct): does this seem like an intended strength of the FGS or does it feel 'off'?
My FGS does this too. It's a dream to fly in supercruise. I assume it's broken.