Nerfs, Buffs, Changes... Are Going To Ruin This Game

FD needs to simply let everyone know they are part of an ongoing game-development process. That nothing is set, and your experience may vary wildly depending on what they have just added and to simply accept it as they tweak how new things affect the game. Don't get used to anything!

If you're looking for a "finished version" of the game, wait another 3-4 years and play it then. Until then, know you're in a massive Beta and play accordingly.
 
The point I was making was that I'd rather see some QoL stuff worked on, instead of some rushed in 3 months fart like CQC and PowerPlay was. Of course 3.0 should bring new features.

Havent you seen the large amount of QoL stuff that has already been added to the game in the updates. And I am sure there will be more QoL stuff in 2.3 and 2.4 and probably 3.1 and onwards.

I do agree that PP was pretty bad. Hopefully PP will get better, one of the reasons why they are doing this minor update before 2.3 comes.

CQC is pretty well done for what it is, just not my cup of tea.
 
FD needs to simply let everyone know they are part of an ongoing game-development process. That nothing is set, and your experience may vary wildly depending on what they have just added and to simply accept it as they tweak how new things affect the game. Don't get used to anything!If you're looking for a "finished version" of the game, wait another 3-4 years and play it then. Until then, know you're in a massive Beta and play accordingly.
Probably the best reply so far. I have to agree with you 100%.
 
That's fine. Don't charge me full game prices then.

FD needs to simply let everyone know they are part of an ongoing game-development process. That nothing is set, and your experience may vary wildly depending on what they have just added and to simply accept it as they tweak how new things affect the game. Don't get used to anything!

If you're looking for a "finished version" of the game, wait another 3-4 years and play it then. Until then, know you're in a massive Beta and play accordingly.
 
Agree completely. This whole dance of re-learning the game every few months is getting tiring. Everytime I hit a sweet spot and am really comfortable and enjoying the ships/loadouts/game play the rug comes out from under it, and I have to re-find and re-learn everything. Major PITA.
 
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Havent you seen the large amount of QoL stuff that has already been added to the game in the updates. And I am sure there will be more QoL stuff in 2.3 and 2.4 and probably 3.1 and onwards.

I do agree that PP was pretty bad. Hopefully PP will get better, one of the reasons why they are doing this minor update before 2.3 comes.

CQC is pretty well done for what it is, just not my cup of tea.

Yeah, I'm happy with the ongoing development and get pretty excited when QoL things are announced. I know it's not always obvious at the point of initial development to know what QoL may mean for the new feature they are working on. Still a lot of work to go though!
 
That's fine. Don't charge me full game prices then.
I agree. They shouldn't have been charging for each "expansion" when they are really using the player base to test their new ideas, see what works, and what doesn't, and refine them to keep the players happy.
 
Agree completely. This whole dance of re-learning the game every few months is getting tiring. Everytime I hit a sweet spot and am really comfortable and enjoying the ships/loadouts/game play the rug comes out from under it, and I have to re-find and re-learn everything. Major PITA.
Exactly where I am coming from.
 
That's fine. Don't charge me full game prices then.

And put an appropriate "Early acccess" badge on the Steam store. $40 + DLC is fine as long as people are aware that they're buying something that's unfinished and under development.

Right now, Elite's being sold as a full, complete game, and that's nothing short of deceptive.
 
Exactly where I am coming from.

What exactly are you needing to re-learn? Personally I wouldn't want things to get stale. I can only shoot up a res with the same load out for so long before it gets boring.

Also I'm sure your shield tank all pulse and MC build is gonna handle just fine in the res you've been hunting in since 1.0.
 
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Agree completely. This whole dance of re-learning the game every few months is getting tiring. Everytime I hit a sweet spot and am really comfortable and enjoying the ships/loadouts/game play the rug comes out from under it, and I have to re-find and re-learn everything. Major PITA.

Some people love that. I don't, but there are lots of players who love needing to re-learn the game every 3-6 months.
 
I agree. They shouldn't have been charging for each "expansion" when they are really using the player base to test their new ideas, see what works, and what doesn't, and refine them to keep the players happy.

Uh, what? of course they should charge, you can't expect them to give it out free, and considering how many game hours you get, a one time purchase, no subscription is insanely cheap, in an ever evolving game stuff like this will always happens, see any mmo like game ever, and remember, many of these still have subscriptions in one way or another you end up paying a TON more then you do with Elite, even with expansions, so please....stop saying stuff like this..
 
Leave stuff alone and worry about future expansions, bug fixes, optimization etc. Once stuff is out leave it be.

Every multiplayer game of this size is dynamic and is going to require constant balance tuning. Especially as more content is added.

Much of this is in response to the community's comments. More is probably the result of FD examining their own data.
And of course..they DID ask us. A whole bunch of it was done in the wake of asking people for comments and feedback, over on the Beta forum.

Beta testing makes sure things work. It is not intended to act as a balance mechanism.

In short, what you are proposing is a really bad idea. It would render large numbers of ships and weapons unplayable within a year.
 
I think the vast majority of people will disagree with you.

Balancing the core game, such as weapons, powerplay & engineers are essential for the future of this game.

This should have been done 2 years ago when it was in beta, not yet. FDEV effectively sold (and keeps selling) and released an early prototype and we're still beta testing and waiting for the game that was promised on Kickstarter and in all the proposals.

And don't come up with the MMO crap as argument. The game is not really a classic MMO, it just has a pain in the ... limited P2P "open world" multiplayer.
 
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Obligatory "Game is br0ken! But it's okay, I know how to fix the problems of a complex/dynamic development company with these simple steps!" post.

Forums never change.
 
This should have been done 2 years ago when it was in beta, not yet. FDEV effectively sold (and keeps selling) and released an early prototype and we're still beta testing and waiting for the game that was promised on Kickstarter and in all the proposals.

And don't come up with the MMO crap as argument. The game is not really a classic MMO, it just has a pain in the ... limited P2P "open world" multiplayer.
"done 2 years ago" .......ok, and no, they are not selling a prototype, they are selling a game that is in ongoing development, ever changing, adapting and expanding universe, that is what they promised, read the kickstarter where they clearly point out that things would come in expansions, one of which is horizon, which contained amongst other things engineers, so no that couldn't be tested 2 years ago...that's not how development works.

Take a good long look at for example Star Citizen, all its promised, and where is it now? slowed down significantly, scope reduced, I still hope it will be great, I am a backer, but Elite's development model, is proving far far more solid.

And Elite IS an mmo like game, using P2P as a negative term just doesn't work like that, having a server would NOT solve all issues that Elite has, far far from it, it would in fact also introduce other problems....so please....
 
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What exactly are you needing to re-learn? Personally I wouldn't want things to get stale. I can only shoot up a res with the same load out for so long before it gets boring

One example:

Back in 1.something, my combat builds relied heavily on cannons, as that was the meta of the day. Take shields down, then hit the power plant with cannons. They were one of the best weapons in game as a means to get in close and disable ships. I could manage heat well, because the cannons didn't generate much, but still packed a wallop.

Then 2.0 dropped, and cannons took a HUGE nerf, to being of one worst weapons in game, all around, almost useless, the power plant mechanic changed, and NPC behavior changed.

2/3 of those changes were totally fine and wouldn't have drastically changed the game and my style but still would have contributed to keeping things "fresh." However 1/3 of those changes completely changed my combat tactics and I had to completely change strategies and load outs, which really killed the usability of a few of my ships.


Second Example:

Robigo - I really enjoyed Han Solo mode, and I ran the crap out of it. Then FD removed "Shadow Delivery" missions from the game COMPLETELY. Added the "Snake In" mission type with totally different mechanics that are absolutely uninteresting.

Some people love that. I don't, but there are lots of players who love needing to re-learn the game every 3-6 months.

I get that. I'm fine with changes to NPC behavior, I thought it was great that they get engineering modules. Added new in-game structures and station interiors was awesome, minor changes to existing weapons or modules sure, maybe adding some new weapons/modules.

However FD cannot use a light touch. Their idea of any change is a complete and total 180* turn and a massive turd in the punch bowl.
 
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