Nerf the FGS please! (or is this just a bug :p)

MODS: if you read this, can you change the title to 'possible bug with FGS handling in SC', people seem to be taking the N-word a bit too seriously. :)

I bought my FGS in 1.4, and started outfitting it in preparation of planetary landings. Before 2.0 I flew it for probably less than an hour. Not much, but I'm pretty sure I would have remembered its performance in SC: its agile. As in: really, absurdly, massively agile in 2.0. I just timed it: its roll is twice as fast as the roll of my light-weight DBS. Its so fast it feels very strange and weird, not 'what a well-designed ship' agile, but 'someone placed a decimal point in the wrong place' agile. It makes interdictions very odd, as where in the past you sometimes had to fight to get the target back in sight now I can just point straight at it no matter what it does. So my two questions:

1) If you have flown a FGS, do you notice the same incredible agility?
2) If yes to the previous question (or if you have no experience, assuming my experience is correct): does this seem like an intended strength of the FGS or does it feel 'off'?

My FGS does this too. It's a dream to fly in supercruise. I assume it's broken.
 
Yes it seems FD's motto is "Someone is having fun?!? We will see about that..."

Who would have though making credits =fun..


I am afraid I cannot agree with you guys on this 'No Fun' business. I have a total blast when I play. Why else would I do it? The only ship I know that got any kind of nerf was the Python, a very long time ago. Time enough to have gotten over it.

I am just now reading the description, at a shipyard in game, for the FGS. It makes no reference to carrying a launch-able fighter. I am either looking in the wrong place or there is a mix-up. I am not doubting you all, but I'm interested in your source. I have an itch to have a ship with that capability for when the time comes. I would be very interested to see what my options would be.
 
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Yes the FGS weird supercruise agility is a bug.

Yes we reported it back in BETA.

Yes we reported it after the rollout of 2.0 too.

FDEV knows will get fixed.

/closethread
 
How about no?
Getting quite sick of cries for nerfs to anything someone perceives as "unbalanced".
Fun>Balance everything into mediocrity.

I find it more fun to not have to go back and reload my plasma accelerators and railguns.
Can I have unlimited ammo? It's more fun after all.

CMDR CTCParadox
 
sleutelbos;3305413[B said:
][/B]

1) If you have flown a FGS, do you notice the same incredible agility?
2) If yes to the previous question (or if you have no experience, assuming my experience is correct): does this seem like an intended strength of the FGS or does it feel 'off'?

1. I played one in Horizons beta and was immediately dumbfounded with the agility in super cruise. I dropped in and out several times and reloaded the game to see if that was the problem. I was stunned that it handled so much more....incredibly, than my FDS and FAS, and Viper, and everything else. I have no idea if it is a bug or not.

2. I don't think this is meant to be, no, I think it is bugged. Can't decide if I like it or not.

C. You can report your OP and mention that you'd like the title changed, that will get a mods attention quicker.

- - - - - Additional Content Posted / Auto Merge - - - - -

How about no?
Getting quite sick of cries for nerfs to anything someone perceives as "unbalanced".
Fun>Balance everything into mediocrity.

This is ridiculous, fun = balance. Or would a game of pool be fun with pockets the size of basketball hoops? Would football suddenly be more fun if one team got no penalties called? No, in a sport with teams, it's called fairness, in video games it is called balance.
 
How about no?
Getting quite sick of cries for nerfs to anything someone perceives as "unbalanced".
Fun>Balance everything into mediocrity.

No. its questioning the function of a ship. This same argument was made about SCBs for months until they changed it, and now the game feels better than ever in this regard.

The "cries" you affectionately refer to are legitimate issues brought up on a message board particularly created for that very purpose. What are you doing here that you're so sick of reading opinions and issues regarding ED, when the forums existence and relevance relies on this atmosphere and that particular fact?
 
You bet! Which makes it all the weirder when you jump to SC and it becomes SuperEagle of steroids.


*snip*

Too bad. the FGS might have experienced a renaissance of sorts.

OF course, a renaissance period requires that you first hit a high point before that, which to my knowledge the FGS never has...
 
I find it more fun to not have to go back and reload my plasma accelerators and railguns.
Can I have unlimited ammo? It's more fun after all.

CMDR CTCParadox

If it was up to me, I might not give you unlimited ammo, but I would give you the option to carry more in an unused slot using these mysterious things called "ammo racks".
At the very least, I would increase the paltry amount we are restricted to now.
 
No. its questioning the function of a ship. This same argument was made about SCBs for months until they changed it, and now the game feels better than ever in this regard.

The "cries" you affectionately refer to are legitimate issues brought up on a message board particularly created for that very purpose. What are you doing here that you're so sick of reading opinions and issues regarding ED, when the forums existence and relevance relies on this atmosphere and that particular fact?

Both this and the SCB nerf are perfect examples of crying and whining. Did SCBs need tweaking? Maybe, but they shouldn't burn a hole in your ship. Does the FGS agility in SC break the game? No, it doesn't. I've found that whenever people throw the word "balance" around a game forum it is nothing more than a thinly veiled request to nerf something they personally don't like.
 
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I flew one in 1.4 for a few weeks as my combat craft to replace the Vulture. I found the lack of agility in it quite challenging and dropped down to a FAS as a Vulture upgrade as my PvE combat ship. lot cheaper to kit out too. The FGS never behaved as described in my day.

In the vain of the thead so far, I cry -nerf it, or give me my 4Mcr back that I lost when I sold it for not being agile enough
or
You cannot nerf a buff only reverse it.

In more rational tones, it does sound like a bug introduced in 1.5.

Simon
 
MODS: if you read this, can you change the title to 'possible bug with FGS handling in SC', people seem to be taking the N-word a bit too seriously. :)

I bought my FGS in 1.4, and started outfitting it in preparation of planetary landings. Before 2.0 I flew it for probably less than an hour. Not much, but I'm pretty sure I would have remembered its performance in SC: its agile. As in: really, absurdly, massively agile in 2.0. I just timed it: its roll is twice as fast as the roll of my light-weight DBS. Its so fast it feels very strange and weird, not 'what a well-designed ship' agile, but 'someone placed a decimal point in the wrong place' agile. It makes interdictions very odd, as where in the past you sometimes had to fight to get the target back in sight now I can just point straight at it no matter what it does. So my two questions:

1) If you have flown a FGS, do you notice the same incredible agility?
2) If yes to the previous question (or if you have no experience, assuming my experience is correct): does this seem like an intended strength of the FGS or does it feel 'off'?

Take it to a planet too. It is agile there as well.
 
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