Nerfs, Buffs, Changes... Are Going To Ruin This Game

I don't have a problem with continuing tweaks and adjustments to things to get them just right. Its the constant BREAKING of key features during these tweaks that I am so tired of dealing with.
 
I don't have a problem with continuing tweaks and adjustments to things to get them just right. Its the constant BREAKING of key features during these tweaks that I am so tired of dealing with.

Lol, I agree with that. Some old bug is gonna creep back in as usual. Maybe a good one tho!
 
I like all the changes and am struggling to see were anyone would have issue here
Make PvP more interesting
Made more builds viable
Made the pa terrifying and cannon viable
Improved frag
More ships will spawn (npc)

And for all you people with a p.p but who hate being hounded
Boom fixed unless you are carrying p.p items
 
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One example:Back in 1.something, my combat builds relied heavily on cannons, as that was the meta of the day. Take shields down, then hit the power plant with cannons. They were one of the best weapons in game as a means to get in close and disable ships. I could manage heat well, because the cannons didn't generate much, but still packed a wallop. Then 2.0 dropped, and cannons took a HUGE nerf, to being of one worst weapons in game, all around, almost useless, the power plant mechanic changed, and NPC behavior changed.2/3 of those changes were totally fine and wouldn't have drastically changed the game and my style but still would have contributed to keeping things "fresh." However 1/3 of those changes completely changed my combat tactics and I had to completely change strategies and load outs, which really killed the usability of a few of my ships. Second Example:Robigo - I really enjoyed Han Solo mode, and I ran the crap out of it. Then FD removed "Shadow Delivery" missions from the game COMPLETELY. Added the "Snake In" mission type with totally different mechanics that are absolutely uninteresting. I get that. I'm fine with changes to NPC behavior, I thought it was great that they get engineering modules. Added new in-game structures and station interiors was awesome, minor changes to existing weapons or modules sure, maybe adding some new weapons/modules.However FD cannot use a light touch. Their idea of any change is a complete and total 180* turn and a massive turd in the punch bowl.
This^
 
I don't have a problem with continuing tweaks and adjustments to things to get them just right. Its the constant BREAKING of key features during these tweaks that I am so tired of dealing with.

And that's the thing:

I think most people can understand and acquiesce to the fact that an MMO on a 10-year-development-plan is going to need tweaking and adjusting along the way.

However it is FD's complete inability to simply "tweak" or "adjust" things in the game with out breaking five un-related mechanics or changing the intended mechanic 25X more than they had set out too.

It's the fact that FD do not understand the term "light touch" that makes players like me anxious over any changes to the game - because who knows what the results will be?
 
I like all the changes and am struggling to see were anyone would have issue here Make PvP more interesting Made more builds viable Made the pa terrifying and cannon viableImproved drag More ships will spawn (npc)And for all you people with a p.p but who hate being hounded Boom fixed unless you are carrying p.p items
At least there's some hope. Yes not every change is bad but it seems when FD comes out with changes that it's more negative than good and, thus, the negative changes out weigh the positive ones.
 
I agree that the nerfing is a little annoying, but the stuff announced today is mainly buffs no?

Only if you don't read between the lines. For instance, gimbal accuracy is now tied to sensor rating - most of us are rolling with D sensors because the A's are too heavy and suck up too much power for an anemic boost in range.

Result: Effective nerf to gimbals, requires a complete reevaluation of your builds.
 
And Elite IS an mmo like game, using P2P as a negative term just doesn't work like that, having a server would NOT solve all issues that Elite has, far far from it, it would in fact also introduce other problems....so please....
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I very much agree on what you wrote, except about the P2P part. The decission for this architecture negatively affects the game in many ways. While it's true that a server based architecture has other issues, there is a number of games around which show that they can be contained. That being said, the network infrastructure usually is so integral to the development of a game that switching it in most cases eqals developing much of the game anew.
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So we shouldn't hold our breath and hope for a change here. FD pinched a few pennies, the game pays the price. But all we can do is some grumbling and muttering into our beards (as far as available) and rather look ahead. After all, todays postings and some other recent proceedings here give the impression that some key persons at FD have learned their lessons and things are now being run better. :)
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So while not all problems can be fixed at once (and some will remain for a long time), things are getting better and we should enjoy that.
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I agree that the nerfing is a little annoying, but the stuff announced today is mainly buffs no?

I hope so.

But the last set of "adjusting" was supposed to buff haulage & other types of missions, and ended up nerfing the ever living, ever loving snot out of passenger missions.


*shrug*
 
For example, I'm still tweaking my ship loadout since 2.2 dropped and I'm getting close to finishing it up and feeling comfortable with it (had to the do same when 2.1 came out and so forth). Now this forces me to change stuff again and I don't have 10, 15+ hours a week to sink into the game. I just wanna build up my stuff and enjoy it without the worry or fear of stuff changing. It's exhausting.
 
One example:

Back in 1.something, my combat builds relied heavily on cannons, as that was the meta of the day. Take shields down, then hit the power plant with cannons. They were one of the best weapons in game as a means to get in close and disable ships. I could manage heat well, because the cannons didn't generate much, but still packed a wallop.

Then 2.0 dropped, and cannons took a HUGE nerf, to being of one worst weapons in game, all around, almost useless, the power plant mechanic changed, and NPC behavior changed.

2/3 of those changes were totally fine and wouldn't have drastically changed the game and my style but still would have contributed to keeping things "fresh." However 1/3 of those changes completely changed my combat tactics and I had to completely change strategies and load outs, which really killed the usability of a few of my ships.


Second Example:

Robigo - I really enjoyed Han Solo mode, and I ran the crap out of it. Then FD removed "Shadow Delivery" missions from the game COMPLETELY. Added the "Snake In" mission type with totally different mechanics that are absolutely uninteresting.

Those examples in no way could be considered 'relearning the game' though. You still could apply all your existing skills.
Not being able to run freight from Robigo did not force us to learn an entirely new skill set, nor rendered the old ones obsolete.
 
Only if you don't read between the lines. For instance, gimbal accuracy is now tied to sensor rating - most of us are rolling with D sensors because the A's are too heavy and suck up too much power for an anemic boost in range.

Result: Effective nerf to gimbals, requires a complete reevaluation of your builds.

I guess there's at least a reason to bother with A rating and consider it. I like everyone else just used D because I couldn't see any benefits whatsoever.
 
For example, I'm still tweaking my ship loadout since 2.2 dropped and I'm getting close to finishing it up and feeling comfortable with it (had to the do same when 2.1 came out and so forth). Now this forces me to change stuff again and I don't have 10, 15+ hours a week to sink into the game. I just wanna build up my stuff and enjoy it without the worry or fear of stuff changing. It's exhausting.

That's not relearning the game, though. It's just realigning with current tactics.
 
Only if you don't read between the lines. For instance, gimbal accuracy is now tied to sensor rating - most of us are rolling with D sensors because the A's are too heavy and suck up too much power for an anemic boost in range.

Result: Effective nerf to gimbals, requires a complete reevaluation of your builds.

Exactly this. I play with an xbox controller and heavily rely on gimbals, as fixed weapons with a pad are extremely difficult. Now I ether have to re-evaluate ALL of my ship builds, or take a hiatus from playing the game, and re-learn how to play with a joy-stick.

I don't think it's a bad change, necessarily, and it makes sense. But 2-years in seems a bit late to be changing how the weapon/sensor interplay is supposed to work. I now how have to either re-learn to play the game, or re-out fit all of my ships.


I don't feel like I'm blazing my own trail. I feel like I'm just reacting to changing game mechanics that have been set for months.
 
Leave stuff alone and worry about future expansions, bug fixes, optimization etc. Once stuff is out leave it be. You run BETA for every release and it's in BETA when you make changes not months after the fact. Me, along with thousands of other people, work diligently to perfect ship load outs only to be thrown a curve ball every few months and have to change everything again. Now, some of the changes aren't that bad but it still goes without saying, it's changing the game so knock it off. What is good for me is probably bad for someone else (so why do it?). I don't think FDEV's know how much time and effort goes into fully engineering a ship and then be slapped in the face and have to re-engineer it just because some people at FD think it needs a change. When did you ask me? When did you ask the community about these changes? You didn't. I'm tired of it, I really am. I'm not even calling it a buff/nerf anymore; I'm calling it "change" and it needs to stop because it effects more than you know. Maybe next time before you make these changes because a few people at FD think it's a good idea... ask the community; that's why we're here. Open a discussion or a poll on this forum and listen to the people who pay and play game. If you keep using the word "balance" I think you're doing it wrong. Because if you keep "balancing" the game and thinking the changes you're doing is "balancing" they'll be no need to engineer ships anymore. End rant. ugh...

I disagree. This is a game in the midst of development and this mean there will be a lot of dynamic changes over time. If you cannot handle this then perhaps wait with playing the game until it is completely finished in a few years.

Creating a game with solo and multiplayer aspects is a difficult balancing act and this particular game is created while we're in it and are in a unique position to communicate with the very responsive devs.

It also is a huge and long term project and FD want ED to have staying power, so they keep a watchful eye on the forums and make changes to the game when they feel this is appropriate. FD is unable to always know beforehand how certain additions and tweaks influence gameplay in the long run. So they need to keep on top of things.

Because the game is in full development and will get many more additions FD will have to make sure that things do not get unbalanced or unplayable.

Of course the result of this process can not always be to everybody's liking, but in general I must say that the process has changed a lot for the better and I expect it it to improve even more.
 
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I agree that the nerfing is a little annoying, but the stuff announced today is mainly buffs no?

my lovely gimbals have been hit with the nerfbat, because PvPers don't like it the way it is :(

I applaud the fact they're working on 'balancing' but it's the age old problem of hammering PvE to balance PvP. I never PvP, so all I get is the wrong end of the nerf™.

Also I'm appreciating the dev time and stuff that has been put into this.. Balancing really is a delicate art. BUT, in a game where one's opponent simply has a 'general powercut at the house' at sign of trouble, it makes me wonder if content should be at the forefront of dev time..

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Exactly this. I play with an xbox controller and heavily rely on gimbals, as fixed weapons with a pad are extremely difficult. Now I ether have to re-evaluate ALL of my ship builds, or take a hiatus from playing the game, and re-learn how to play with a joy-stick.

I don't think it's a bad change, necessarily, and it makes sense. But 2-years in seems a bit late to be changing how the weapon/sensor interplay is supposed to work. I now how have to either re-learn to play the game, or re-out fit all of my ships.


I don't feel like I'm blazing my own trail. I feel like I'm just reacting to changing game mechanics that have been set for months.

Or just buy A-rated sensors and you will be fine.
 
my lovely gimbals have been hit with the nerfbat, because PvPers don't like it the way it is :(

I applaud the fact they're working on 'balancing' but it's the age old problem of hammering PvE to balance PvP. I never PvP, so all I get is the wrong end of the nerf™.

This. I go out of my way to not PvP, and just about every single [long string of expletives] patch has had the effect of making my life more difficult.
 
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